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Rovio Entertainment

rovio.com

Founded Year

2003

Stage

Acq - Pending | Acquired

Total Raised

$76.1M

Valuation

$0000 

About Rovio Entertainment

Rovio (HEL: ROVIO) develops casual puzzle games. It provides Angry Birds, Angry Birds Space, and other games on various platforms. The company was founded in 2003 and is based in Espoo, Finland.

Headquarters Location

Keilaranta 7

Espoo, 02150,

Finland

+ 358 207 888 300

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Expert Collections containing Rovio Entertainment

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Rovio Entertainment is included in 1 Expert Collection, including Gaming.

G

Gaming

5,179 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

Rovio Entertainment Patents

Rovio Entertainment has filed 26 patents.

The 3 most popular patent topics include:

  • Social networking services
  • Application programming interfaces
  • Cloud storage
patents chart

Application Date

Grant Date

Title

Related Topics

Status

4/17/2014

2/1/2022

Optimization algorithms and methods, Mathematical optimization, Evolutionary algorithms, Renal physiology, Nature-inspired metaheuristics

Grant

Application Date

4/17/2014

Grant Date

2/1/2022

Title

Related Topics

Optimization algorithms and methods, Mathematical optimization, Evolutionary algorithms, Renal physiology, Nature-inspired metaheuristics

Status

Grant

Latest Rovio Entertainment News

12:45 ET Gaming Market size to grow by USD 102.13 billion from 2022 to 2027, The growing adoption of AR and VR games to drive ma...

