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Founded Year



Series B | Alive

Total Raised


Last Raised

$25M | 2 yrs ago

About Spatial

Spatial develops holographic meeting software combining augmented reality and virtual reality. It allows users and creators to build their own spaces in the metaverse and helps to communicate, search, brainstorm, and share content. The company was founded in 2016 and is based in New York, New York.

Headquarters Location

155 Wooster Street 8th Floor

New York, New York, 10012,

United States


ESPs containing Spatial

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

Enterprise Tech / Enterprise Applications

The shared virtual workspace (SVW) market is a growing market that offers remote workers a secure and cost-effective way to collaborate and be productive through virtual reality. It also provides solutions for companies to address challenges in team building, communication, and decision-making for dispersed teams. The SVW market aims to improve the social connection of remote workers and promote c…

Spatial named as Challenger among 11 other companies, including Amazon Web Services, Magic Leap, and Kumospace.


Research containing Spatial

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned Spatial in 3 CB Insights research briefs, most recently on Nov 10, 2022.

Expert Collections containing Spatial

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Spatial is included in 1 Expert Collection, including AR/VR.



1,438 items

This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.

Latest Spatial News

Buzzy VR Startup Spatial Pivots Again—This Time to Games

Nov 9, 2023

Save Mixed reality headsets have gotten their fair share of hype this year, with Apple finally revealing its plans for the Vision Pro and Meta keynoting its new, genuinely impressive Meta Quest 3 . But over the past few years, the cofounders at mixed reality company noticed a disturbing trend. In 2019 Spatial partnered with companies like Microsoft to develop workplace software for the HoloLens AR headset and the following year released a collaboration-cum-hangout app that ran on Meta’s Quest 2 VR headset. Either way they sliced it, Spatial discovered that software made for VR headsets was a hard sell. By late 2021 Jacob Loewenstein, a Spatial cofounder and the company’s head of business development, was giving a talk at a VR conference at a Silicon Valley convention center, telling the VR-enthused audience that 75 percent of people using Spatial’s virtual hangout rooms weren’t using VR at all. They were just hanging out in their browser, opting for a 2D experience instead of a 3D one. So Spatial did something that was extremely on-brand for late 2021: It pivoted to building virtual showrooms for NFTs. (“For those of you who have used Spatial, you might be wondering, ‘WTF? What has Spatial become? How many more buzzwords can they throw out …’” Loewenstein said at the time . “And the answer is, infinitely more buzzwords if it helps us make money. Just kidding.”) Again, there was a VR app for this pivot to NFTs. Few people used it; most of Spatial’s engagement was happening on mobile or in web browsers. Now, venture-capital-backed Spatial is pivoting once again. This time it’s turning to social gaming, after eyeing the massive success of Epic Games and Roblox and seeing more of its own users organically gravitate toward games in recent months. The company just hired a new head of gaming, mobile gaming industry veteran Charles Ju. Today it’s releasing several proprietary, browser-based games on its platform, including titles like Punch Hero, Racing Empire, Infinite Ascent, Mostly Only Up, Buddy Blitz, and Cyber Punk. And it plans to support user-generated games, too. “Gaming is the new medium for content on the web,” said Anand Agarawala, chief executive and cofounder of Spatial. “User-generated content drives the internet—think TikTok, YouTube, Instagram—and we think this is the future of gaming. So the goal is to bring the magic of UGC and the Roblox model to more than 5 million developers and 200 million web gamers.” Spatial is specifically supporting games developed for the game engine Unity using the C# programming language. These games can then be ported easily from Unity to Spatial. By doing this, Spatial thinks it can enable millions of game developers to immediately start building stuff for its app. “We’ve essentially cracked the nut on enabling this cohort of unity developers to publish games in the same way that people are currently publishing on Roblox or starting to publish in Fortnite,” Loewenstein says. Most Popular

Spatial Frequently Asked Questions (FAQ)

  • When was Spatial founded?

    Spatial was founded in 2016.

  • Where is Spatial's headquarters?

    Spatial's headquarters is located at 155 Wooster Street, New York.

  • What is Spatial's latest funding round?

    Spatial's latest funding round is Series B.

  • How much did Spatial raise?

    Spatial raised a total of $47M.

  • Who are the investors of Spatial?

    Investors of Spatial include Inovia Capital, Lerer Hippeau, White Star Capital, Balaji Srinivasan, Pine Venture Partners and 15 more.

  • Who are Spatial's competitors?

    Competitors of Spatial include Fabrik, OVA, Forma Vision, Assemblr, Captic and 7 more.


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IndiQube is an Indian smart workspace solutions provider. IndiQube is focused on serving all the real-estate related needs of their clients (workspace planning & flexibility, managing cafeteria, conference rooms, internet lease-lines, power back-ups, security, etc) to create a hassle-free environment enabling them to focus on their core business.


Klyuch (КЛЮЧ) operates multifunctional spaces in the center of Moscow, combining coworking, convenient offices and venues for events - all for the work and development of technology companies.


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