Since the start of 2011, e-sports and game streaming startups have raised $714M across more than 100 deals.
During the 2015 League of Legends World Championship, more than 36 million unique viewers tuned in to watch professional video gamers play the final game.
Put another way, more viewers tuned in than for the NBA Finals or 2015 Major League Baseball World Series.
As excitement and attention to the world of e-sports or competitive gaming continues to grow, investors are making more bets on startups across the ecosystem from coaching apps to tournament platforms to video capture and sharing solutions.
Our e-sports and game-streaming category includes online and mobile game-related services including e-sports betting leagues and game-streaming sites and video-capture communities, but excludes game studios that actually produce games. Note: All of the visualizations below are directly from CB Insights.
Since the start of 2011, e-sports and game streaming startups have raised $714M across more than 100 deals. At the current run rate, funding to the space in 2016 year-to-date (7/18/16) is on pace to top 2015’s funding total but is buoyed by two deals, Douyu, and Discord, which have made up 70% of funding in the year to date.
Annual trends
Quarterly trends
The chart below highlights the last 10 quarters of deal flow to e-sports and game streaming companies. E-sports funding has topped $140M on a quarterly basis in two of the past three quarters.
Asia, Europe trail North America for e-sports deal flow
Peeling back e-sports and game streaming deals by geography, we see North America claimed 72% of all deal activity since the start of 2011. Europe took one-fifth of all deals including recent Series A rounds to London-based competitive gaming platform FaceIt ($15M) and Germany-based mobile e-sports coaching app Dojo Madness ($4.5M). Azubu, a Germany-based e-sports streaming service, raised $60M from Sapinda Group and Salifort Privatbank in December 2015.
E-Sports deals by stage
E-sports venture deals are still nascent as 56% of all e-sports deals since the start of 2011 came at the seed stage, while Series A deals took just under 20% of activity.
Notable 2016 e-sports venture deals include a $100M investment to game-streaming platform DouyuTV led by Tencent, a $20M Series C to gamer voice and text chat app Discord led by Greylock Partners, and a $4.5M Series A to gaming video-capture and sharing startup Forge by True Ventures (Forge also announced a $4.5M Seed round in March 2016 led by True and Resolute Ventures).
Photo Credit: Chris Yunker
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