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Series A | Alive

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About Magic

Magic offers an on demand mobile app. Users can text it a request for anything (legal), and it'll respond with a cost for them to fulfill it.

Headquarters Location

1870 Sacramento St

San Francisco, California, 94109,

United States

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Expert Collections containing Magic

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Magic is included in 1 Expert Collection, including On-Demand.



1,251 items

Magic Patents

Magic has filed 1 patent.

The 3 most popular patent topics include:

  • Videotelephony
  • Video codecs
  • Video compression
patents chart

Application Date

Grant Date


Related Topics




Machine learning, Classification algorithms, Artificial neural networks, Statistical classification, Artificial intelligence


Application Date


Grant Date



Related Topics

Machine learning, Classification algorithms, Artificial neural networks, Statistical classification, Artificial intelligence



Latest Magic News

Global (VR) Virtual Reality in Gaming Market Size Set to Reach $90.7 billion by 2026, at a 31.4% CAGR

Oct 18, 2022

Sarasota, Florida, UNITED STATES New York, Oct. 18, 2022 (GLOBE NEWSWIRE) -- [200 + Pages Research Study] According to a market research study published by Zion Market Research, the demand analysis of Global Virtual Reality (VR) in Gaming Market size & share revenue was valued at around USD 13.4 Billion in 2019 and is estimated to grow about USD 90.7 billion by 2026, at a CAGR of approximately 31.4% between 2020 and 2026. The key market players are listed in the report with their sales, revenues and strategies are Microsoft Corporation (Washington, U.S.), Facebook Gaming LLC (Oculus VR) (California, U.S.), NVIDIA Corporation (California, U.S.), Google, Samsung Electronics, Sony, Apple Inc. (California, U.S.), Electronic Arts (EA), HTC Corporation (Taoyuan City, Taiwan), Unity Technologies (California, U.S.), Magic Inc, Oculus VR, Leap Motion Inc, firsthand Technology Inc. (Washington, U.S.), VirZOOM, Razer, Ubisoft Entertainment SA (Montreuil, France), ZEISS International, and among others. Zion Market Research has published a new report titled “Virtual Reality in Gaming Market by Component (Hardware, Software, and Content), By Device (Mobile, Console/PC, and Standalone) -Global Industry Perspective, Comprehensive Analysis and Forecast, 2020 – 2026.” “According to the latest research study by Zion Market Research, the demand of global Virtual Reality (VR) in Gaming Market size & share in terms of revenue was valued at USD 13.4 Billion in 2019 and it is expected to surpass around USD 90.7 billion mark by 2026, growing at a compound annual growth rate (CAGR) of approximately 31.4% during the forecast period 2020 to 2026.” What is Virtual Reality (VR) in Gaming? Virtual Reality (VR) in Gaming Industry Coverage & Overview: Virtual reality (VR) is a technology that creates a simulated environment. The computer system is the artificial world's guardian. However, there are a few restrictions on the experience, like the lack of a wide variety of content and limited computational power for a lower price. The virtual reality headset is the system's fundamental component. Virtual reality is being launched as a game-changer in the gaming industry because it is expected to give users a better experience. Virtual reality (VR) gaming is an application of a 3-D realistic simulation environment to computer games. Earlier to the arrival of compact technology, the VR gaming used multiple screens or projector rooms screens. VR gaming could involve a standard mouse & a keyboard, motion sensors or gaming consoles. Click Here To Access Free Sample Report of the Global Virtual Reality (VR) in Gaming Market @ (A free sample of this report is available upon request; please contact us for more information.) Our Free Sample Report Consists of the Following: Introduction, Overview, and in-depth industry analysis are all included in the 2020 updated report. The COVID-19 Pandemic Outbreak Impact Analysis is included in the package About 200+ Pages Research Report (Including Recent Research) Provide detailed chapter-by-chapter guidance on Request Updated Regional Analysis with Graphical Representation of Size, Share, and Trends for the Year 2020 Includes Tables and figures have been updated The most recent version of the report includes the Top Market Players, their Business Strategies, Sales Volume, and Revenue Analysis Zion Market Research research methodology (Please note that the sample of this report has been modified to include the COVID-19 impact study prior to delivery.) Global Virtual Reality (VR) in Gaming Market: Growth Dynamics The virtual reality gaming market is expected to have notable growth in the anticipated timeframe, due to the rising use of three-dimension environment, along with the rising demand for the latest technology in the gaming industry and emerging comfortable and compact virtual reality gaming devices are anticipated to drive market growth in the forecast period. Virtual Reality is about Immersion into virtual reality simulation of a 3D environment. With the implementation of digitalization in almost every sector, it has also helped Virtual Reality expand its significant ground in every sphere. VR can also increase business profits and considerably enhance the customer experience. Similarly, virtual reality is also trending in the gaming industries, which has benefited from the immersive technology. Many big players in the market have jumped in the VR technology to transform the user gaming experience. The virtual reality will act as a game-changer in the gaming sector and will also enhance the gaming experience. VR is considered one of the traction-gaining topics in the gaming trends and has also grabbed the attention of the gamers. Along with the rising VR market, there are certain benefits associated with the virtual reality which is driving the growth of the gaming industry. The VR provides gamers with appealing virtual objects, cutting-edge technology that enriches the gaming, attraction, and retention among players. All these factors are expected to boost market growth for virtual reality in the gaming industry. The market for virtual reality in gaming is segmented on the basis of component and devices. Mobile devices segment is expected to have substantial growth in the anticipated period. The surge is due to the increasing use of mobile devices for communication and gaming. India has become one of the world's fastest-growing gaming markets, compelled by the growth of smartphones and low-cost data. The above-mentioned factors are expected to propel market growth in the anticipated timeframe. Directly Purchase a copy of the report with TOC @ Virtual Reality (VR) in Gaming Market: COVID-19 Impact Analysis The COVID-19 epidemic has had an exceptional and immense impact on the global community. In the midst of the pandemic, the virtual reality in gaming business has witnessed a detrimental influence on demand across all areas. The epidemic caused by COVID-19 had an effect on all aspects of economies around the world. The beginning stages of the pandemic were accompanied by a drop in sales of virtual accessories, hardware, and gaming gadgets. The temporary shutdown of its manufacturing units had a significant influence on the scope of its hardware production. Nevertheless, during the course of the forecast, it is anticipated that the gaming sector as a whole would expand at a rate significantly higher than the CAGR. The preliminary findings demonstrated a significant increase in the number of hours spent playing online games both before and after the shutdown. Virtual Reality (VR) in Gaming Market: Segmentation Analysis Hardware, software, and content are the three subcategories that make up this market's segmentation based on its components. During the projected period, hardware is anticipated to provide the most market revenue. Consoles, HMDs, controllers, keyboards, gloves, headphones, and bodysuits are all examples of hardware. The demand and sales of VR-based hardware in the gaming sector are primarily responsible for the increase in income. Due to the fact that major key drivers are making cutting-edge hardware, the market is likely to grow at a faster rate than was first predicted during the projection period. At a considerable CAGR during the forecast period, the software subsegment of the gaming industry is expected to expand. It can be found in authoring systems and toolkits that provide developers with accurate libraries and sophisticated software for making games. In the foreseeable future, the content market is expected to expand at a high rate. Game developers are getting more creative to meet the rising demand for interactive games. The global mobile, console/PC, and standalone markets are split up by device type. During the ensuing years, consoles and personal computers are anticipated to hold the lion's share of the market. Consumer interest in cloud-based, next-generation 3D gaming consoles is a major factor in this expansion. Users are focused on buying the latest 3D consoles, devices, headphones, and speakers so they can enjoy better graphics and sound effects. The global Virtual Reality (VR) in Gaming market is segmented as follows: Global Virtual Reality in Gaming Market: Component Segment Analysis Hardware Mobile (Smartphone)

