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Founded Year

2020

Stage

Seed | Alive

Total Raised

$120K

Last Raised

$120K | 3 yrs ago

About Unpacking

Unpacking is an online learning platform for social impact. It offers services such as group excursions, community services, feedback forms, team building, and more. It was founded in 2020 and is based in San Jose, California.

Headquarters Location

Virtual Lane

San Jose, California, 95119,

United States

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Expert Collections containing Unpacking

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Unpacking is included in 1 Expert Collection, including Education Technology (Edtech).

E

Education Technology (Edtech)

2,840 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Latest Unpacking News

'Unpacking' the design pillars of a chill puzzle game

Apr 21, 2023

In this free GDC Vault talk, creative director Wren Brier talks about the design pillars behind Unpacking's creation PDF In this GDC Vault talk from from last month's big show, Witch Beam's Wren Brier dives into the process of designing Unpacking, 2021's hit "chill" puzzle game where players learn the story of a character by moving her belongings into new lodgings. In the game, players go through about eight moves with the main character, learning all about her life by arranging her belongings (and making choices about where to put things in the new home). Brier noted that the game was actually based on a real-life move: when her partner moved in with her, and the couple found themselves thinking about the "game like" qualities of the whole process. Brier had previously worked on popular (and well regarded) mobile games like Jetpack Joyride, and the couple set about making a prototype that focused on one simple mechanic: unpacking boxes of the character's belongings. That focus on one core mechanic: polished, immediately clear to players, and versatile helped the team navigate some uncharted waters. As Brier freely admitted, Unpacking is pretty weird and unconventional: there are no scores, or fail states or negative consequences for players. It's also a story-based game without any dialogue: all of the story beats and character cues are conveyed through the gameplay itself and the environment. The team went about finding the core of the game by deliberately employing subtractive design: eschewing conventions and adhering to only the elements that would make their game what it needed to be. Subtractive game design in Unpacking "Now, obviously, pre existing game conventions can be really useful," Brier said. "A designer shouldn't have to reinvent the wheel every time they make a game. But they can also be a trap designers can fall into without realizing it. Does my game really need this feature? Or am I including it simply because other games in the genre have it? If it tags along just because: it's baggage." "This is where subtractive design comes in. subtractive design is all about strengthening the core of a game by removing anything that isn't serving the core ideas. This subtracting happened very early on in our design process when we were first prototyping, so we were only subtracting conceptually rather than removing bits we'd already put in the game. That would be expensive. We challenged our own biases and questioned everything, even if it seemed obvious and even if it's how a lot of games do it. Anything we do or don't do on a game is a design choice." "And every choice comes at a cost. The time it takes to implement something can be used to improve something else. And one choice may not be compatible with another choice that would have been better with the game we're trying to make... We really had to understand what our game was about at its heart." The team came up with a list of adjectives they wanted to evoke for the player experience, and further polished their design into three core pillars: contemplation, discovery, and expression. Throughout the game's development, the team kept close to those major pillars, in order to make the game they really wanted to make. Brier mentioned that thanks to this process, they were able to make a game that 5 year olds and 75-year-olds could play to completion and really enjoy, and the title has seen incredible success (in terms of both sales and prestigious awards). Brier also included one truly fantastic stat amongst the practical design advice: according to her statistics, fourteen percent of players flushed every toilet in the game.

Unpacking Frequently Asked Questions (FAQ)

  • When was Unpacking founded?

    Unpacking was founded in 2020.

  • Where is Unpacking's headquarters?

    Unpacking's headquarters is located at Virtual Lane, San Jose.

  • What is Unpacking's latest funding round?

    Unpacking's latest funding round is Seed.

  • How much did Unpacking raise?

    Unpacking raised a total of $120K.

  • Who are the investors of Unpacking?

    Investors of Unpacking include Techstars Impact Powered by Cox Enterprises.

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