About Madman Entertainment
Madman Entertainment is an independent theatrical, home entertainment distribution and rights management company, specializing in the wholesale distribution of DVD and BLU RAY product into sales channels throughout Australia and New Zealand.
Madman Entertainment Headquarter Location
Level 1, Building 1 21-31 Goodwood Street
Richmond, Victoria, 3121,
Australia
+61 3 9261 9200
Madman Entertainment Web Traffic
Madman Entertainment Rank
Latest Madman Entertainment News
Nov 3, 2021
| Evolving Opportunities with BONES Inc., Kyoto Animation Co. Ltd. & MADHOUSE Inc. |17000+ Technavio Reports News provided by Share this article Share this article NEW YORK, Nov. 2, 2021 /PRNewswire/ -- Technavio's latest research report on the Anime Market offers a comprehensive analysis on new product launches, the latest trends, drivers and challenges . The anime market value is anticipated to grow by USD 10.88 billion from 2020 to 2025, progressing at a CAGR of 7.88%. Attractive Opportunities in Anime Market by Type and Geography - Forecast and Analysis 2021-2025 Market Dynamics Factors such as the continuous rollout of high-speed internet is driving the popularity of anime video games. Also, anime studios are working on series and films that could aid in the development of social abilities in children. However, the lack of skilled professionals in the anime industry will restrict the market growth. Company Profiles The anime market report provides complete insights on key vendors including BONES Inc., Kyoto Animation Co. Ltd., MADHOUSE Inc., Madman Entertainment Pty. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sunrise Inc., and TOEI ANIMATION Co. Ltd. Competitive Analysis The report includes the competitive analysis, a proprietary tool to analyze and evaluate the position of companies based on their industry position score and market performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc. Key Regions 72% of the market's growth will originate from APAC during the forecast period. Japan, China, and India are the key markets for anime in APAC. APAC has been recording a significant growth rate and is expected to offer several growth opportunities to market vendors during the forecast period. Market Segmentation By Type, the market is classified into merchandise, movie, internet distribution, live entertainment, and others. The anime market share growth by the merchandise segment has been significant. By Geography, the market is classified as APAC, Europe, North America, South America, and MEA. APAC will have the largest share of the market. Related Reports- Arcade Gaming Market -The arcade gaming market size will grow up to USD 1.66 billion at a CAGR of 1.74% during 2021-2025. Download a free sample report now! Lottery Market in North America -The lottery market size in North America has the potential to grow by USD 25.60 billion during 2020-2024, and the market's growth momentum will accelerate during the forecast period. Download a free sample report now! Anime Market Scope Companies profiled BONES Inc., Kyoto Animation Co. Ltd., MADHOUSE Inc., Madman Entertainment Pty. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sunrise Inc., and TOEI ANIMATION Co. Ltd. Market Dynamics Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period Customization purview If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. About Us Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contact
Madman Entertainment Acquisitions
1 Acquisition
Madman Entertainment acquired 1 company. Their latest acquisition was Garage Entertainment on April 19, 2017.
Date | Investment Stage | Companies | Valuation Valuations are submitted by companies, mined from state filings or news, provided by VentureSource, or based on a comparables valuation model. | Total Funding | Note | Sources |
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4/19/2017 | Acquired - II | 2 |
Date | 4/19/2017 |
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Companies | |
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Total Funding | |
Note | Acquired - II |
Sources | 2 |
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