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nextvr.com

Founded Year

2009

Stage

Acquired | Acquired

Total Raised

$115M

Valuation

$0000 

About NextVR

NextVR enables the transmission of live, long-form virtual reality content in broadcast quality – leading the way for live and on-demand VR to become a mainstream experience for sporting events, concerts, cinematic productions and more. Launched in 2009, NextVR has more than 36 patents granted or pending for the capture, compression, transmission, and display of virtual reality content. NextVR's platform allows the fully immersive content to be streamed with pristine quality using current home and mobile Internet connections.

NextVR Headquarter Location

345 Third St.

Laguna Beach, California, 92651,

United States

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Expert Collections containing NextVR

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

NextVR is included in 2 Expert Collections, including AR/VR.

A

AR/VR

1,370 items

C

Conference Exhibitors

6,062 items

Companies that will be exhibiting at CES 2018

NextVR Patents

NextVR has filed 68 patents.

The 3 most popular patent topics include:

  • 3D imaging
  • Stereoscopy
  • Image processing
patents chart

Application Date

Grant Date

Title

Related Topics

Status

7/17/2018

7/12/2022

3D imaging, Image processing, 3D computer graphics, Stereoscopy, Virtual reality

Grant

Application Date

7/17/2018

Grant Date

7/12/2022

Title

Related Topics

3D imaging, Image processing, 3D computer graphics, Stereoscopy, Virtual reality

Status

Grant

Latest NextVR News

Virtual Reality (VR) Market to Reach USD 84.09 Billion by 2028; Acquisition of NextVR by Apple Inc. to Incite Business Development: Fortune Business Insights™