May 17, 2023

News provided by Share this article Share this article NEW YORK, May 17, 2023 /PRNewswire/ -- The gaming market  size is forecast to increase by USD 102.13 billion from 2022 to 2027. The market is expected to be progressing at a CAGR of 9.12%, according to a recent market study by Technavio. The growth of the market will be driven by the growing adoption of AR and VR games, the rising popularity of e-sports, and the increasing number of strategic partnerships and acquisitions. Charts & data tables about market and segment sizes for a historic period of five (2017-2021) years have been covered in this report. Download The Sample Report Technavio has announced its latest market research report titled Global Gaming Market 2023-2027 Technavio has extensively analyzed 15 major vendors, including Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd. Get a holistic overview of the endoscopic closure devices market by industry experts to evaluate and develop growth strategies. Download the Sample Key Benefits for Industry Players & Stakeholders – The report offers information on the criticality of vendor inputs, including R&D, CAPEX, and technology. It also provides detailed analyses of the market's competitive landscape and vendors' product offerings. The report also provides a qualitative and quantitative analysis of vendors to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize vendors as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize vendors as dominant, leading, strong, tentative, and weak. Gaming Market 2023-2027: Market Dynamics Key Drivers The growing adoption of AR and VR games significantly drives the gaming market growth. AR/VR gaming is the integration of visual and audio game content into a real-time user environment and the adoption of AR/VR devices likely increases during the forecast period. This is because AR games become more popular. Thus, game developers prefer AR and VR devices over traditional gaming devices. Moreover, companies such as Sony and Microsoft use the latest in three-dimensional (3D) technology to develop gaming platforms. Therefore, increasing adoption of AR and VR games will drive the growth of the market during the forecast period. Significant Trends The growth in free-to-play models is an emerging trend that may fuel the gaming market growth. The free-to-play model, also known as the freemium model, offers gaming service providers the opportunity to promote their games, which allows users to play games against virtual goods and virtual currencies. Virtual currency is used to purchase virtual goods through in-game microtransactions and these virtual goods include various avatars. Also, in some cases, the users use real money to purchase virtual goods such as coins, wands, houses, guns, and swords for their video games. Hence, such trends influence the growth of the market during the forecast period. Major Challenges The increasing risk of cybercrime through online gaming is a challenge for the gaming market growth. As more people play games online, the opportunities for cybercriminals to exploit vulnerabilities to steal personal information and engage in other malicious activities also increase. Such instances of cyber theft in the market are expected to impede the growth of the market. A very common way cybercriminals target gamers is through phishing scams, where they send bogus emails or messages purporting to be from legitimate gaming companies, requesting login credentials or other personal information. And once cybercriminals gain access to a gamer's account, they can steal virtual currency and valuable game items from gamers, or even sell the account to others on Black's Market. Hence, such challenges impede the market growth of gaming during the forecast period. To gain insights about drivers, trends and challenges and their impact on the market growth, request a sample report! Gaming Market 2023-2027: Segmentation Analysis This gaming market report extensively covers market segmentation by type (casual gaming and professional gaming), platform (online and offline), device (mobile gaming, console gaming, and pc gaming), and geography (APAC, North America, Europe, Middle East and Africa, and South America). The market share growth by the casual gaming segment will be significant for overall market growth during the forecast period. The term casual gaming refers to games that don't require a great deal of time to be played, won, and earned, and casual gamers don't spend a lot of time playing video games. These service providers generate revenue by licensing gaming software to end users and the casual games segment grows with the spread of mobile games. Casual gamers don't spend money on gaming peripherals and they prefer mobile devices over PCs and consoles because of easy access to the games. Hence, such factors drive the segment growth during the forecast period. Get detailed insights about inclusions and exclusions, buy the report  and don't let the valuable insights slip away What are the key data covered in this Gaming Market report? CAGR of the market during the forecast period Detailed information on factors that will drive the growth of the gaming market between 2023 and 2027 Precise estimation of the size of the gaming market and its contribution to the market