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Magic Frequently Asked Questions (FAQ)

  • When was Magic founded?

    Magic was founded in 2015.

  • Where is Magic's headquarters?

    Magic's headquarters is located at 1870 Sacramento St, San Francisco.

  • What is Magic's latest funding round?

    Magic's latest funding round is Series A.

  • How much did Magic raise?

    Magic raised a total of $120K.

  • Who are the investors of Magic?

    Investors of Magic include Slow Ventures and Y Combinator.

  • Who are Magic's competitors?

    Competitors of Magic include Fin and 7 more.

Compare Magic to Competitors


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Fin captures employee workflow data from across applications and turns it into productivity insights to improve the way enterprise teams work and remain engaged.Fin's software tracks productivity and gives managers insights into how they can improve procedures, coach their staff, and observe how their teams use technology to get things done. Employees can control their process and pinpoint locations where bottlenecks may exist at the same time.Fin started as a digital assistant that providing calling, emailing, texting, scheduling, researching, booking and purchasing services for users. It pivoted to the workflow data product in 2020.

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Rulai is building intelligent virtual assistants to help customer service agents to boost their efficiency and performance. Specifically, the Rulai tool was designed for customer service managers. Using Rulai's dropdown toolkit, managers can write scripts and create action items to customize chatbots that will perform functions based on their communications with customers.

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Ultimate is a virtual agent platform that helps global brands scale their customer support with AI technology. Using NLP, its Intelligent Virtual Assistant automates customer conversations and repetitive processes. This enables great support experiences around the clock, via chat, email, and social. Ultimate is a solution that deploys in-platform and is partnered with CRM providers including Salesforce, Zendesk, Dixa, Freshworks, Genesys, Giosg, LiveChat, and others. The company was founded in 2016 and is based in Berlin, Germany.

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