
Reality Gap
Founded Year
2007Stage
Angel | AliveAbout Reality Gap
Reality Gap, Inc. was founded in June 2007, by Michael A. Williams, J. Mark Hood, and Nolan Bushnell. Reality Gap is the publisher of Monato Esprit, a massively multiplayer online role-playing game; Battleswarm: Field of Honor, an FPS vs. RTS online game; and the developer of MetaTIX, the universal virtual currency system. The company is based in Seattle, Washington.
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Expert Collections containing Reality Gap
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Reality Gap is included in 1 Expert Collection, including Gaming.
Gaming
5,179 items
Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.
Latest Reality Gap News
Jan 8, 2013
— Dalton Marks (@daltonmarks) 7 Jan 13 Of course, just because C.E.S. is the best place to gawk at newfangled gadgets does not mean that it is a place to pick out what to buy immediately. The new 4K TVs at #CES are drool-worthy and like boats: crazy expensive & something you’ll want your friend to own instead of you. — Ben Lower (@benlower) 7 Jan 13 Matt Buchanan, a writer for Buzzfeed, predicted that 4K televisions would eventually become standard, once the prices come down. But he said this could take several years. I suspect my next TV (in several years) will be 4k and probably made by Vizio http://t.co/82jphxbs — matt buchanan (@mattbuchanan) 7 Jan 13 Mr. Buchanan did not travel to Las Vegas to reach this conclusion, though. He wrote an article explaining why this was the first year in the last six that he was not attending the show. It read: Two overlapping trends have chipped away at CES and events like it: First, software and services have become the soul of consumer technology. Hardware (seriously doesn’t the word “electronics” in the conference’s dusty title make your eyes instantly droop a bit? ) has become increasingly commoditized into blank vessels that do little more than hold Facebook and Twitter and the App Store and Android and iOS. And the best and most interesting vessels, increasingly, are made by the very companies making the software. The second major trend threatens not just CES, but all the gatherings like it, including the increasingly moribund political conventions. The social web has replaced the trade show as a platform for showcasing and distributing products and concepts and ideas. When major tech companies —and new, tiny tech companies! — have a product to launch, they host their own events and rely on the press, Facebook and Twitter to do the rest. On Quartz, Christopher Mims was more blunt. He has already declared this year’s show a dud. The CES existential fear: “68% of consumers are happy with the technology they have now,” notes Quartz’s @mims. http://t.co/Dmhh3Wbe
Reality Gap Frequently Asked Questions (FAQ)
When was Reality Gap founded?
Reality Gap was founded in 2007.
Where is Reality Gap's headquarters?
Reality Gap's headquarters is located at Seattle.
What is Reality Gap's latest funding round?
Reality Gap's latest funding round is Angel.
Who are Reality Gap's competitors?
Competitors of Reality Gap include Emergent Payments and 1 more.
Compare Reality Gap to Competitors

offer highly scalable, secure monetization solutions to developers and publishers of core and casual games, virtual worlds, and social networks.

Emergent Payments, fka Live Gamer, is a global payments provider that helps digital merchants grow their business in high-growth and complex emerging markets. Emergent Payments is based in Palo Alto, California with development centers in North Carolina and Shanghai, as well as international offices in Luxembourg, India, China, South Korea, Brazil, Singapore, Malaysia, Nigeria, Bangladesh, and Japan.

PlaySpan is the game industry's first publisher-sponsored in-game commerce network. PlaySpan's patent- pending in-game search, commerce and micropayment technologies enable game publishers and developers to generate new revenues, acquire new users and extend the loyalty of existing users. Leading game providers and virtual world publishers have selected PlaySpan as their official marketplace for virtual goods commerce. PlaySpan is based in Silicon Valley with offices in Mumbai and Shanghai.

Mochi Media is dedicated to fueling the creativity of the gaming community. The core product, MochiAds, is an online games advertising network for developers, advertisers and publishers. The network aims to provide game developers with monetization, distribution and analytics while providing advertisers with turnkey opportunities to reach the one in three Internet users playing games online. The thousands of online games available in the game catalog provide publishers with engaging content to attract, entertain and retain their users. Mochi Media is headquartered in downtown San Francisco.

Tapjoy is a monetization, distribution and publishing services for social games, mobile applications, virtual worlds, MMOs and other social publishers. For consumers, Tapjoy lets users receive customized app recommendations based on apps that are currently used, recommendations through friends, and other factors that predict which apps will be enjoyed. Users can earn rewards by engaging in personalized advertisements such as watching videos, subscribing to services or installing other apps. On October 14th, 2021, Tapjoy was acquired by ironSource at a valuation of $400M.
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