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Founded Year



Series B - II | Alive

Total Raised


Last Raised

$35M | 1 yr ago

About Strivr

Strivr provides immersive learning solutions. It uses a methodology that combines virtual reality (VR) with advanced learning theory, data science, and spatial design to transform employee performance. The company was founded in 2015 and is based in Palo Alto, California.

Headquarters Location

975 N California Avenue

Palo Alto, California, 94304,

United States


Strivr's Product Videos

ESPs containing Strivr

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

Emerging Tech / ERP

Learning and development companies offer clients technology to train employees on business-related topics.

Strivr named as Challenger among 12 other companies, including OpenSesame, Go1, and Guild Education.

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Strivr's Products & Differentiators

    The Enterprise VR Platform

    With deep roots in behavioral and cognitive science, Strivr’s platform gives enterprises the ability to build and develop their employees’ skills faster while measuring ROI of both learner performance as well as impact to business overall. Primarily focused on the software and tools to help scale and measure VR-based immersive learning, the platform is complemented by robust services and content solutions for broad-scale enterprise deployment.

Research containing Strivr

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned Strivr in 4 CB Insights research briefs, most recently on Sep 13, 2022.

Expert Collections containing Strivr

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Strivr is included in 7 Expert Collections, including AR/VR.



1,391 items

This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.


HR Tech

4,153 items


Store management tech (In-store retail tech)

1,927 items

Startups aiming to work with retailers to improve brick-and-mortar retail store operations.


Education Technology (Edtech)

2,709 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.



7,941 items

US-based companies


Retail Tech 100

100 items

The winners of the 2020 CB Insights Retail Tech 100, published December 2020.

Strivr Patents

Strivr has filed 1 patent.

The 3 most popular patent topics include:

  • 3D imaging
  • Mixed reality
  • Virtual reality
patents chart

Application Date

Grant Date


Related Topics




Virtual reality, Mixed reality, 3D imaging, Wearable computers, Virtual reality headsets


Application Date


Grant Date



Related Topics

Virtual reality, Mixed reality, 3D imaging, Wearable computers, Virtual reality headsets



Latest Strivr News

13+% CAGR for Sports Technology Market Share Worth Nearly $65 Bn by 2027 | Premium Research Study by The Insight Partners

