Predict your next investment

Niantic company logo
Corporation
MOBILE & TELECOMMUNICATIONS | Mobile Software & Services / Gaming
nianticlabs.com

See what CB Insights has to offer

Founded Year

2015

Stage

Series C | Alive

Total Raised

$470M

Valuation

$0000 

Last Raised

$245M | 3 yrs ago

Revenue

$0000 

About Niantic

Niantic is building an AR and real world game platform with a server architecture that enables massive scale supporting a global shared state rich interactions. Niantic is the developer of Pokemon Go.

Niantic Headquarter Location

1 Ferry Building Suite 200

San Francisco, California, 9411,

United States

650-539-4653

Latest Niantic News

Niantic reveals Fashion Week photo contest sweepstakes for Pokémon Go, features exclusive Hoopa Bangles item

Sep 21, 2021

As part of Pokémon Go’s Fashion Week 2021 event, Niantic is running a special promotion, prompting fans to show off their photography skills using the AR Camera in the app. Running throughout the event from Sept. 21 until Sept. 28 at 10pm CT, players can submit AR photos of any costumed Pokémon in the game to enter the Fashion Week sweepstakes. Players who want to participate simply need to take a photo of a costumed Pokémon, whether it be one of the new ones featured in this year’s Fashion Week, or an OG costumed Pokémon. Once done, they will need to post it to either Twitter or Instagram and include the hashtags #PokemonGOFashionWeek and #GOsnapshot. One of Twitch’s most popular streamers, Pokimane, has hit an extremely impressive milestone in VALORANT, ranking up to Immortal for the first time during Episode Three Act Two. The streamer has had quite a successful ranked run in the past, having finished Diamond three times in her ranked VALORANT campaign. But now, she has finally captured the elusive rank of Immortal. Taking to social media, the Twitch star announced her achievement and was met with plenty of praise from gaming and streaming contemporaries. Along with this, she also shared a handful of tips that should help other players to eventually work their way to Immortal as she did. These tips included urging her followers to practice their aim using Aim Training, prioritizing the agents they’re competent with, and filling in for what the team needs. She highlighted the importance of being specific when using comms, mastering eco rounds, and keeping team morale as high as it can be. During her journey to Immortal, Pokimane played alongside a variety of different streamers and pro players but was able to stand up with the best of them and hold her own, pulling out plenty of impressive plays along the way. While Immortal is an incredible milestone and one of the most difficult ranks to achieve in the game, there is still room to grow if Pokimane chooses to do so. Only the ultimate rank of Radiant awaits now. PlatoAi. Web3 Reimagined. Data Intelligence Amplified. Call of Duty: Mobile season eight’s content update is almost here. It will introduce a lot of new features to the game such as the Blackout map, weapons, modes, and more. CoD: Mobile will be celebrating two years of global release on Oct. 1, so the new season has been themed around the 2nd-anniversary celebrations. Here are the complete patch notes for CoD: Mobile season eight. Multiplayer Map Updates A visual overhaul has been implemented to the Crash map. Some optimizations to the graphics and performance have also been made. New Scorestreak New Perk Iron lungs: It extends the time a player can steady a sniper rifle’s scope when aiming down sights. Battle Royale New Map – Blackout The large Blackout map from Call of Duty: Black Ops 4 is making its way to mobile devices in season eight. Class Updates The on-screen visuals when a Poltergeist is nearby have been toned down. The Active Camo warning distance has been increased from 35 to 40 meters after upgrading the Poltergeist. The Active Camo activation time has been reduced from two to one seconds. Trickster Trap Master Spotter The Cluster Strike area radius has been increased from 14 to 18 meters. Medic The Medic is now able to boost Armor up to 200 for players with 150 Armor or higher. Master Healer: Healing bonus and reduced time required to bring back knocked down allies has been increased from 15/35 to 25/40 percent. Gameplay Updates Enemies will now receive a direction warning when a player is close to them in the wingsuit state. Wingsuit minimum descent speed has been adjusted. The Smoke Grenade smokescreen duration from has been increased from 12 to 16.5 seconds. Health System Update The HP will now regenerate over time. Equipped Armor provides additional HP. Unlike health, armor does not regenerate. With this, the following armor items have been added: Armor Repair: Increases Armor by 50. Advanced Armor Repair: Increases Armor by 150. Kinetic Armor Overcharger: Increases Armor by 150, then provides an additional 50 Armor. Weapon Updates Weapons now have three mod slots. Existing weapon mods has been updated and new mods have been added. The weapon drop rate has been increased. Airdrop Updates Two Arsenal airdrops are guaranteed to provide customize weapons Improved the output of ordinary airdrops Backpack Updates The base backpack capacity has been changed to four slots, which can be upgraded up to six or eight slots. The stack limit of the three new armor repair items are 6/2/1. Max ammo carrying capacity has been reduced. This doesn’t affect Backpack slots. Vehicle Updates The overall terrain of Blackout is relatively smooth. To improve the overall balance of vehicles on this map, the maximum speed of motorcycles, off-road vehicles and coupes has been reduced. The durability of some vehicles has also been reduced. Vehicle Mobility Updates Helicopter The mini map displays the locations of the helicopters in real time, allowing players to more quickly determine helicopter positions. Activision hopes to help control the number of active helicopters with this change. Wingsuit The horizontal speed and buoyancy of the Wingsuit has been reduced. This has been done to achieve a more realistic feeling while gliding. Slide Updates The slide distance will now change according to the slope and moving speed. Other Improvements A new quick-swap menu can now be accessed by long pressing the consumable/throwable buttons on the HUD. The experience of picking up and discarding items has been improved. The HUD has been optimized when driving vehicles. The button to switch between auto and single firing mode has been removed. To improve the drop-in experience, parachutes will no longer need to be opened manually. New Base Weapons The damage range and damage to arms has been decreased. Activision has said that this was done to promote higher accuracy