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Founded Year

2013

Stage

Debt - III | Alive

Total Raised

$19.14M

Last Raised

$4M | 7 yrs ago

About PayRange

PayRange is a mobile payment option. It provides operators and consumers with mobile payment solutions for vending, parking, transit ticketing, laundry, amusement, and more. It was founded in 2013 and is based in Portland, Oregon.

Headquarters Location

700 North East Multnomah Street Suite 1400

Portland, Oregon, 97232,

United States

855-856-6398

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Expert Collections containing PayRange

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

PayRange is included in 3 Expert Collections, including Restaurant Tech.

R

Restaurant Tech

1,064 items

Hardware and software for restaurant management, bookings, staffing, mobile restaurant payments, inventory management, cloud kitchens, and more. On-demand food delivery services are excluded from this collection.

P

Payments

2,682 items

Companies and startups in this collection enable consumers, businesses, and governments to pay each other - online and at the physical point-of-sale.

F

Fintech

7,974 items

US-based companies

PayRange Patents

PayRange has filed 53 patents.

The 3 most popular patent topics include:

  • Payment systems
  • Computing input devices
  • Cryptocurrencies
patents chart

Application Date

Grant Date

Title

Related Topics

Status

3/22/2022

1/17/2023

Lotteries, Cryptocurrencies, Payment systems, Computing input devices, Image processing

Grant

Application Date

3/22/2022

Grant Date

1/17/2023

Title

Related Topics

Lotteries, Cryptocurrencies, Payment systems, Computing input devices, Image processing

