Predict your next investment

Corporation
SOFTWARE (NON-INTERNET/MOBILE) | Gaming
oculus.com

See what CB Insights has to offer

Founded Year

2012

Stage

Acquired | Acquired

Total Raised

$93.44M

Valuation

$0000 

Revenue

$0000 

About Oculus VR

Oculus VR is the developer of Oculus Rift, a virtual reality headset for immersive gaming.

Oculus VR Headquarter Location

19800 MacArthur Blvd Suite 450

Irvine, California, 92612,

United States

949-502-2070

Latest Oculus VR News

UK's Authority Is Entering Conversations With Meta CEO Mark Zuckerberg Over The Oculus VR Headset And The Security Concerns It Poses For Children

Jan 11, 2022

The UK government’s Information Commissioner’s Office stated that it is gearing up for intensive discussions with Meta CEO Mark Zuckerberg over safety measures being installed in new Oculus devices for the sake of younger individuals using them, reports TheGuardian . The Oculus Quest 2 is a device that I’m sure almost anyone who went Christmas shopping for young ones is aware of to at least some extent. It was one of the most gifted items across Christmas across much of the UK and the USA because of course it is. A virtual reality headset that offers parents a limited amount of quiet time and gives kids some interactive games to play? I’d honestly be signing up as well; or rather, I’d be signing up if not for the complete lack of parental controls and restrictions offered up by the technology. This really does sound like such a Meta thing to do, making a VR headset that will obviously be incredibly appealing to kids, and then doing literally nothing to provide any form of online security to those very impressionable minds. Sounds exactly like the company that’s been criticized time and time again for mismanagement with COVID-19 misinformation, the US Capitol riots, and has even been outed by a former employee for promoting harmful and toxic content to users. Yikes. There are the usual defenders out there in the world, stating that if something’s so harmful individuals have a personal responsibility to keep their kids shielded from it, and the company shouldn’t be blamed. They’re not forcing anyone to use the product after all, right? Well, a couple of things: first off, anything that proves detrimental to impressionable minds is right off the bat shady. This isn’t a cigarette or anything, kids typically know that they’re bad for them. These are video games, and the major complaint here isn’t their content. It’s that these games provide online experiences that can lead to encounters with predators, racists, sexists, or all three combined into one (not a very uncommon breed, if 4Chan’s anything to go off of). The UK government has been hot on Meta’s trail for a while. It’s had a conversation regarding virtual safety with Zuckerberg before, and has also launched investigations and hearings into the harmful content and anti-competitive machinations that Meta is infamous for. The ICO’s current plans are to confront Zuckerberg regarding the implementation of parental safety feature in Oculus devices, which is honestly the bare minimum that any such device should have in place. If laptops can come with safety features built in, what’s wrong with Meta putting in the least amount of effort and adding similar features to its own headsets?

Predict your next investment

The CB Insights tech market intelligence platform analyzes millions of data points on venture capital, startups, patents , partnerships and news mentions to help you see tomorrow's opportunities, today.

Expert Collections containing Oculus VR

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Oculus VR is included in 4 Expert Collections, including AR/VR.

A

AR/VR

1,325 items

W

Wearable Computing

379 items

Wearable computing is broadly defined as companies developing devices worn or placed on the body that are equipped with technology, which can range from wearable medical devices to AR/VR headsets to GPS pet collars.

G

Gaming

4,744 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

S

Smart Home & Consumer Electronics

1,085 items

This Collection includes companies developing smart home devices, wearables, home electronics, and other consumer electronics.

Oculus VR Patents

Oculus VR has filed 437 patents.

The 3 most popular patent topics include:

  • Virtual reality
  • Mixed reality
  • Optical devices
patents chart

Application Date

Grant Date

Title

Related Topics

Status

3/14/2017

12/14/2021

Image processing, Graphical control elements, Vacuum tubes, Archaeological artefact types, Molecular electronics

Grant

Application Date

3/14/2017

Grant Date

12/14/2021

Title

Related Topics

Image processing, Graphical control elements, Vacuum tubes, Archaeological artefact types, Molecular electronics

Status

Grant

CB Insights uses Cookies

CBI websites generally use certain cookies to enable better interactions with our sites and services. Use of these cookies, which may be stored on your device, permits us to improve and customize your experience. You can read more about your cookie choices at our privacy policy here. By continuing to use this site you are consenting to these choices.