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scottbelsky.com

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Investments

107

Portfolio Exits

19

About Scott Belsky

Scott is the co-founder and CEO of Behance, an online platform for creatives to showcase and discover creative work. Through his work at Behance, Scott has become an advocate for technology and community initiatives that empower the careers of creative professionals and help businesses leverage the creative potential of their people. He has worked with leading media and Fortune 500 companies, including GE and Facebook, and has traveled around the world to share his findings. He has appeared in the Wall Street Journal and BusinessWeek, and has shared Behance's research in segments on ABC News, MSNBC, and with the United States State Department and CIA. Scott has also guest lectured at Cornell University, Harvard University, VCU Brand Center, and UC Berkeley among other institutions, and serves as a small business expert on American Express' Open Forum website. In 2010, Scott was included in Fast Company's ''100 Most Creative People in Business'' list.

Scott Belsky Headquarter Location

New York, New York,

United States

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Research containing Scott Belsky

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CB Insights Intelligence Analysts have mentioned Scott Belsky in 1 CB Insights research brief, most recently on Oct 2, 2019.

Latest Scott Belsky News

Adobe Brings Exciting New Advancements To Photoshop And Substance 3D

Jun 15, 2022

Adobe Brings Exciting New Advancements To Photoshop And Substance 3D THIS Computer software company Adobe has announced today a number of new initiatives for both its photo editing tool, Photoshop and its metaverse-creating program Substance 3D. Adobe Supercharges Photoshop and Lightroom with Multi-Surface Updates Adobe today unveiled major updates to Creative Cloud applications Photoshop, Lightroom and Lightroom Classic, delivering significant new features, benefits and value to customers. Today’s updates deliver new editing and usability enhancements to Photoshop on the Web (beta), leverage Adobe Sensei AI and machine learning to help simplify complex workflows for creatives and streamline cross-device (desktop, web and mobile) collaboration workflows for Photoshop and Lightroom users. “These innovative, AI-driven features for desktop, web and mobile make it fast and easy to create great images anywhere with Photoshop and Lightroom,” said Scott Belsky, chief product officer and executive vice president of Adobe Creative Cloud. “We’re continuing to add new capabilities to Photoshop on the Web, making it not only a great way to collaborate on projects but also to facilitate key edits in your browser.” Belsky unveiled these updates from a customer event in Paris. They include: Neural Filters in Photoshop put the power of cutting-edge AI and machine learning into the hands of creatives. Built to help lower barriers to creativity, Neural Filters have emerged as one of Photoshop’s most popular AI-powered tools. They dramatically reduce complex workflows into easy-to-use, transformative solutions for photo editing and manipulation. Over 300 million Neural Filters have been applied to creative work by more than four million creatives to date. Adobe today previewed a powerful new Photo Restoration Neural Filter designed to help users bring old or damaged photos back to life by detecting and eliminating scratches and other minor imperfections in seconds. Adobe also announced updates to Photoshop on the web (beta) including: New, easy-to-use editing features like Curves, Refine Edge, Dodge and Burn, and Smart Objects conversion; Mobile browser access for fast and easy reviewing and commenting; Onboarding and learning content for new creatives and citizen creators who were previously unfamiliar with Photoshop; as well as Performance and UX enhancements Today’s updates to Lightroom and Lightroom Classic deliver powerful new editing capabilities and time-saving workflows for photographers. Notable additions include: The ability for photographers to quickly trim and apply edits to video clips in Lightroom using the same editing sliders and presets used on photos (desktop and mobile); AI-powered Adaptive Presets for applying different effects to distinct parts of a photo (Lightroom desktop, Lightroom Classic, Adobe Camera Raw); Key workflow enhancements for adjusting intensity of presets (Lightroom desktop, mobile, web, Lightroom Classic) and comparing photos side-by-side (Lightroom desktop); AI-powered Auto Red Eye Removal (Lightroom desktop and Adobe Camera Raw) New Premium Presets (Lightroom desktop, mobile, web, Lightroom Classic and Adobe Camera Raw); and Expansion of Remix capabilities to Lightroom mobile and web. For complete details on the Lightroom Ecosystem release, visit the Adobe blog . The Photo Restoration Neural Filter is coming soon to Photoshop on the desktop, and Photoshop on the web is available at https://creativecloud.adobe.com/cc/photoshop to anyone with a Photoshop subscription. The latest releases of Lightroom and Lightroom Classic are now available and can be downloaded via the Creative Cloud Desktop app. Updates to Lightroom mobile are rolling out globally starting today and can be downloaded in the Apple App Store and Google Play Store. As Adobe continues to harness the power of AI, it is guided by principles of accountability, responsibility, and transparency. Adobe Advances Metaverse With Powerful New 3D and Immersive Experiences Adobe have also announced major updates to Adobe Substance 3D – a suite of tools and services that support 3D content creation from the beginning to the end of your project – expanding on the tools’ extensibility and performance. Updates include a 3D Materials SDK for developers, powerful new plugins, and native Apple M-series chips support for Painter, Designer, and Sampler. The company also previewed innovations from Adobe Research focused on new ways to design, create, and deliver engaging and realistic immersive experiences, and showcased how leading brands are using Substance 3D tools to build unique customer experiences. Additionally, Adobe announced that Substance 3D applications will be free to teachers and students worldwide. “Smart brands are getting “metaverse-ready” by growing their 3D and immersive content creation capabilities. That means that creative artists with expertise in 3D have a wealth of opportunities,” said Scott Belsky, chief product officer and executive vice president of Adobe Creative Cloud speaking at a customer event in Paris. “These innovations provide new superpowers to the rapidly growing number of creative people using Substance 3D.” The growing importance of 3D and immersive content has contributed to strong demand for Substance 3D tools across gaming, entertainment, and e-commerce industries. 