when using these weapons. AS VAL (with 15 Round FMJ) The range has been adjusted from 15/50/75 to 25/38/75 meters. The damage has been adjusted from 46/45/39/34 to 48/44/35/30. The fire rate has been decreased from 300 to 200 percent. The vertical recoil has been slightly increased. The hit flinch has been slightly increased. The firing animation has been slightly increased. Activision has said that the short range performance has been significantly improved, while medium and long range performance has been slightly decreased. After this adjustment, the two – shot kill range is longer than Cr56 AMAX but will be more difficult to control. Sniper and Marksman Rifles The vertical recoil has been decreased slightly. The bullet spread has been decreased slightly. The hit flinch has been decreased. The range of motion during animation has been decreased. Activision said that these changes have been made to improve weapon control. M21 EBR Damage increased from 60/55 to 91/71. The vertical recoil has been decreased. The hit flinch has been decreased. It now has has the ability to two shot kill through walls. XPR-50 The vertical recoil has been decreased. The hit flinch has been decreased. It will now be able to kill in two shots hitting any part of the body. It will be able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped. Battle Royale weapon adjustments DLQ33 Locus MK2 SP – R 208 Headshot multiplier decreased from 5 to 4.3 (.338 5 Round Reload). Activision has adjusted the headshot multipliers of various weapons and attachments to bridge the gap between the power level of sniper rifles in BR. HG40 Increased damage to legs from: 23 to 24. The damage to arms and legs has been increased to improve overall consistency, Activision said. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots. PDW57 Increased damage to chest from 27 to 29. The damage to head and chest has been increased to bring the PDW57 up to speed with the current meta. Other Adjustments Decreased the sprinting speed bonus of Lightweight (Perk). Increased Cluster Strike kill score from 15 to 25. Increased EMP Systems kill score from 15 to 25. Increased Napalm kill score from 10 to 40. Increased Hawk X3 kill score from 20 to 25. Other Optimizations Weapons with model changes can now be equipped with Gold, Platinum, Damascus, and Diamond Camos. Cluster Strike has been re-worked. Missiles will now drop one by one instead of three at a time. The total number and duration of missiles remain unchanged. Two new settings have been added: Shotgun hit reminder. When it’s switched on, it shows which parts of the body were hit. Damage display setting. When it’s switched on, it displays the damage values in Multiplayer and Battle Royale. Slide Distance The slide distance of a weapon is now tied to the move speed of the weapon. The faster the move speed, the longer the slide distance. For example, the slide distance when using the AMR (slowest) has been reduced from 4.37 to 4.17 meters, while the slide distance when using the Knife (fastest) has increased from 4.37 to 5.9 meters. All other weapons fall within this range. Activision hopes this change will improve weapon diversity while increasing the value of the movement speed attribute. Some adjustments to improve sliding for slow-moving firearms have been implemented. Compared with the previous version, the average distance of the second slide will be farther now. Players can now interrupt climbing by pulling the joystick down while climbing. Rank Match Optimizations Improved skill-based matchmaking when teamed up with four to five players. The rank icons have been updated and the visuals when promoted to new rank have been improved. The starting penalty for leaving Ranked matches has been increased to 80 points and doubled the compensation received by other players. Bug Fixes An issue where players could not enter Ranked Match due to system errors and are treated as if they left a match has been fixed. An issue where the Hawk X3 would slow down when aiming downwards has been fixed. PlatoAi. Web3 Reimagined. Data Intelligence Amplified. Players eager to get in on the Halo Infinite action will have two chances this weekend and the following weekend thanks to the second stage of technical previews for the game’s multiplayer mode. Halo Infinite held its first technical preview back in late July, which was restricted to only bot-controlled enemies. But starting with this weekend’s preview beginning on Sept. 23, players will be taking on other players. Again, this test will be limited to eligible Halo Insiders. The 343 team shared details today via the latest Inside Infinite preview, which included news that technical previews will be held from Sept. 23 to 26, and then again from Sept. 30 to Oct. 3. PvP modes will be enabled in both weekends, but there are some differences between the events. During the first weekend, you’ll have access to the Social Arena with objective modes and get to play a new map on Sept. 26. The Bot Arena will also be back again, this time with objective modes. The second weekend will have the Big Team Battle with three different game modes on the map Fragmentation. This is the biggest MP experience in Halo, boasting 12-vs-12 combat. It will also include all the features from the previous weekend. Also included in both weekends will be Training Mode, Weapon Drills, Customization, Battle Pass, and new Halo Waypoint app & web experiences. During both weekends, the test will only be available during specific play windows. Here is information on these windows courtesy of Inside Infinite. WEEKEND ONE (ARENA) Competition can be tough in the FGC, but one thing that could stump any competitor would be a natural disaster. For one streamer, however, this wasn’t enough to stop them from competing in a recent Guilty Gear: Strive tournament. During a Sept. 17 stream, streamer Reynald Tacsuan was taking part in Twitch Rivals’ Guilty Gear: Strive tournament when an earthquake struck his area. While it would have been excusable to abandon the match, but Reynald instead took his Fightstick off the desk to be more stable on his knee and continued playing the match with no noticeable drop in performance. Following the match, Reynald shared a clip of the incident. Later on social media, he also thanked Twitch Rivals for having him take part in the event. “I had a lot of fun being in a lot of danger,” he wrote. Fortunately, the earthquake didn’t seem too severe and didn’t injure the streamer, but his composure during the tremors and ability to continue to perform was still extraordinary. Even with the earthquake, Reynald finished with a 5-3 record, topping Team North America’s results. PlatoAi. Web3 Reimagined. Data Intelligence Amplified.

