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Founded Year

2013

Stage

Acquired | Acquired

Total Raised

$38.5M

Valuation

$0000 

About Osmo

Osmo operates as an educational gaming company built around reflective artificial intelligence. It helps build core skills in complex subjects like math, science, physics, coding, and more. The company aims to create a play movement to unleash the boundaries of the screen expanding the playing field and engaging creative thinking and social interaction. It was founded in 2013 and is based in Palo Alto, California. In January 2019, Osmo was acquired by Byju's for a valuation of $120 million.

Headquarters Location

195 Page Mill Road Suite 105

Palo Alto, California, 94306,

United States

408-641-0044

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Expert Collections containing Osmo

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Osmo is included in 5 Expert Collections, including AI 100.

A

AI 100

99 items

Winners of CB Insights' annual AI 100, a list of the 100 most promising AI startups in the world.

B

Baby and Kids Tech

1,281 items

Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.

E

Education Technology (Edtech)

2,799 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

G

Gaming

5,179 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

A

Artificial Intelligence

10,948 items

Companies developing artificial intelligence solutions, including cross-industry applications, industry-specific products, and AI infrastructure solutions.

Latest Osmo News

BYJU’S Top Exec Cherian Thomas Quits, Joins Impending Inc As CEO

Aug 21, 2023

As the CEO of Impending, Thomas will focus on building and scaling the product portfolio while strengthening and growing the company’s global talent pool Thomas played an integral part in setting up the US operations at BYJU’S and was also the CEO of Osmo after its acquisition by BYJU’S, Impending said Earlier, Thomas cofounded and sold VC-backed startup, Cucumbertown, to Japanese conglomerate Cookpad in 2016 In another high-level exit from beleaguered edtech giant BYJU’S, its SVP for international business, Cherian Thomas, has left the company. Thomas has joined Impending Inc as its chief executive officer(CEO), the company said in a statement. As the CEO of Impending, Thomas will focus on building and scaling the product portfolio while strengthening and growing the company’s global talent pool. The statement said that Thomas played an integral part in setting up the US operations at BYJU’S. Later, he also became the CEO of Osmo, which was acquired by BYJU’S for $120 Mn . Prior to this, he cofounded and sold a VC-backed startup, Cucumbertown, to Japanese conglomerate Cookpad in 2016. He was also one of the earliest employees at gaming major Zynga. (This is a developing story)

Osmo Frequently Asked Questions (FAQ)

  • When was Osmo founded?

    Osmo was founded in 2013.

  • Where is Osmo's headquarters?

    Osmo's headquarters is located at 195 Page Mill Road, Palo Alto.

  • What is Osmo's latest funding round?

    Osmo's latest funding round is Acquired.

  • How much did Osmo raise?

    Osmo raised a total of $38.5M.

  • Who are the investors of Osmo?

    Investors of Osmo include BYJU’s, Upfront Ventures, K9 Ventures, Accel, Shea Ventures and 8 more.

  • Who are Osmo's competitors?

    Competitors of Osmo include Roybi and 1 more.

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Trusted by the world's smartest companies to:
  • Predict emerging trends
  • See competitors' playbooks
  • Stalk the smart money
  • Identify tomorrow's challengers
  • Spot growing industries
  • Kill analyst data work
Let's see how we can help you!
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Compare Osmo to Competitors

T
Tappity

Tappity offers a mobile learning application for kids to learn science, history, math, and art.

P
PlayShifu

PlayShifu develops educational virtual reality (VR) and augmented reality (AR) games for children. The games feature an interactive model that requires an Android or iOS mobile or tablet to play. Its proprietary product is a smart globe that uses augmented reality and immersive 3D content pieces to teach children about different cultures, cuisines, monuments, inventions, and animals from all over the world. It was founded in 2016 and is based in Bengaluru, India.

Square Panda Logo
Square Panda

Square Panda is an education technology company that creates educational products for children that inspire active learning and discovery. Through a unique blend of digital apps and connected accessories, Square Panda brings children rich multi-sensory experience that encourage learning and exploration.

LEGO Education Logo
LEGO Education

LEGO Education works with teachers and educational specialists to deliver playful learning experiences. The company provides solutions for teaching and hands-on learning to inspire interest from literacy to computing, science, technology, engineering, and math. It is based in Billund, Denmark.

K
KidX

KidX is a AI company focusing on addressing the needs for AI in children education.

Roybi Logo
Roybi

Roybi provides multilingual educational solutions for kids. It develops small robots to provide private tutoring experiences. It was founded in 2019 and is based in San Jose, California.

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