Aug 19, 2021

COVID-19 Impact: Businesses such as automotive, manufacturing, aerospace and defense, education, and others are using technology to meet business needs during the global pandemic. The virtual simulators assist in the design and planning of the product from a distance. VR is gaining popularity in the education sector as a result of the epidemic. Virtual technology is being used by people all over the world to better their health and well-being, entertainment, live events, virtual conferences, and meetings, especially during the pandemic. For example, in April 2020, rapper Travis Scott joined the virtual reality platform and received over 12 million views on his Fortnite video game. Key Companies Operating in the Virtual Reality Market: Crytek GmbH (Frankfurt, Germany) Market Segments: Based on components, the market is classified into hardware, software, and content. The hardware segment is expected to dominate the global market share during the forecast period. Based on device type, the market is divided into Head-Mounted Display (HMD), VR simulator, VR glasses, treadmills & haptic gloves, and others. Based on industries, the market is segmented into gaming, entertainment, automotive, retail, healthcare, education, aerospace & defense, manufacturing, and others. Geographically, the market is classified into five major regions: North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America. To get to know more about the short-term and long-term impact of COVID-19 on this market, please visit: https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-market-101378 What does the Report Include? The market report includes a detailed assessment of various growth drivers and restraints, opportunities, and challenges that the market will face during the projected horizon. Additionally, the report provides comprehensive research into the regional developments of the market, affecting its growth during the forecast period. It includes information sourced from the advice of expert professionals from the industry by our research analysts using several methodologies. The competitive landscape offers further detailed insights into strategies such as product launches, partnerships, mergers and acquisitions, and collaborations adopted by the companies to maintain the market stronghold between 2021 and 2028. Driving Factor: Rising Application of VR in Automotive Industry to Boost Market Virtual training solutions are being heavily invested in by industries such as automotive, education, healthcare, aerospace & military, and others. For example, the virtual training module in the automobile sector provides workstation training for new joiners to minimize accidents. According to a 2015 Ford analysis, virtual training sessions decreased employee injuries and accidents by 70 percent. Moreover, virtual training solutions are being used across the healthcare business. Healthcare practitioners might benefit from training to improve their operation precision and eliminate errors. These factors together will create lucrative business opportunities for the market. Report Scope and Segmentation: Regional Insights:  Rising Investments Mixed Reality Training Sessions to Propel Market in North America The VR market share is likely to be dominated by North America. The region's market expansion is being fueled by the presence of major players in the country. Various start-ups are also making inroads into the US market, offering industry-specific solutions. For example, Sixense Enterprises Inc., a California-based small business, unveiled a virtual reality-based physical rehabilitation system in October 2020. The United States government is also investing in virtual technology, which is expected to enhance the sector. The US government and army, for example, have committed $11 billion in virtual, augmented, and mixed reality training sessions for government workers. Europe is expected to experience a rapid growth rate during the forecast period. The growth is attributed to the rising adoption of virtual solutions in the automotive industry. Ask for Customization:   https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-market-101378 Key Players Focus on Advanced Virtual Solutions to Consolidate Position HTC Corporation, Oculus VR, Sony Corporation, and Lenovo Group are all heavily investing in developing innovative head-mounted devices. To grow their consumer base, the players are making smart acquisitions and collaborations. In addition, prominent firms are providing industry-specific materials and tools to broaden their commercial horizons. For instance, in March 2021, a Taiwanese consumer electronics company headquartered in Xindian District, New Taipei City, Taiwan, announced the release of VIVE Facial Tracker and VIVE Tracker (3.0) to improve their virtual reality ecosystem with advanced innovation. Key Development: May 2020: Apple Inc. acquired NextVR, a VR startup. The NestVR has extended its expertise in recording live events through virtual reality headsets. Quick Buy - Virtual Reality (VR) Market:  https://www.fortunebusinessinsights.com/checkout-page/101378 Table of Content: Have a Look at Related Research Insights: Virtual Fitting Room Market Size, Share and COVID-19 Impact Analysis, By Component (Hardware, Software, and Services), By Application (Apparel, Eyewear, Beauty & Cosmetic Products, Jewelry & Watches, and Others), By End-use (Physical Stores and Virtual Store), and Regional Forecast, 2021-2028 Higher Education Technology Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Solutions, and Services), By Learning Mode (Offline Learning, and Online Learning), By End-user (Private Colleges, Community Colleges, and State Universities), and Regional Forecast, 2021-2028 Higher Education Technology Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Solutions, and Services), By Learning Mode (Offline Learning, and Online Learning), By End-user (Private Colleges, Community Colleges, and State Universities), and Regional Forecast, 2021-2028 Managed Services Market Size, Share & COVID-19 Impact Analysis, By Services (Voice Service, Non-Voice Service, and IT Managed Service), By Function (Finance & Accounting (F & A), Marketing, Procurement, Supply Chain, Human Resource, and Information Technology (IT)), By End-user (Medical, Financial, Government, Audit & Consulting, Corporate, Telecom, and Insurance & Reinsurance), and Regional Forecast, 2021-2028 Learning Management System (LMS) Market Size, Share & COVID-19 Impact Analysis, By Component (Solutions, and Services), By Deployment (On-Premise, and Cloud), By End User (Academic, and Corporate), and Regional Forecast, 2021-2028 About Us: Fortune Business Insights™ delivers accurate data and innovative corporate analysis, helping organizations of all sizes make appropriate decisions. We tailor novel solutions for our clients, assisting them to address various challenges distinct to their businesses. Our aim is to empower them with holistic market intelligence, providing a granular overview of the market they are operating in. Contact Us: 308, Supreme Headquarters,

  • When was NextVR founded?

    NextVR was founded in 2009.

  • Where is NextVR's headquarters?

    NextVR's headquarters is located at 345 Third St., Laguna Beach.

  • What is NextVR's latest funding round?

    NextVR's latest funding round is Acquired.

  • How much did NextVR raise?

    NextVR raised a total of $115M.

  • Who are the investors of NextVR?

    Investors of NextVR include Apple, Comcast Ventures, WarnerMedia Investments, Madison Square Garden Company, Formation Group and 17 more.

  • Who are NextVR's competitors?

    Competitors of NextVR include AmazeVR.

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