Latest StarLadder News
Apr 17, 2021
headline image courtesy of StarLadder Promoted from the lower division of the previous season of Dota Pro Circuit Southeast Asia league, Omega Esports took a much-needed lead on week one of Season 2 upper division matches by securing two victories. Along with them, BOOM Esports have also ended week 1 with two victories. Both teams entered the new season with slightly adjusted rosters. While BOOM are now reunited with their long-time carry player, Randy “ Dreamocel ” Sapoetra, who played the first season with ZeroTwo, Omega Esports have lost in the post Singapore Major shuffle captain Marvin “ Boomy ” Rushton to TNC Predator . In late December last year, they also lost Jun “ Bok ” Kanehara to the same TNC. However, about a month before the DPC leagues resumed, they added Samson Enojosa “ Sam_H ” Hidalgo and Mark “ Shanks ” Redira to their ranks, which seems to have been only beneficial for them. Omega Esports’ two victories during the first week of SEA upper division were claimed over Lilgun , the other team that promoted from #S1 lower division and over the Singapore Major attendees, T1 . Both adversaries of Omega Esports managed to push the series to a game three, but to no avail. Against Lilgun, Omega relied on an Alchemist to hit the timers and play a perfect tempo game while against T1, they played a hyper-aggressive line-up with a carry Tiny that ended the game with spotless 11/0/8 K/D/A. BOOM Esports were also pitted against Lilgun on week one and against Execration and finished with a better overall game score than Omega courtesy of a quick 2-0 over the former opponent. Unfortunately for Lilgun, week one came to a close with two defeats in a row, the same applies for Execration, who also lost to TNC Predator. SEA upper division week one standings: Two teams have not played in the first week at all. Fnatic and OB.Neon Esports will enter the battle on April 21st and April 22nd, respectively. Fnatic will play just one series on week 2 while OB.Neon have two series scheduled. QuickPoll After not having a new tank released since last year, Mobile Legends: Bang Bang welcomes Gloo to its roster, ready to stick its way into a possible new meta. In September of 2020, we saw Barats join the fray in MLBB, and while the hero has not seen a whole lot of play in the professional scene, it was the last time a tank was added to the game. Since then, there have been a string of Mages, Marksmen, Support and/or Fighter heroes, some of which have completely changed the game with their presence. Now, Gloo joins the battle and has some interesting abilities which seem like they could do exactly the same as its predecessors. Gloo is here to stick on yo(o)u! [embedded content] With a video released on April 11, 2021, MLBB confirmed the new hero’s abilities and let us know that it would be arriving soon – and now it is here. So, here is a breakdown of Gloo’s impressive array of sticky abilities: Stick, Stick – Passive Enemies that are hit with Gloo’s skills gain a stack of “Sticky”, which decreases movement speed for 6 seconds and stacks up to 5 times. Each stack of Gloo’s passive will also reduce the enemy in questions damage dealt towards the hero. Slam, Slam – First Skill Gloo reaches out and slams the ground in a line, damaging the targeted enemy and leaving a Goo puddle in the final location. While the puddle is mostly harmless (at first), after a short time, it will explode, dealing damage and immobilising enemies caught within the radius. Gloo also has the ability to detonate the puddle instantly by stepping into its radiud. Pass, Pass – Second Skill Gloo stretches forward in a line, damaging all enemies caught in the path of this attack and immobalising them for a short time. However, if Pass, Pass collides with a Goo, left behind by Slam, Slam, the hero will charge forward, dragging enemies in its path into the Goo for a huge combination. Split, Split – Ultimate Gloo’s ultimate is split into two separate parts – the first being the split. When used, Gloo will split into twelve smaller blobs, each with 25% of the hero’s health and with increased movement speed as they move. During this time, Gloo recovers a percentage of its max health every second, while dealing damage to any targets within the impact radius. Grab, Grab – Ultimate The second part of Gloo’s ultimate is where the fun really sets in. Gloo attaches onto an enemy hero, giving them full stacks of its passive, while regenerating a large portion of its own health. Although immobile while attached, Gloo will have half of its normal skill cooldown, and a massive portion of damage done to Gloo will be transferred to the enemy hero to which it is attached. While this excludes turret damage, Gloo will still be able to