Nov 15, 2022

Global Sports Technology Market: Competitive Landscape and Key Developments Zebra Technologies Corp., Catapult, Strivr Labs, Inc., EON Reality, and Hawk-Eye Innovations Ltd., are among the top leading players profiled in the sports technology market report. Several other essential market players were analyzed for a holistic view of the market and its ecosystem. The report provides detailed market insights, which help the key players strategize their growth. A few developments under sports technology market are mentioned below: In 2019: Chinese Football Association (CFA) partnered with VAR technology provider Hawk-Eye Innovations by introducing a new revolutionary 3D Offside System to Chinese Super League (CSL). In 2017: Zebra Technologies Collaborated with NFL and Wilson Sporting Goods in which Zebra engineered and deployed RFID tagged footballs for every game during the 2017 NFL season. Inquiry Before Purchase: Global Sports Technology Market Growth Drivers: Emergence of Artificial Intelligence (AI) and Internet of Things (IoT) To Provide Lucrative Opportunities for Sports Technology Market Growth During 2020–2027 AI revolutionizes sports industry by affecting the way games are strategized and played. This pattern is prevalent in baseball, tennis, soccer, basketball, and many other sports. The use of AI in sports has resulted in automated ticket sales, increased athlete performance in sports events, improved athlete training, and assessed athlete performance. For instance, AI can provide real-time feedback in weight training to maximize the results of a workout and create personalized training regimes that coaches may not be able to provide. Moreover, market players are also taking initiatives to popularize the use of AI in sports technology. Furthermore, with the help of AI, the cameras that now capture sporting events can also select the highlights of a game for distribution to TV outlets or mobile devices. A natural language component has been developed that transforms raw data from minor league baseball games into readable stories. Thus, use of AI and IoT is anticipated to provide lucrative opportunities for sports technology market growth during forecast period. Increasing Investments in Sports Industry In emerging economies, the importance of sports has been steadily increasing, leading to increased government spending on the development of the sports industry, specifically on setting up sports infrastructure, building sports teams, and attracting large-scale investments. For instance, the Chinese government's plan to increase the country's sports industry's value to US$ 813 billion by 2025 is leading to large-scale investments in sports activities, including facilities, teams, leagues, events, and other programs. National Football League, Major League Baseball, UEFA Champions League, Nippon Professional Baseball, National Basketball Association, English Premier League, National Hockey League, Kontinental Hockey League, Russian Premier League, and Indian Premier League are some of the major leagues across the world. Similarly, India's federal government has set aside budget of US$ 262 million for the 'Khelo Program' for 2018—2020, to promote sports industry. Since 2012, investment in sports-related start-ups has grown by almost 30% each year. Investors spent nearly US$ 1 billion on sports-tech start-ups in 2015 alone. Investors are actively looking for innovative and disruptive technologies to boost companies in the sports industry. Thus, increasing investments in emerging markets is one of the major factors driving the sports technology market's growth during the forecast period. Speak to Our Research Expert at Global Sports Technology Market: Industry Overview The sports technology market has been segmented based on component, technology and geography. Based on component, the sports technology market is bifurcated into hardware, software, and services. In terms of technology, the sports technology market is bifurcated into tracking system/hawk-eye technology, broadcast technology, virtual reality, wearable technology, and other technologies. Based on geography, the sports technology market is segmented into North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South America (SAM). Factors such as growing digitalization, growing investment in sports infrastructure, rising interest in soccer among individuals in Europe are some of the factors surging the growth of the sports industry in the region. In Europe, people are highly involved in physical activities to keep their body fit and mind fresh. As per the 2018 Best Countries rankings, Sweden is the most health-conscious country globally, followed by Switzerland. Additionally, Denmark, Norway, and Finland are among the top 5 health-conscious countries respectively around the globe. Rising emphasis on physical activities is attracting people toward various sports wearables, such as swim trackers, smart socks, smart sweat bands, boxing wearable, and smartwatch. The new-gen sports technology is integrated with several training apps. Various sports platform providers in the region collaborate with health and fitness providers. Thus, increase in demand for sports wearables is one of the crucial factors that generate significant revenue for sports technology market in the European region. Quickly Purchase Premium Copy of Sports Technology Market Growth Report (2020–2027) at In North America, the US, Canada, and Mexico are the major economies that highly invest in advanced sports technologies, making the region a thoroughly competitive market for various companies. The sports industry is one of the top industries in the region, especially in the US, owing to huge investment in sports infrastructure; rise in interest of individuals; fitness-oriented people; increase in emphasis on e-Sports; and significance of sports field in schools, colleges, and universities. The companies operating in this region are continuously enhancing their overall business processes to meet the customer demand for high-quality products and provide services in the best possible way. The growing smartphones and social media platforms are empowering consumers to watch sports on-the-go, also various streaming channels and sponsorship in the region are dealing with big brands. Social media platforms in North America have transformed the fan relationship with athletes and brands as well as leagues. These factors are directly impacting the sports technology market and generating sports interest among individuals. In North America, the sports industry plays an important role in the socio-economic growth and benefits society with job creations, brand recognition, advertising of volunteerism, and development of sports facilities All these mentioned factors were contributing to the sports technology market growth in North America region. Other Reports we have on Electronics and Semiconductor Industry: Fire Pump Controllers Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Type (Electric Fire Pump Controller and Diesel Fire Pump Controller) and End-User (Industrial, Commercial, and Residential) Factory Automation Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Type (Programmable Automation, Fixed Automation, and Flexible Automation), Technology [Programmable Logic Controller (PLC), Distributed Control System (DCS), Supervisory Control and Data Acquisition System (SCADA), Human Machine Interface (HMI), and Others], and Industry Vertical (Automotive, Food and Beverages, Oil and Gas, Manufacturing, Mining, and Others) Collision Avoidance and Object Detection Maritime Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (LiDAR, Computer Vision, Radar, and Others), Application (Blind Spot Detection, Night Vision, and Others), and End User (Unmanned Surface Vehicle, Ships, and Autonomous Underwater Vehicle) MEMS Foundry Market Forecast to 2028 - COVID-19 Impact and Global Analysis By MEMS Type (Accelerometer, Gyroscope, Digital Compass, MEMS Microphone, Pressure Sensor, Temperature Sensor, and Others), Process (Deposition, Lithography, Etching & Fabrication, and Packaging), Foundry Type (Piezoelectric, Electrostatic, Ferroelectric, Electromagnetic, and Others), and End User (Consumer Electronics, Automotive, Industrial, Healthcare, and Others) ISDN Modem Market Forecast to 2024 - COVID-19 Impact and Global Analysis By Type [Basic Rate Interface (BRI) and Primary Rate Interface (PRI)] and Application (Residential and Commercial) Semiconductor Bonding Market Forecast to 2024 - COVID-19 Impact and Global Analysis By Type (Die Bonder, Wafer Bonder, and Flip Chip Bonder) and Technology (RF Devices, MEMS and Sensors, LED, CMOS Image Sensors, and 3D NAND) EDM Wire Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Wire Type (Brass, Zinc-Coated, and Non-Coated) and Industry (Aerospace, Industrial & General Mechanics, Automotive, Healthcare, Electronics, and Others) Arbitrary Waveform Generator Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Channel (Single-Channel, Dual Channel, and Multi-Channel), Technology (Direct Digital Synthesis AWG, Variable-Clock AWG, and Combined AWG), Bandwidth (Below 1GHz, 1–5 GHz, 5–10 GHz, 10–25 GHz, 25–32 GHz, 32–50 GHz, and Above 50 GHz), and Application (Telecommunications, Education, Healthcare, Electronics, and Others) E-House Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Type (Fixed Substation and Mobile Substation), Component (Transformer, Bus Bar, Power Management System, Variable Frequency Drive, Switchgear, HVAC, and Others), Application (Industrial and Utilities) Gamma Ray Spectroscopy Market Forecast to 2028 – COVID-19 Impact and Global Analysis – by Type (Hardware, Software, and Services), End-User (Space Research, Nuclear Facilities, and Mineral Exploration) About Us: The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We specialize in industries such as Semiconductor and Electronics, Aerospace and Defense, Automotive and Transportation, Biotechnology, Healthcare IT, Manufacturing and Construction, Medical Device, Technology, Media and Telecommunications, Chemicals and Materials. Contact Us: If you have any queries about this report or if you would like further information, please contact us: Contact Person: Sameer Joshi

