On the back of large deals to companies including Chinese streaming platform DouyuTV and gaming text and voice chat service Discord, investment to e-sports companies is on pace for a new funding high.
While consisting mainly of smaller, tuck-in acquisitions, M&A activity in the e-sports space has also bumped up in 2016 year-to-date, according to CB Insights data.
As the chart below highlights, e-sports M&A volume in 2016 year-to-date has already more than doubled that in all of 2015. 2016 acquisitions to date include Microsoft’s purchase of interactive game-streaming service Beam, Twitch’s acquisition of communication platform Curse, GAME’s acquisition of Spanish e-sports social network SocialNAT, and Activision-Blizzard’s purchase of e-sports digital network Major League Gaming.
Smaller acquisitions in the e-sports space in the last four years by still-private venture-backed companies include FanDuel‘s acquisition of AlphaDraft and Unikrn‘s acquisitions of DotaProHub and Pinions.
When we break down where M&A activity has gone within e-sports, we see deals spread among several key categories below. Acquirers are in paranthesis:
Streaming/broadcasting platforms & services: The largest exit in e-sports to date was Amazon’s $970M purchase of live-streaming platform Twitch, but M&A has also taken place for in areas including Vulcun’s acquisition of in-stream notification startup TwitchAlerts, and Twitch’s 2014 acquisition of game broadcasting full-service agency GoodGame, which helps advertisers engage streaming audiences.
Acquisitions: Twitch (Amazon), Beam (Microsoft), GoodGame (Twitch), TwitchAlerts (Vulcun)
Content news & analysis: In this category, Australia-based e-sports news and coverage website Gamurs has made several small acquisitions in 2016 year-to-date including of news and analysis sites eSports Guru and eSports Nation.
Acquisitions: eSports Nation (Gamurs), eSports Guru (Gamurs), GoldPer10 (Gamurs)
Social/community: There have been a handful of acquisitions for e-sports social networks such as SocialNat or tools to enable competitive gaming communities such as Unikrn’s early acquisition of Pinion.
Acquisitions: SocialNAT (GAME), Player.me (Split Media Labs), Pinion Tech (Unikrn)
Events/venues/production organizers: Acquisitions in the tournament and league organizer category include Sweden-based Modern Times Group’s acquisitions of Electronic Sports League (ESL) owner Turtle Entertainment and DreamHack.
Acquisitions: Turtle Entertainment (Modern Times Group), DreamHack (Modern Times Group), Major League Gaming (Activision Blizzard)
Fantasy/betting: Since the start of last year, the fantasy/betting e-sports category has seen Sequoia Capital-backed Vulcun pivot to live broadcasting tool TwitchAlerts and AlphaDraft acquired by FanDuel in September 2015.
Acquisitions: AlphaDraft (FanDuel)
Talent: The major Hollywood talent agency WME-IMG acquired competitive gaming talent agency Global eSports Management in January 2015.
Acquisitions: Global eSports Management (WME-IMG)
Analytics: In the category of game and viewership analytics platforms, one early acquisition in the space was Unikrn’s purchase of Dota (a game called Defense of the Ancients) statistics startup DotaProHub.
Acquisitions: DotaProHub (Unikrn)
Communication: Twitch recently acquired Curse Voice, a company providing chat and voice communication for gamers. Curse was backed by Tencent’s Riot Games. Tencent is also an investor in voice and text chat app Discord, which has raised more than $28M from investors including Benchmark and Greylock Partners.
Acquisitions: Curse (Twitch)
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