StageAsset Sale | AssetsPurchased
About Serious Energy
Serious Energy develops and manufactures eco-friendly materials for sustainable building construction. It delivers acoustical and thermal solutions to the environment. It was formerly known as Serious Materials. It was founded in 2002 and is based in Sunnyvale, California.
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Serious Energy Patents
Serious Energy has filed 11 patents.
Concrete, Cement, Chemical processes, Energy conservation, Energy economics
Concrete, Cement, Chemical processes, Energy conservation, Energy economics
Latest Serious Energy News
Jun 23, 2019
Games News and opinion about video games, technology and the internet Share to facebook Niantic The past few days I’ve been playing Harry Potter: Wizards Unite, Niantic’s follow-up to Pokémon GO, using another huge IP as the base for a location/AR-based game. Wizards Unite isn’t quite catching fire on the same level as GO, which is to be expected, but even though it’s technically bringing a lot more to the table at launch , it also has one pretty severe issue that has the potential to strangle the game before it even gets off the ground. Energy. Energy is the most important currency in Harry Potter: Wizards Unite. You start with 75, and every spell you catch to recover “foundables” in the world costs one energy. You can refill your energy at inns, which can give you anywhere from two to ten at a time (it’s usually two), but something feels off about the entire system. First of all, energy does not recharge on its own over time. It’s weird to go to bed with four energy and wake up the next day…still having four energy. Yes, it’s true that energy is essentially the equivalent of Pokeballs in this game, and those were not magically generated for players through time alone, and yet in every other game I’ve ever played with an energy meter, it’s something that does fill up by itself if you wait long enough, so for that not to happen here feels very weird indeed. But that’s not the only problem. 75 energy is a very low cap, a much lower cap than Pokeballs ever had, and though you can increase it over time, I have no idea if we’ll ever get to the point where players can have hundreds of energy at their disposal like it was easy to eventually get hundreds of Pokeballs if you were playing enough. Wizards Unite Niantic The game also demands you try and catch every foundable you come across, because even if something is a low level duplicate, you will still get +1 credit toward the location that item or person or creature is from. So that means you might spend 4-5 energy on some random foundable you already have, because you feel like you need to make some small amount of progress. But in Pokémon GO, it was a lot easier to skip all the common Pokémon you didn’t need because there was no real benefit to catching them other than a tiny bit of XP and dust. Finally, perhaps the worst offense of the energy system is that you also need to use it for battling. Fighting enemies at fortresses requires spell energy just like freeing foundables in the wild. Each enemy encounter is probably you casting 5-10 spells, and all of that takes up energy. The Pokémon GO equivalent here is if gym battles or raids required you to spend Pokeballs for each charged attack your Pokémon made. All of these factors combine to make this energy system completely exhausting. You are not given enough energy to start with, you are not given enough ways to recharge it and you are required to use too much of it too often in literally every activity you can do in the game, even battling. I cannot tell you how many times I’ve seen the “buy 50 energy for $1?” prompt come up the past few days, and this is not even getting to a separate issue where I filled up my ingredient/seed/potion inventories in literally 36 hours, and the game is constantly demanding I expand my inventory by 10% per upgrade in order to keep collecting stuff. Yes, GO had some of these problems, rural players lacking Pokeballs, inventory space issues, but in Harry Potter they are dramatically magnified to the point where it often feels like the game is almost unplayable a good amount of the time. Unless you park yourself under an Inn and get yourself 2-10 energy every five minutes, there is pretty much no way to keep playing unless you pay. Something has to change or this game is going to die off quickly. I hope Niantic gets the message. Follow me on Twitter , Facebook and Instagram . Read my new sci-fi thriller novel Herokiller , available now in print and online. I also wrote The Earthborn Trilogy .
Serious Energy Frequently Asked Questions (FAQ)
When was Serious Energy founded?
Serious Energy was founded in 2002.
Where is Serious Energy's headquarters?
Serious Energy's headquarters is located at 1250 Elko Drive, Sunnyvale.
What is Serious Energy's latest funding round?
Serious Energy's latest funding round is Asset Sale.
How much did Serious Energy raise?
Serious Energy raised a total of $145.72M.
Who are the investors of Serious Energy?
Investors of Serious Energy include Ingersoll Rand, Rustic Canyon Partners, New Enterprise Associates, Foundation Capital, Mesirow Financial and 8 more.
Who are Serious Energy's competitors?
Competitors of Serious Energy include Fortera and 2 more.
Compare Serious Energy to Competitors
Hycrete enables the construction community to save time, money, and the environment through innovative waterproofing solutions. Integrating our proprietary technology ensures greater durability and structural service life while advancing the concrete industry through environmentally intelligent solutions. Hycrete, Inc. seeks to be a provider of sustainable concrete materials and solutions for green buildings.
Fortera develops carbon-negative cement and aims to reverse global warming and ocean acidification by trapping the greenhouse gas and carbon dioxide in the built environment. The Fortera Recarb process re-carbonates Calcium Oxide without losing its cementitious properties. The result is a cementitious mineral that is rich in CO2.
Svante develops solid sorbent-based carbon capture and removal solutions. Its technology captures post-combustion carbon dioxide from industrial fuel gas streams through the use of a rotary adsorption machine which functions as a rotary air preheater maximizing carbon capture productivity. The company was founded in 2007 and is based in Burnaby, Canada.
Carbon Limit operates as a climate-tech company. Its green cement technology transforms concrete structures into active and permanent carbon capture and storage solutions. It specializes in transforming carbon dioxide (CO2) pollution into carbon-negative sustainable resources. It manufactures carbon-negative cement technology that reduces the carbon footprint of concrete and turns it into a CO2 sponge. It was founded in 2020 and is based in Boca Raton, Florida.
Prometheus Materials uses algae, sunlight, water, and sand to produce a bio-cement alternative to traditional cement and concrete that eliminates CO2 emissions.
Solidia Technologies provides decarbonization technologies and sustainable solutions to the construction and building materials industries. It designs products made by low-energy processes that utilize waste materials and consume CO2. The company serves clients operating in the construction sector. It was founded in 2008 and is based in Piscataway, New Jersey.
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