with a focus on the parent market Accurate predictions about upcoming trends and changes in consumer behavior Growth of the gaming market across APAC, North America, Europe, Middle East and Africa, and South America A thorough analysis of the market's competitive landscape and detailed information about vendors Comprehensive analysis of factors that will challenge the growth of gaming market vendors Gain instant access to 17,000+ market research reports. Related Reports: The subscription-based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million. The subscription-based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million. The enhanced features of next-generation gaming consoles are notably driving market growth. The cloud gaming market size is estimated to grow at a CAGR of 10.54% between 2022 and 2027. The market size is forecast to increase by USD 1,619.32 million. This cloud gaming market report extensively covers market segmentation by application (video streaming and file streaming), device (gaming consoles, computing devices, smart TVs, and mobile devices), and geography (North America, APAC, Europe, South America, and the Middle East and Africa). The increased availability of high-speed Internet is notably driving the market growth. Gaming Market Scope Key companies profiled Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlmor AMF, Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., The Walt Disney Co., Ubisoft Entertainment, and Zeptolab UK Ltd. Market dynamics Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period Customization purview If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. Table of Contents: Exhibit 15: Chart on Global - Market size and forecast 2022-2027 ($ billion) Exhibit 16: Data Table on Global - Market size and forecast 2022-2027 ($ billion) Exhibit 17: Chart on Global Market: Year-over-year growth 2022-2027 (%) Exhibit 18: Data Table on Global Market: Year-over-year growth 2022-2027 (%) 4 Historic Market Size Exhibit 19: Historic Market Size – Data Table on global gaming market 2017 - 2021 ($ billion) 4.2 Type Segment Analysis 2017 - 2021 Exhibit 20: Historic Market Size – Type Segment 2017 - 2021 ($ billion) 4.3 Platform Segment Analysis 2017 - 2021 Exhibit 21: Historic Market Size – Platform Segment 2017 - 2021 ($ billion) 4.4 Device Segment Analysis 2017 - 2021 Exhibit 22: Historic Market Size – Device Segment 2017 - 2021 ($ billion) 4.5 Geography Segment Analysis 2017 - 2021 Exhibit 23: Historic Market Size – Geography Segment 2017 - 2021 ($ billion) 4.6 Country Segment Analysis 2017 - 2021 Exhibit 24: Historic Market Size – Country Segment 2017 - 2021 ($ billion) 5 Five Forces Analysis Exhibit 35: Data Table on Comparison by Type 6.3 Casual gaming - Market size and forecast 2022-2027 Exhibit 36: Chart on Casual gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 37: Data Table on Casual gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 38: Chart on Casual gaming - Year-over-year growth 2022-2027 (%) Exhibit 39: Data Table on Casual gaming - Year-over-year growth 2022-2027 (%) 6.4 Professional gaming - Market size and forecast 2022-2027 Exhibit 40: Chart on Professional gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 41: Data Table on Professional gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 42: Chart on Professional gaming - Year-over-year growth 2022-2027 (%) Exhibit 43: Data Table on Professional gaming - Year-over-year growth 2022-2027 (%) 6.5 Market opportunity by Type Exhibit 44: Market opportunity by Type ($ billion) Exhibit 45: Data Table on Market opportunity by Type ($ billion) 7 Market Segmentation by Platform 7.1 Market segments Exhibit 49: Data Table on Comparison by Platform 7.3 Online - Market size and forecast 2022-2027 Exhibit 50: Chart on Online - Market size and forecast 2022-2027 ($ billion) Exhibit 51: Data Table on Online - Market size and forecast 2022-2027 ($ billion) Exhibit 52: Chart on Online - Year-over-year growth 2022-2027 (%) Exhibit 53: Data Table on Online - Year-over-year growth 2022-2027 (%) 7.4 Offline - Market size and forecast 2022-2027 Exhibit 54: Chart on Offline - Market size and forecast 2022-2027 ($ billion) Exhibit 55: Data Table on Offline - Market size and forecast 2022-2027 ($ billion) Exhibit 56: Chart on Offline - Year-over-year growth 2022-2027 (%) Exhibit 57: Data Table on Offline - Year-over-year growth 2022-2027 (%) 7.5 Market opportunity by Platform Exhibit 58: Market opportunity by Platform ($ billion) Exhibit 59: Data Table on Market opportunity by Platform ($ billion) 8 Market Segmentation by Device 8.1 Market segments Exhibit 63: Data Table on Comparison by Device 8.3 Mobile gaming - Market size and forecast 2022-2027 Exhibit 64: Chart on Mobile gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 65: Data Table on Mobile gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 66: Chart on Mobile gaming - Year-over-year growth 2022-2027 (%) Exhibit 67: Data Table on Mobile gaming - Year-over-year growth 2022-2027 (%) 8.4 Console gaming - Market size and forecast 2022-2027 Exhibit 68: Chart on Console gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 69: Data Table on Console gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 70: Chart on Console gaming - Year-over-year growth 