leave the host if they get too close to their turrets. Gloo has been out for nearly a full day now, and we have seen a lot of chaos caused already – but what remains to be seen is just how impactful it will be once available to the pro-players. To keep up with all the MLBB news, plus information from MPL, stay tuned. QuickPoll India has taken a shine to esports – this was particularly true in the lockdown necessitated by the pandemic. The country’s gaming industry has climbed the number one spot in the world with mobile users being the largest followed by PC users and tablet users. The low data tariffs, high-speed 4G internet and access to affordable smartphones have helped accelerate the number of mobile users. Industry experts are of the opinion that esports will dominate the Indian gaming scenario in 2021. India’s online gaming space currently stands at $290 million, however, a report by Deloitte suggests that India’s market is poised to grow to $2.8 billion by 2023. Esports – Then & Now Today, India’s youth has a growing appetite for content and is looking for diverse content. There is a constantly growing need for virtual entertainment and interaction with peer groups. In a world where the home has become the central place for all activities, consumers are looking to fulfill their virtual social spaces thus paving way for mobile esports. Furthermore, a report by Statista states that India recorded about 365 million online gamers in the financial year 2020. This number is estimated to reach 510 million by the fiscal year 2022. Another report by KPMG also estimates that the audience for esports will exceed 130 million by 2025. Winning the Game & the Medal Recently, the Indian Olympic Association has announced that esports will be officially recognized as a medal event . It is now a medal event at global sporting events: namely the 2022 Asian Games. India will see a rise in many successful esports athletes. It is also expected that some “Made in India” games will be played at International sports events like the Asian Games. Recently, the government has finally elected to push for esports to be properly recognized as a sport by the Indian Olympic Association (IOA). This inclusion gives a fair chance to players and highlights that esports is a serious business and requires skills and hard work. Esports organizations today are seeking creativity, effort, and innovation in their upcoming talent pool. The key to making a successful career in the gaming industry is a skill, the ability to conduct outreach, and most importantly hard work. In this multilayered esports industry, it is imperative for individuals to choose a niche that best matches their set of skills. One should focus on constantly practicing their skill and improving their set of skills. In the year 2018, Tirth Mehta, an Indian won a bronze medal at the digital card-based gaming tournament , playing the collectible card game Hearthstone, this victory marked the beginning of a successful time for India’s esports community. In esports the gamers train hard enough as any other physical sport, the esports gamers deserve recognition and a platform for competing against global players. This move will definitely help in plotting India on the world map for esports. However, that’s not all. With a large part of the gaming audience coming from India globally, and with the abundance of creative talent here, it’s not a pipe dream to expect Made in India games also getting international recognition at Esports tournaments like the Asian Games. In fact, it’s surprising to note the lack of a strong push from existing Esports bodies in India. Bringing esports into the limelight Esports industry has a bright future in India with a large fan and audience base. It has a lot to offer to established as well as aspiring gamers. This growing market is expected to create more opportunities in the form of jobs and encourages the youth to opt for a full-time career. Today, recognition by the government is the need of the hour. It will help establish the fact that esports is a serious business and not just for the purpose of entertainment. The players will get the deserved recognition. Esports also has a lot of job opportunities to offer, some of the options are that of a coder, influencer, or in-game commentator. Most importantly, esports is a gender-neutral space. A step by the government in this direction will attract a lot of additional talent and position esports as a financially viable career option. A clear distinction between the game of chance and the game of skill will also help in portraying the sector in a different light. Lastly, the sector also requires initiatives for enhancing the skills of the existing and budding players such as esports academies .