Strivr Frequently Asked Questions (FAQ)

  • When was Strivr founded?

    Strivr was founded in 2015.

  • Where is Strivr's headquarters?

    Strivr's headquarters is located at 975 N California Avenue, Palo Alto.

  • What is Strivr's latest funding round?

    Strivr's latest funding round is Series B - II.

  • How much did Strivr raise?

    Strivr raised a total of $88.09M.

  • Who are the investors of Strivr?

    Investors of Strivr include Georgian, Gaingels, Accenture Ventures, Workday Ventures, Bank of America and 12 more.

  • Who are Strivr's competitors?

    Competitors of Strivr include Talespin, PIXO,, Gleechi, Interplay Learning and 7 more.

  • What products does Strivr offer?

    Strivr's products include The Enterprise VR Platform and 2 more.

  • Who are Strivr's customers?

    Customers of Strivr include Walmart, Bank of America, MGM Resorts Intl and Sprouts Farmers Market.

Compare Strivr to Competitors

Talespin Logo

Talespin builds the spatial computing platform to empower talent development and skills mobility for the future of work. It offers end-to-end solutions for creating, distributing, and measuring the impact of immersive learning content. The company was founded in 2015 and is based in Culver City, California.

Immerse Logo

Immerse is the technology company that provides a virtual enterprise platform that enables companies to create, scale and measure virtual reality training. The company specializes in VR learning, simulation, virtual reality, software as a service, soft skills training, and assessment. It is based in London, England.

Immersive Factory

Immersive Factory develops Virtual Reality and Augmented Reality trainings, published on its HSE Immersive Learning platform. Immersive Factory has a catalog of HSE training exercises. These exercises, based on real situations, are developed in partnership with major industrial groups (Suez, Veolia, EDF, Colas, Saint Gobain, Thales, Air Liquide, SEB, ...).

Gleechi Logo

Gleechi develops software solutions to enable hand interaction between humans, computers, and robots. Logo is a provider of interactive and immersive training applications for enterprises. The Motive Training Platform makes it easy to create and deploy AR and VR content for training at scale. It includes an XR Player (useable with almost any device), the StoryFlow authoring tool, a Learning Records Store for xAPI data and hosting services. The company was founded in 2014 and is based in Burnaby, British Columbia.


SkillGym develops an artificial intelligence-based digital role-play platform for businesses. It offers a platform that provides a safe environment​ to practice analyzing and improving the impact of the learners' behaviors. The company was founded in 2011 and is based in Ticino, Switzerland.

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