3D content creation also continues to grow into a core skill for creative professionals as more brands prepare for the metaverse and other immersive experiences. Substance tools have seen a strong 100 percent year-over-year growth, with now hundreds of thousands of monthly active users. Adobe announced multiple updates across the Substance 3D Collection, including: Native Apple M-series chips support for Substance Painter, Designer and Sampler, enabling 3D content creators to work faster than ever before. All three tools are part of the Substance 3D Collection, the only end-to-end solution for 3D visuals and experiences. To make the power of Substance materials as accessible as possible, a new Substance 3D Materials SDK allows developers to write their own plugins and use the Substance 3D Material and Model engines inside other applications. A new Substance 3D Automation Toolkit provides features for automating Substance files-based tasks. A Substance Materials Plugin in Photoshop joins an existing plugin for Illustrator – which is already used by hundreds of thousands of Illustrator users – and helps save users time and eliminates numerous steps needed to create texture and design variations and 3D effects. The latest update to the Substance 3D Plugin for Unity enables artists to load, apply and modify Substance parametric materials directly inside the Unity engine, a development platform for creating 2D and 3D multiplatform games and interactive experiences. Expanding capabilities into 3D sculpting workflows, Adobe will also release Substance 3D Modeler to customers later this year. Modeler introduces an intuitive approach to 3D modeling that frees users from previously complex and technical constraints. The desktop and VR tool enable a vast range of creative possibilities, including the creation of concept art, sketching and prototyping, the crafting of detailed characters or props, or even sculpting an entire scene. “Incorporating Adobe Substance 3D into our product design and development processes has unlocked a new level of creative freedom for the HUGO BOSS team,” said Sebastian Berg, Head of Digital Excellence at HUGO BOSS AG. “The emergence of the Metaverse presents exciting opportunities for the fashion world, and Adobe Substance 3D tools are an integral part of our approach, as we execute on our plan to develop 80% of our collections on a digital basis by the end of this year.” “Visualisation is one of the keys to success in accelerating decision making, strengthening the link with creative direction and reducing our time-to-market by validating the product in the marketing touchpoints,” said Guillaume Meyzenq, SVP Consumer Category Running, Outdoor & Sportstyle, Salomon. “The Adobe Substance tools allow us to reinforce the user experience, offer us a lot of flexibility and a reduced adoption time for the designers by importing digital assets from other tools.” “The mix of simplicity and raw power of what I can do in Adobe Substance 3D Modeler is staggering. It’s the gold standard for two handed sculpting,” said Bay Raitt, a 3D graphic novelist and principal UX designer at Unity. “With a set of perfectly chosen controls, Modeler is deceptively simple to use, but as your skills improve it is worthy of deep mastery for even the most dedicated sculpting and world building tasks.” Adobe Research, a world-class organisation with research scientists, engineers, artists, and designers who shape experimental ideas into innovative technologies, today previewed research projects designed to power future Metaverse experiences: New AR and 3D shopping tools from Adobe Research and Adobe Commerce bring rich online information to the in-store shopping experience. Customers can scan products on their mobile devices to access personalised shopping insights, product price comparisons, reviews, and product details. This helps customers make better in-store purchasing decisions and gives retailers the tools to adapt to customers’ needs in real-time. B2B companies can also use this technology to optimise warehouses. Adobe today previewed a new intelligent method for optimising load time while maintaining visual fidelity for optimal AR customer experiences. The new AI-powered approach allows brands to deliver a high-quality AR experience in a fraction of the time it would normally require by prioritising AR content that is most likely to be relevant to the viewer first based on their movements within the physical space. This will help brands alleviate the common challenges stemming from slow load times on large AR scenes. This technology will be integrated into Adobe Aero later this year. Native Apple M-series chips support for Substance Painter, Designer and Sampler and the Substance Materials Plugin for Photoshop are available today. The Substance 3D Plugin for Unity will be available later this month, and Substance 3D Modeler, currently in beta, will be available later this year. Starting this summer, Adobe will expand free access to Substance 3D applications to teachers and students worldwide. Universities subscribing to the Creative Cloud All Apps plan already have free access to Adobe Substance 3D applications. Additionally, Adobe is partnering with schools on 3D and immersive curricula including RUBIKA DESIGN Valenciennes Design School in France and the ArtCenter in Pasadena, California.

