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Founded Year

2010

Stage

Series C | Alive

Total Raised

$25M

Last Raised

$18M | 3 yrs ago

About SplashLearn

SplashLearn is a game-based learning platform for mathematics and reading. It offers learning games, activities and printable worksheets for preschool and kindergarten to grade 5. It also offers live classes for both math and reading by experienced and certified teachers. SplashLearn was founded in 2010 and is based in Gurgaon, India.

Headquarters Location

1024 JMD Megapolis Sohna Road,Sector-48

Gurgaon, 122018,

India

(855) 979-8948

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ESPs containing SplashLearn

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Consumer & Retail / E-Commerce

The early education learning platforms market offers digital tools and applications designed to support and enhance the learning experiences of young children, typically aged from birth to eight years old. These platforms provide interactive and engaging content, including educational games, videos, and activities, that are tailored to children's developmental needs and abilities. They offer a wid…

SplashLearn named as Highflier among 7 other companies, including Age of Learning, BEGiN, and MarcoPolo Learning.

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Expert Collections containing SplashLearn

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

SplashLearn is included in 1 Expert Collection, including Education Technology (Edtech).

E

Education Technology (Edtech)

2,856 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Latest SplashLearn News

[South Africa] Game-based learning gains ground in addressing maths literacy challenges among children, report

Oct 3, 2022

03-10-2022 11:38:00 | by: Nixon Kanali | hits: 113 | Tags: Numeracy skills in South Africa have long been a topic of concern among educators, government, and parents across the country, with learners at primary and secondary schooling levels continuing to perform poorly. According to a  recent  Trends in International Mathematics and Science Study (TIMSS), South African grade four students scored an average of 374 for mathematics on the TIMSS scale – far below the minimum threshold of 400 TIMSS points that declare learners as having acquired the most basic level of subject knowledge for their grade. And while the standard pass mark for mathematics of 30% at matric level is enough to allow a student entry into a university, it’s important to point out that this does not do much to prepare students to succeed at university level. Game-based learning presents a helpful solution to this challenge, with organisations like SplashLearn – one of the leading mathematics learning programmes in the world – encouraging a more interactive and fun approach to mathematics for learners in pre-primary and primary school. “A lack of motivation to learn or even an inadequate learning environment are often the biggest barriers to learning at a grassroots level. SplashLearn’s game-based approach to teaching foundational skills in maths and reading solves this by making learning more fun for kids, allowing them to better grasp concepts and removing the more mundane aspects inherent in traditional teaching approaches,” says Shivad Singh, CEO of Head Start Education Technologies, the official SplashLearn licence holder in South Africa. The platform features a range of fun Mathematics and English Language Arts (ELA) games that pre-school to grade five level learners can navigate and enjoy online, from counting blocks and comparing fractions to sight words and phonics. Over 4,000 curriculum-aligned games and activities are available to choose from, allowing learners to learn, practice and explore at their own pace. Learning can also be personalised and fun rewards given to users as they unlock new achievements along the way. Educators and parents will also receive reports on learners’ progress. “The programme was a great help and had lots of fun activities for our learners,” says Fa-Eez Abrahams of the Anna Foundation. “Three of our after-school centres, with a total of 30 learners altogether used the programme. The programme’s games are educational, fun, and interactive which kept our learners entertained and engaged for hours.” SplashLearn will also be accessible for free to all learners up to grade five in primary schools within Vuma’s Fibre to Schools network – an initiative that provides schools located on Vuma’s fibre deployment routes with free 1Gbps fibre internet connectivity. This, says Singh, equates to a value of around R5,000 per learner. “We have been using SplashLearn with our learners for some time and it is an amazing learning tool,” says Danica van Zyl, Principal at ISENSE KIDS school in Alberton. “The assignments and tasks are in line with our learning program and curriculum, and we’re incredibly grateful that it’s been made free for use for so many teachers and schools. We aim to use the program to its full potential in the near future by adding devices in the classrooms, so the learners can fully benefit from it,” she adds. Arpit Jain, CEO SplashLearn said, “There has been tremendous learning loss due to the pandemic, especially among elementary school children. We believe this endeavour with our partners in South Africa will further our vision of building equity, access, and quality education for all.” [Column] Gbenga Okejimi: How WorldRemit is promoting financial inclusivity in Ghana In emerging markets all across the globe, marginalized groups face limited access to both financial services and financial literacy ... read full column here [Column] Patrick Ndegwa: It's time for East African businesses to switch to SD-WAN By switching to software-defined wide area networking (SD-WAN), many enterprises in East Africa and around the world are accelerating their digital transformation ... read full column here [Column] Carey van Vlaanderen: The most common Facebook Marketplace scams and how to avoid them Marketplace has become so popular in South Africa that similar platforms are struggling to compete ... read full column here INTERVIEWS. [Startup Interview] Tesh Mbaabu, CEO, MarketForce, Kenya  He is the Co-founder and CEO of Kenyan-based B2B platform for retail distribution of consumer goods and digital financial services in Africa Today …  read full interview here  [interview] Nixon Kanali, Founder, TechTrendsKE, Kenya Nixon Kanali is a Kenyan-based tech journalist, blogger and digital influencer …  read full interview here  [Interview] AI Kelly, Chairman and CEO, Visa INDUSTRY NEWS

SplashLearn Frequently Asked Questions (FAQ)

  • When was SplashLearn founded?

    SplashLearn was founded in 2010.

  • Where is SplashLearn's headquarters?

    SplashLearn's headquarters is located at 1024 JMD Megapolis Sohna Road,Sector-48, Gurgaon.

  • What is SplashLearn's latest funding round?

    SplashLearn's latest funding round is Series C.

  • How much did SplashLearn raise?

    SplashLearn raised a total of $25M.

  • Who are the investors of SplashLearn?

    Investors of SplashLearn include Accel and Owl Ventures.

  • Who are SplashLearn's competitors?

    Competitors of SplashLearn include Skidos.

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Compare SplashLearn to Competitors

Lingokids Logo
Lingokids

Lingokids delivers an application-based activity-driven English learning platform for kids. It offers an alternative to traditional teaching methods by implementing interactive, multi-media technologies and embedding lessons into the context of games. It designs particularly to teach languages to children between 2 and 8 years of age through the ludic method of mini-games to encourage self-motivation and engagement. The company was founded in 2015 and is based in Madrid, Spain.

Age of Learning Logo
Age of Learning

Age of Learning operates as an education technology company. The company offers digital learning technology and content, including comprehensive curriculum and learning activities, designed to help children build a strong foundation for academic success. Its primary customers are in the education sector, including schools, libraries, and home educators. It was founded in 2007 and is based in Glendale, California.

K
Kiddopia

Kiddopia is a company focused on early childhood education through digital platforms. The company offers an award-winning subscription-based app that provides a variety of learning activities for children aged 2-7, covering areas such as math, science, problem-solving, language skills, and social skills. The app is designed to be engaging and fun, with a user-friendly interface that allows children to learn through exploration and experience. It was founded in 2010 and is based in Mumbai, India.

Skidos Logo
Skidos

Skidos is an educational technology company that focuses on creating learning games for children. The company offers a range of mobile games that combine entertainment with educational activities, primarily in the areas of Math and English. These games are designed to develop critical skills such as problem-solving and critical thinking in children. It is based in Copenhagen, Denmark.

E
Epic

Epic provides kids under 12 with a selection of ebooks. The company enables its users to personalize their library and share their selections with other friends on the platform. Epic was formerly known as StoryMagic. It was founded in 2013 and is based in Redwood City, California. In July 2021, Epic was acquired by Byju's.

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