
Roblox
Founded Year
2004Stage
IPO | IPOTotal Raised
$919.74MDate of IPO
3/10/2021Market Cap
17.66BStock Price
26.96Revenue
$0000About Roblox
Roblox (NYSE: RBLX) is an online entertainment platform. It allows users to create, play, and share virtual experiences in a third-dimensional (3D) world. It also allows users to make in-game purchases, such as virtual items and currency. It was founded in 2004 and is based in San Mateo, California.
Research containing Roblox
Get data-driven expert analysis from the CB Insights Intelligence Unit.
CB Insights Intelligence Analysts have mentioned Roblox in 12 CB Insights research briefs, most recently on May 10, 2023.
Expert Collections containing Roblox
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Roblox is included in 5 Expert Collections, including Baby and Kids Tech.
Baby and Kids Tech
1,281 items
Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.
Gaming
5,179 items
Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.
Tech IPO Pipeline
568 items
Ad Tech
3,752 items
Companies offering tech-enabled marketing and advertising services.
Targeted Marketing Tech
206 items
Roblox Patents
Roblox has filed 132 patents.
The 3 most popular patent topics include:
- Social networking services
- Online gaming services
- Data management

Application Date | Grant Date | Title | Related Topics | Status |
---|---|---|---|---|
3/5/2021 | 9/12/2023 | Online gaming services, Social networking services, Video game publishers, Wagering, Virtual communities | Grant |
Application Date | 3/5/2021 |
---|---|
Grant Date | 9/12/2023 |
Title | |
Related Topics | Online gaming services, Social networking services, Video game publishers, Wagering, Virtual communities |
Status | Grant |
Latest Roblox News
Sep 19, 2023
MANILA -Cybersecurity firm Kaspersky stressed the need for teenagers and younger children, who are now often online, to learn about digital hygiene to protect themselves from cyberthreats. In a statement on Monday, Kaspersky noted that 44 percent of the children aged 8 to 16 were always online while 73 percent of the teenagers said they could not “imagine life without a smartphone” and half of them bring their mobile devices to bed. ADVERTISEMENT About 37 percent of the kids, in addition, have dealt with online dangers, including bullying and exposure to inappropriate content. A recent study by Kaspersky showed that Filipino kids’ top applications were YouTube, TikTok, Messenger, Roblox and Facebook. They are also usually spending their time on Chrome browser, Netflix, first-person shooter game Call of Duty and mobile online battle arena game Mobile Legends: Bang Bang. FEATURED STORIES “As one of the world’s most active digital citizens, it is no surprise that the Filipino children are enthusiastic explorers of the digital world themselves,” Sandra Lee, managing director for Asia Pacific at Kaspersky, said previously. However, Kaspersky recently warned against phishing scams disguised as popular digital games like Roblox, targeting the young gamers. The cybercriminals are doing so by creating fake web pages mimicking globally recognized games, which leads children to download malicious files. The cybersecurity firm suggested, as such, that parents be more mindful of the online habits of their children so they can protect them from the digital attacks. Earlier this month, Kaspersky conducted a workshop on basic cyber hygiene for educators across 71 public schools in Valenzuela City in partnership with the Department of Education. “Through the workshop, we will be helping educators learn about the basics of cyber hygiene and become familiarized with Kaspersky’s free tools and resources for teaching online safety in the classroom with the end goal of passing on that knowledge to their students so they can navigate the digital world safely and responsibly,” said Trishia Octaviano, academic affairs manager for Asia Pacific at Kaspersky. Your subscription could not be saved. Please try again. Your subscription has been successful. Subscribe to our daily newsletter SIGN ME UP By providing an email address. I agree to the Terms of Use and acknowledge that I have read the Privacy Policy . Read Next
Roblox Frequently Asked Questions (FAQ)
When was Roblox founded?
Roblox was founded in 2004.
Where is Roblox's headquarters?
Roblox's headquarters is located at 970 Park Place, San Mateo.
What is Roblox's latest funding round?
Roblox's latest funding round is IPO.
How much did Roblox raise?
Roblox raised a total of $919.74M.
Who are the investors of Roblox?
Investors of Roblox include Altos Ventures, Altimeter Capital, Dragoneer Investment Group, Warner Music Group, Investment Group of Santa Barbara and 11 more.
Who are Roblox's competitors?
Competitors of Roblox include Vault Hill, YAHAHA, Investory, Redbrick, OnChain Studios, Space Runners, Bullieverse, Ristband, Upland, Rec Room and 14 more.
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