Scott Belsky Investments

107 Investments

Scott Belsky has made 107 investments. Their latest investment was in Pocus as part of their Series A on June 6, 2022.

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Scott Belsky Investments Activity

investments chart

Date

Round

Company

Amount

New?

Co-Investors

Sources

6/22/2022

Series A

Pocus

$23M

Yes

3

5/23/2022

Series B

Meter

$38M

Yes

3

5/10/2022

Series A

Casa

$21M

Yes

1

4/26/2022

Series A

Subscribe to see more

$99M

Subscribe to see more

10

4/21/2022

Series C

Subscribe to see more

$99M

Subscribe to see more

10

Date

6/22/2022

5/23/2022

5/10/2022

4/26/2022

4/21/2022

Round

Series A

Series B

Series A

Series A

Series C

Company

Pocus

Meter

Casa

Subscribe to see more

Subscribe to see more

Amount

$23M

$38M

$21M

$99M

$99M

New?

Yes

Yes

Yes

Subscribe to see more

Subscribe to see more

Co-Investors

Sources

3

3

1

10

10

Scott Belsky Portfolio Exits

19 Portfolio Exits

Scott Belsky has 19 portfolio exits. Their latest portfolio exit was Sentieo on May 11, 2022.

Date

Exit

Companies

Valuation
Valuations are submitted by companies, mined from state filings or news, provided by VentureSource, or based on a comparables valuation model.

Acquirer

Sources

5/11/2022

Acquired

1

11/18/2021

IPO

12

10/29/2021

Acquired

2

8/4/2021

Acquired

Subscribe to see more

Subscribe to see more

10

2/3/2021

Acquired

Subscribe to see more

$99M

Subscribe to see more

10

Date

5/11/2022

11/18/2021

10/29/2021

8/4/2021

2/3/2021

Exit

Acquired

IPO

Acquired

Acquired

Acquired

Companies

Subscribe to see more

Subscribe to see more

Valuation

$99M

Acquirer

Subscribe to see more

Subscribe to see more

Sources

1

12

2

10

10

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