
Oculus VR
Founded Year
2012Stage
Acquired | AcquiredTotal Raised
$93.44MValuation
$0000Revenue
$0000Missing: Oculus VR's Product Demo & Case Studies
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Research containing Oculus VR
Get data-driven expert analysis from the CB Insights Intelligence Unit.
CB Insights Intelligence Analysts have mentioned Oculus VR in 8 CB Insights research briefs, most recently on Sep 6, 2022.



Mar 17, 2021 report
How The Traditional Venture Capital Pipeline Is Changing
Feb 24, 2021
Visualizing Tech Giants’ Billion-Dollar AcquisitionsExpert Collections containing Oculus VR
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Oculus VR is included in 5 Expert Collections, including AR/VR.
AR/VR
1,390 items
This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.
Wearable Computing
424 items
Wearable computing is broadly defined as companies developing devices worn or placed on the body that are equipped with technology, which can range from wearable medical devices to AR/VR headsets to GPS pet collars.
Gaming
5,179 items
Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.
Smart Home & Consumer Electronics
1,234 items
This Collection includes companies developing smart home devices, wearables, home electronics, and other consumer electronics.
Metaverse
163 items
Companies in this collection map to our metaverse market map, published on 4/13/2022. Read the full metaverse report here: https://app.cbinsights.com/research/metaverse-market-map/
Oculus VR Patents
Oculus VR has filed 440 patents.
The 3 most popular patent topics include:
- Mixed reality
- Virtual reality
- 3D imaging