2022-2027 (%) Exhibit 71: Data Table on Console gaming - Year-over-year growth 2022-2027 (%) 8.5 PC gaming - Market size and forecast 2022-2027 Exhibit 72: Chart on PC gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 73: Data Table on PC gaming - Market size and forecast 2022-2027 ($ billion) Exhibit 74: Chart on PC gaming - Year-over-year growth 2022-2027 (%) Exhibit 75: Data Table on PC gaming - Year-over-year growth 2022-2027 (%) 8.6 Market opportunity by Device Exhibit 76: Market opportunity by Device ($ billion) Exhibit 77: Data Table on Market opportunity by Device ($ billion) 9 Customer Landscape Exhibit 82: Data Table on Geographic comparison 10.3 APAC - Market size and forecast 2022-2027 Exhibit 83: Chart on APAC - Market size and forecast 2022-2027 ($ billion) Exhibit 84: Data Table on APAC - Market size and forecast 2022-2027 ($ billion) Exhibit 85: Chart on APAC - Year-over-year growth 2022-2027 (%) Exhibit 86: Data Table on APAC - Year-over-year growth 2022-2027 (%) 10.4 North America - Market size and forecast 2022-2027 Exhibit 87: Chart on North America - Market size and forecast 2022-2027 ($ billion) Exhibit 88: Data Table on North America - Market size and forecast 2022-2027 ($ billion) Exhibit 89: Chart on North America - Year-over-year growth 2022-2027 (%) Exhibit 90: Data Table on North America - Year-over-year growth 2022-2027 (%) 10.5 Europe - Market size and forecast 2022-2027 Exhibit 91: Chart on Europe - Market size and forecast 2022-2027 ($ billion) Exhibit 92: Data Table on Europe - Market size and forecast 2022-2027 ($ billion) Exhibit 93: Chart on Europe - Year-over-year growth 2022-2027 (%) Exhibit 94: Data Table on Europe - Year-over-year growth 2022-2027 (%) 10.6 Middle East and Africa - Market size and forecast 2022-2027 Exhibit 95: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ billion) Exhibit 96: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ billion) Exhibit 97: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%) Exhibit 98: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%) 10.7 South America - Market size and forecast 2022-2027 Exhibit 99: Chart on South America - Market size and forecast 2022-2027 ($ billion) Exhibit 100: Data Table on South America - Market size and forecast 2022-2027 ($ billion) Exhibit 101: Chart on South America - Year-over-year growth 2022-2027 (%) Exhibit 102: Data Table on South America - Year-over-year growth 2022-2027 (%) 10.8 China - Market size and forecast 2022-2027 Exhibit 103: Chart on China - Market size and forecast 2022-2027 ($ billion) Exhibit 104: Data Table on China - Market size and forecast 2022-2027 ($ billion) Exhibit 105: Chart on China - Year-over-year growth 2022-2027 (%) Exhibit 106: Data Table on China - Year-over-year growth 2022-2027 (%) 10.9 US - Market size and forecast 2022-2027 Exhibit 107: Chart on US - Market size and forecast 2022-2027 ($ billion) Exhibit 108: Data Table on US - Market size and forecast 2022-2027 ($ billion) Exhibit 109: Chart on US - Year-over-year growth 2022-2027 (%) Exhibit 110: Data Table on US - Year-over-year growth 2022-2027 (%) 10.10 Japan - Market size and forecast 2022-2027 Exhibit 111: Chart on Japan - Market size and forecast 2022-2027 ($ billion) Exhibit 112: Data Table on Japan - Market size and forecast 2022-2027 ($ billion) Exhibit 113: Chart on Japan - Year-over-year growth 2022-2027 (%) Exhibit 114: Data Table on Japan - Year-over-year growth 2022-2027 (%) 10.11 South Korea - Market size and forecast 2022-2027 Exhibit 115: Chart on South Korea - Market size and forecast 2022-2027 ($ billion) Exhibit 116: Data Table on South Korea - Market size and forecast 2022-2027 ($ billion) Exhibit 117: Chart on South Korea - Year-over-year growth 2022-2027 (%) Exhibit 118: Data Table on South Korea - Year-over-year growth 2022-2027 (%) 10.12 Germany - Market size and forecast 2022-2027 Exhibit 119: Chart on Germany - Market size and forecast 2022-2027 ($ billion) Exhibit 120: Data Table on Germany - Market size and forecast 2022-2027 ($ billion) Exhibit 121: Chart on Germany - Year-over-year growth 2022-2027 (%) Exhibit 122: Data Table on Germany - Year-over-year growth 2022-2027 (%) 10.13 Market opportunity by geography Exhibit 123: Market opportunity by geography ($ billion) Exhibit 124: Data Tables on Market opportunity by geography ($ billion) 11 Drivers, Challenges, and Trends 11.1 Market drivers About Us Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contact

Rovio Entertainment Frequently Asked Questions (FAQ)

  • When was Rovio Entertainment founded?

    Rovio Entertainment was founded in 2003.

  • Where is Rovio Entertainment's headquarters?

    Rovio Entertainment's headquarters is located at Keilaranta 7, Espoo.

  • What is Rovio Entertainment's latest funding round?

    Rovio Entertainment's latest funding round is Acq - Pending.

  • How much did Rovio Entertainment raise?

    Rovio Entertainment raised a total of $76.1M.

  • Who are the investors of Rovio Entertainment?

    Investors of Rovio Entertainment include SEGA, European Investment Bank, Felicis, Niklas Zennstrom, Atomico and 3 more.

  • Who are Rovio Entertainment's competitors?

    Competitors of Rovio Entertainment include Glu Mobile and 7 more.

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