Status

Grant

Latest PayRange News

Amusement Expo trade show sizzles

Apr 3, 2023

The Amusement Expo International trade show packed attendees into the Central Hall at the Las Vegas Convention Center as exhibitors presented a wealth of entertainment innovation. Nigel Allison presents the Jumanji ticket redemption game at the Sega Amusements International Ltd. exhibit. April 3, 2023 | by Elliot Maras — Editor, Kiosk Marketplace & Vending Times For the second straight year, amusement, family entertainment and ATM operators turned the Las Vegas Convention Center into a beehive of activity as the Amusement Expo International enjoyed its second post pandemic show last week. Operators and facility managers converged on the Central Hall following two days of packed education sessions at the adjacent Westgate Hotel. Amusement and entertainment operators anxious to see the latest and greatest innovations kept exhibitors busy for two days. Final attendance numbers were not available at the time of this report, but long-time attendees agreed the show was one of the best attended in recent years. Equipment and technology providers offered a wealth of innovations, including mobile payment, virtual reality, biometric identification, cloud-based reporting and more. Following are trade show highlights in alphabetical order. Andamiro USA David, Logan and Jessica Blouin of Fun Zone in Lowell, Indiana enjoy the SpongeBob VR Bubble Coaster from Andamiro USA. Andamiro USA presented its SpongeBob VR Bubble Coaster, an unattended VR attraction that seats two guests. The attraction offers three immersive rides that take guests on scenic adventures through "Bikini Bottom." Ride titles are "Plankton Robot," "Goo Lagoon" and "Krusty Krab." Each ride features a game in which guests use hand gestures to pop bubbles as they ride through Bikini Bottom. The Bubble Coaster weighs 250 pounds, measures 48 inches wide by 72 inches deep by 105 inches high with the marquee and consumes 796 watts of power. The rides are equipped with wind and vibration haptics. The SpongeBob coasters are sold and marketed by Andamiro USA and manufactured by Rilix. Apple Industries Inc. Jesse Weisberg presents the Disney Photo Booth at the Apple Industries Inc. exhibit. Apple Industries Inc. presented a preview of its Disney Photo Booth featuring Disney characters. The photo booth comes with the company's out-of-booth experience ("oobe") which allows guests to download photos and videos and share them on social media. The exhibit included the company's "Photoma!" which features lights inside the photo booth that flash and change colors on the booth and on the cabinet, creating s a visual sensation between the light changing and the color of the cabinet changing — all due to the configuration of the cabinet. Apples' new rounded photo booth design enhances the visual dynamics. The exhibit also featured the company's NASCAR photo booth which lets fans take photos in support of their favorite drivers, as well as the Marvel Adventure Lab, the Photo Studio Deluxe, the Prism and the Sapphire photo booths. Astrosys International Ltd. Jim Day and Jaime Ibarra present the coin and bill handling products at the Astrosys International Inc. exhibit. Astrosys International Ltd., a London based global manufacturer of coin and bill handling products, presented its Microcoin SP coin validator and global bill acceptor. The product has been well received for use on pool tables, kiddie rides and jukeboxes, incorporating a jam release mechanism. It also offers a bonus credit system and remote downloading of firmware and software. The SP 115mm faceplate features a blue illuminated coin slot. The company has offices in the U.S., the U.K., Hong Kong and Australia. Bandai Namco Entertainment Inc. Attendees try their luck to win points playing Pac-Man Power Pellets at the Bandai Namco Entertainment Inc. exhibit. Bandai Namco Entertainment Inc. introduced its Pac-Man Power Pellets, a time-based ball throwing game. After throwing the ball into Pac-Man's mouth, a virtual ball appears on the screen. The ball then drops into one of seven positions that assign players points. If the virtual ball lands on a power pellet, it can trigger a 10-second higher score mode signaled by the Pac-Man turning blue. When the player reaches a certain score, they receive an extra "free spin." The score is accumulated to the player's total score. Betson Enterprises Steve Betti of Betson Enterprises enjoys the Fast and Furious Arcade at the Betson Enterprises exhibit. Betson Enterprises Inc. featured Raw Thrills Inc.'s Fast & Furious Arcade that takes the driver along some wild tracks to experience exciting "Thrill-D" motion and two 65-inch UHD screens that make the driver feel like they are behind the wheel in many exotic locations. The Fast & Furious Arcade is the latest in string of Raw Thrills' hits — from the original "The Fast and the Furious" to "Drift" and "SuperCars," followed by "Cruis'n Blast." The exhibit also featured Halo: Fireteam Raven, a four-player version of the HALO: Fireteam Raven, where players explore the HALO universe and fight with the renowned Master Chief. HALO: Fireteam Raven features an 85-inch display and four guns that are replicas of the classic HALO Assault Rifle. Other games on display were King Kong of Skull Island VR, Minecraft Dungeons Arcade and MotoGPVR. Chargefuze Nick Duckwall presents a portable charging station at the chargeFuze exhibit. ChargeFuze presented its portable charging stations that enable mobile device users to charge their devices. By scanning a QR code, a portable charger will charge most smartphones and other devices, from 1% to 100% in less than an hour. Users can also rent portable chargers from the charging stations. They can locate charger stations using the company's app map. The charging stations come in four designs that hold between five and 45 portable chargers and include digital screens ranging from seven to 43 inches. The charging stations can be installed at restaurants, bars, sports stadiums, shopping malls, schools, health care facilities and more. Embed Carla Dekker shows the Stats business analytics at the Embed exhibit. Embed, a cashless solutions provider for the amusement and entertainment industries, introduced its "Stats" business intelligence dashboard developed with Amazon. The tool allows operators to generate real-time reports across multiple business locations and customer touchpoints. Operators can track game and guest activities and gain insights into game performance and revenue, average dwell time, spending habits, manpower analysis and inventory management. The operator can customize the dashboard with interactive widgets called "stacks" to get bite-sized, easy-to-interpret data to identify revenue management areas and tangible return on investment. Intercard Inc. Scott and Linda Sherrod present a tap-and-pay reader for family entertainment centers at the Intercard Inc. exhibit. Intercard Inc., a provider of cashless technology to the amusement machine industry, presented its "Impulse Tap" tap-to-play reader for family entertainment centers. Part of the company's iReader Impulse Series, the "tap-to play" reader shows guest photos in real time and takes both play cards and credit cards. The reader's centralized system creates a single report covering both types of revenue. The display area on the reader can be customized to match the entertainment center's theme. The system uses Wi-Fi technology. No apps need to be downloaded and no mobile wallet needs to be created. LAI Games Inc. Anthony Martinez presents the Rick and Morty game at the LAI Games Inc. exhibit. LAI Games Inc. presented the "Rick and Morty" game, a pusher style skill game based on Adult Swim's TV series. The two-player cabinet game challenges guests to aim marbles down the playfield to add marbles and disks to the deck to win tickets and a chance to win the Super Bonus. The TV series has been the most viewed comedy among adults several times. The season six premier was the highest rated telecast for women aged 18 to 34, the highest non-sports telecast for male viewers aged 18 to 34, and the second most viewed non-sports program for viewers aged 18 to 49. The game features a ticket dispenser, a universal connector link, a card system, a coin acceptor and a bill acceptor. Kiosoft Technologies LLC Jack Donnelly presents the KioPlay payment solution at the Kiosoft Technologies LLC exhibit. Kiosoft Technologies LLC, a manufacturer of robotics and payment technologies, presented its KioPlay connected cashless payment solution which includes a variety of unattended payment readers that accept stored value from game cards. The KioPlay stations allow customers to purchase game credits, recharge their cards and earn rewards. The system includes a mobile app to offer customers a convenient way to play that provides operators the funds upfront and lower credit card charges with reduced processing fees. The system also has a "scoreboard" backend management application that combines web-based reader configuration and financial reporting along with equipment health and management reporting. Lock America Inc. Frank Minella, founder and CEO, presents the security lock and key systems at the Lock America Inc. exhibit. Lock America Inc. presented its Series 600 locks for kiosks and ATMs, which include high security padlocks, cam locks, plug locks, high security hasps and accessories. The company provides each customer its own exclusive key code, which is registered with Lock America for easy replacement or re-order. Master key options are also available. Lock America, based in Corona, California, also manufactures high security locks for the vending, amusement, gaming, information management, fuel distribution and self storage industries. PayRange Inc. Matt Birchard and Steve White present the "Add Mobile Payment to Your Coin-Op Billiards Table" at the PayRange exhibit. PayRange Inc., a provider of a mobile payment app and hardware for automated retail, presented its "Add Mobile Payment to Your Coin-Op Billiards Table" retrofit kit that allows for mobile payments for billiards tables. The billiards kit uses the PayRange BluKey mobile payment technology that allows for mobile payments while retaining coin acceptance without the need for permanent power or a data connection. The kit includes a mechanical actuator and rechargeable battery system to provide months of continuous operation. Once the device is installed, users can send payments directly to the table and begin a game. Users can pay per game or per hour. The solution eliminates the need for coins. PayRange also presented its newly introduced "immi" age verification device to allow for age restricted vending. The solution enables age and identity verification when used with the PayRange BluKey mobile payment app. Rhode Island Novelty

PayRange Frequently Asked Questions (FAQ)

  • When was PayRange founded?

    PayRange was founded in 2013.

  • Where is PayRange's headquarters?

    PayRange's headquarters is located at 700 North East Multnomah Street, Portland.

  • What is PayRange's latest funding round?

    PayRange's latest funding round is Debt - III.

  • How much did PayRange raise?

    PayRange raised a total of $19.14M.

  • Who are the investors of PayRange?

    Investors of PayRange include Eastward Capital Partners, Nyca Partners, Matrix Partners and Google Ventures.

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