Application Date | Grant Date | Title | Related Topics | Status |
---|---|---|---|---|
8/2/2018 | 8/23/2022 | Virtual reality, Mixed reality, 3D imaging, Display devices, Optical devices | Grant |
Application Date | 8/2/2018 |
---|---|
Grant Date | 8/23/2022 |
Title | |
Related Topics | Virtual reality, Mixed reality, 3D imaging, Display devices, Optical devices |
Status | Grant |
Latest Oculus VR News
Oct 25, 2022
| Oculus VR News Provided By Share This Article SAN FRANCISCO, CALIFORNIA, UNITED STATES, October 25, 2022 / EINPresswire.com / -- ???????????????????????????? ???????? ???????????? ???????????????????????? - The active incorporation of a three-dimensional (3D) artificial world into video games is known as virtual reality technology. With the aid of specialist equipment and VR software, a VR environment is produced and provided to the user in such a way as to surpass the real-world environment. This enables a user to experience the VR environment and fosters a state of suspension of disbelief. Three main technologies are used in VR gaming: surround sound systems, which create a surround sound experience, and head-mounted displays, which are quite popular and have the same video quality as standard gaming monitors. Motion-based video games are the third kind of technology. In this approach, the player can walk around the area while being tracked by the game. With these systems, you can turn your head to look around the virtual environment; however, this is not feasible when playing standard video games, which causes the user to experience the sensation of being within a computer. ???????????? ???????????????????????? ???????????????????????????? ???????????????????????????? ???????? ???????????????????????? ???????????????????????? ???????????? ???????????????????????? ???????? ????????$ ????,????????????.???? ???????? ???????? ???????????????? ???????????? ???????? ???????????????????????????????? ???????? ???????????????????? ???? ???????????????????? ???????? ????????$ ????????,????????????.???? ???????? ???????? ???????????????? ???????? ???? ???????????????? ???????? ????????.????% ???????????????????????????? ???????????????? ???????????? ????????????????. ???????????????????????? ???????????????????????????? Virtual reality gaming is predicted to rise during the forecast period due to the increasing availability of gripping and theme-based games in VR format. In order to give consumers an immersive and improved experience, several gaming firms are concentrating on releasing innovative PC and console-based games in VR format. For instance, a U.K.-based VR startup called VRGO Ltd. developed VRGO MINI, a gaming chain accessory, in August 2019. It allows users to enjoy natural and comfortable seated movement. Therefore, during the projected period, such factors are anticipated to fuel the expansion of the virtual reality gaming market. Additionally, during the course of the forecast period, rising disposable income is anticipated to fuel the expansion of the virtual reality gaming market. The World Bank estimates that in 2018, national income per person climbed to $9,290 USD from $7,627 USD in 2008. ✅ ???????????? ???????????????????????? ???????????????? : https://www.coherentmarketinsights.com/insight/request-sample/4197 ???????????????????????? ???????????????????????????????????? Over the forecast period, compatibility problems and a lack of knowledge about the technology due to its infancy are predicted to restrain the growth of the virtual reality gaming market. ⏩ ???????????????????? ???????????? ???????????????????????????? ???????? ???????????????? ????????????????????????: Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation. ???????????????????????? ???????????????????????????????????????????? The emergence of new businesses can offer the industry significant growth opportunities. In order to improve the experience, many gaming start-ups are integrating various virtual reality technologies. ⏩ ???????????????????????????????? ???????? ????????????????????????????: The study examined the product and application niches. All of the things that are now offered on the Virtual Reality in Gaming Market have been recorded by the researchers. Global Virtual Reality in Gaming Market, By Type: ◦ Software ⏩ ???????????? ???????????????????????????????????? ???????????????? ???????? Virtual Reality in Gaming Market ???????????????????????????? ???????? ???????????????????????????????? ???????? ???????????????? ????????????????????????: 1. Key Strategic Developments in the Global Virtual Reality in Gaming Market : The research includes the major strategic initiatives of the leading market players operating on a global and regional scale, such as R&D plans, M&A completed agreements, new launches, collaborations, partnerships & (JV) Joint Ventures, and regional expansion. 2. Market Characteristics in the Global Virtual Reality in Gaming Market : This section of the report highlights important market features in the global Virtual Reality in Gaming Market , including revenue, weighted average regional price, capacity utilization rate, production rate, gross margins, consumption, import and export, supply and demand, cost benchmarking, market share, CAGR, and gross margin. 3. Analytical Market Approach & Highlights: The market analysis provides details about the major market players and the scope of their operations in the sector using a number of analytical approaches. For example, feasibility studies, SWOT analyses, ROI analyses, and Porter's five forces analysis all have been used to analyze the development of the key market players. ⏩ ???????????????????????????????? ???????? ????????????????????????: Geographically, the detailed analysis of consumption, revenue, market share, and growth rate of the following regions: The study explores the Middle East, Africa, Central and South America, Asia, Europe, North America, and the Pacific. The experts in this portion of the study examined a variety of industries that are advancing and may in the future provide manufacturers prospects for lucrative growth. Sales and revenue projections by nation and area for the years 2021–2027 are also included in the study. ???? ???????????? ???????????????????????????????? (United States, Canada) ???? ???????????????????? ???????????? ???????????????????????????? (China, Japan, India, South Korea, Australia, Indonesia, Others) ???? ???????????????????????? (Germany, France, United Kingdom, Italy, Spain, Russia, Others) ???? ???????????????????? ???????????????????????????? (Brazil, Mexico, Others) ???? ???????????????????????????? ???????????? ???????????????????????? ???????????????????????????? ???????????????????????????? ⏩ ???????????????????????????????? ????????????????????????????????????????????: The Virtual Reality in Gaming Market is strongly based on specific plans offered by knowledgeable data analysts. As part of the research technique, analysts collect data before carefully analyzing and filtering it to produce meaningful projections for the Virtual Reality in Gaming Market outlook period. The Virtual Reality in Gaming Market research process also includes interviews with important market influencers, making primary research relevant and helpful. For Virtual Reality in Gaming Market, the secondary technique offers a clear picture of the linkages between market supply and demand. Precise das and an overview of the overall Virtual Reality in Gaming Market are provided by the report's Virtual Reality in Gaming Market met. ✅ ???????????????????? ???????????????? ???????? ???????????? ???????????????? ???????????????????????????????????????????????????? ???????????????????????? : https://www.coherentmarketinsights.com/insight/buy-now/4197 ⏩ ???????????? ???????????????????????????????????? ???????? ???????????? ????????????????????????: Conduct research and forecast the volume and value of the Virtual Reality in Gaming Market. Calculate the major Virtual Reality in Gaming Market sectors' market shares. To demonstrate how the Virtual Reality in Gaming Market is evolving over the globe. To conduct research on and assess micromarkets with regard to their potential and unique growth tendencies, as well as their contributions to the Virtual Reality in Gaming Market. To offer accurate and helpful information on the variables affecting the development of the Virtual Reality in Gaming Market sector. To offer a thorough examination of important business tactics, including R&D, partnerships, agreements, alliances, mergers, acquisitions, new product launches, and acquisitions, mergers, and acquisitions, that are employed by top Virtual Reality in Gaming Market firms. ⏩ ???????????? ????????????????????'???? ???????????? ???????????????????????????????? ????????????????????????????: It describes the market's appealing investment proposal matrix and possible revenue prospects across different segments. This research also provides data on market trends, industry challenges, market opportunities, new product launches or approvals, regional outlooks, and competitive tactics used by major competitors. Based on the regulatory environment, corporate overview, financial performance, product portfolio, geographic presence, distribution tactics, significant advancements and strategies, and long-term goals, it profiles the major participants in the global Virtual Reality in Gaming Market. ???????????????????? ???????????????????????????????? ???????????????????????? ???????????????????????????????? Coherent Market Insights is a global market intelligence and consulting organization, focused on assisting our plethora of clients achieve transformational growth by helping them make critical business decisions. We are headquartered in India, having office at global financial capital in the U.S. and sales consultants in United Kingdom and Japan. Our client base includes players from across various business verticals in over 32 countries worldwide. We are uniquely positioned to help businesses around the globe deliver practical and lasting results through various recommendations about operational improvements, technologies, emerging market trends and new working methods. We pride ourselves in catering to clients across the length and width of the horizon, from Fortune 500 enlisted companies, to not-for-profit organization, and start-ups looking to establish a foothold in the market. We meticulously study emerging trends across various industries at both the global and regional levels to identify new opportunities for our clientele. ???????????????????????????? ????????
Oculus VR Frequently Asked Questions (FAQ)
When was Oculus VR founded?
Oculus VR was founded in 2012.
Where is Oculus VR's headquarters?
Oculus VR's headquarters is located at 19800 MacArthur Blvd, Irvine.
What is Oculus VR's latest funding round?
Oculus VR's latest funding round is Acquired.
How much did Oculus VR raise?
Oculus VR raised a total of $93.44M.
Who are the investors of Oculus VR?
Investors of Oculus VR include Meta, Spark Capital, Matrix Partners, Formation 8, Andreessen Horowitz and 6 more.
Who are Oculus VR's competitors?
Competitors of Oculus VR include Virtuix, Magic Leap, Tripp, Challau, Pico Interactive and 15 more.
Compare Oculus VR to Competitors