Predict your next investment

The CB Insights tech market intelligence platform analyzes millions of data points on venture capital, startups, patents , partnerships and news mentions to help you see tomorrow's opportunities, today.

Research containing Niantic

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned Niantic in 2 CB Insights research briefs, most recently on Sep 9, 2021.

Expert Collections containing Niantic

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Niantic is included in 6 Expert Collections, including AR/VR.

A

AR/VR

1,325 items

U

Unicorns- Billion Dollar Startups

832 items

E

Esports

641 items

We define eSports as competitive gaming facilitated by electronic systems, in particular video games played on computers or consoles by professional gamers (though many do it as a hobby or pastime).

G

Gaming

4,612 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

T

Tech IPO Pipeline 2019

286 items

T

Tech IPO Pipeline 2020

282 items

Track and capture company information and workflow.

Niantic Patents

Niantic has filed 51 patents.

The 3 most popular patent topics include:

  • Virtual reality
  • Mixed reality
  • Video game gameplay
patents chart

Application Date

Grant Date

Title

Related Topics

Status

4/5/2019

9/7/2021

Diagrams, Broadcast engineering, Audio engineering, Data types, Astrological data collectors

Grant

00/00/0000

00/00/0000

Subscribe to see more

Subscribe to see more

Subscribe to see more

00/00/0000

00/00/0000

Subscribe to see more

Subscribe to see more

Subscribe to see more

00/00/0000

00/00/0000

Subscribe to see more

Subscribe to see more

Subscribe to see more

00/00/0000

00/00/0000

Subscribe to see more

Subscribe to see more

Subscribe to see more

Application Date

4/5/2019

00/00/0000

00/00/0000

00/00/0000

00/00/0000

Grant Date

9/7/2021

00/00/0000

00/00/0000

00/00/0000

00/00/0000

Title

Subscribe to see more

Subscribe to see more

Subscribe to see more

Subscribe to see more

Related Topics

Diagrams, Broadcast engineering, Audio engineering, Data types, Astrological data collectors

Subscribe to see more

Subscribe to see more

Subscribe to see more

Subscribe to see more

Status

Grant

Subscribe to see more

Subscribe to see more

Subscribe to see more

Subscribe to see more

Niantic Web Traffic

Rank
Page Views per User (PVPU)
Page Views per Million (PVPM)
Reach per Million (RPM)
CBI Logo

Niantic Rank

CB Insights uses Cookies

CBI websites generally use certain cookies to enable better interactions with our sites and services. Use of these cookies, which may be stored on your device, permits us to improve and customize your experience. You can read more about your cookie choices at our privacy policy here. By continuing to use this site you are consenting to these choices.