Survios has created an immersive virtual reality-based gaming environment with a full-body simulation that allows players to walk around a large digital space in complete three dimensions.

Seebright designs and produces a head-mounted display (HMD) platform and SDK that adds astounding optics and intuitive controls to popular smartphones. Headquartered in Santa Cruz, Calif., Seebright provides a platform for games, education, media viewing and other applications in augmented reality (AR) and virtual reality (VR).

Atheer provides Augmented interactive Reality (AiR), combining the power of 3D augmented reality with gesture-based computing interaction to unlock human productivity. Atheer's AiR SmartGlasses are the industry's only mobile, gesture-controlled see-through smart glasses that allow users to view critical workflow information overlaid onto the real world, making it possible for users to interact with data in a natural way and collaborate with their peers. Using the Atheer AiR Platform, independent developers and companies around the world are now creating productivity applications for use across the enterprise.
HoloLamp is a portable, glasses-free augmented reality device that creates optical 3D illusions directly in the user environment. Using HoloLamp, people can interact with content in natural and intuitive ways. HoloLamp's technology is changing the game in AR by removing any wearable equipment that constrains the user, and by removing any barrier that traps the 3D content into devices like screens or VR headsets.
The Google Glass Shade is an accessory that enhances the individuality of Google Glass for the user. Using special sketching and 3D Printing technology to generate the color schemes and material, the Shade is ideal for an Explorer of Glass trying to be more creative with the physical glasses themselves. Gradient colors are available as well as regular colors and/or color combinations.

HTC Vive creates fully immersive, premium-grade virtual reality products. It is based in Taoyuan City, Taiwan.
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