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Machine Zone

Founded Year



Acquired | Acquired

Total Raised




About Machine Zone

Machine Zone (MZ) is a software company focused on creating applications and games for users of social networks and mobile devices. The company has published free-to-play mobile games with titles such as iMob 2, Original Gangstaz, Game of War: Fire Age, Mobile Strike, and Global War, among others. On May 14, 2020, Machine Zone was acquired by AppLovin. Terms of the transaction were not disclosed.

Headquarters Location

2225 E. Bayshore Road Suite 200

Palo Alto, California, 94303,

United States

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Research containing Machine Zone

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CB Insights Intelligence Analysts have mentioned Machine Zone in 1 CB Insights research brief, most recently on Jan 11, 2023.

Expert Collections containing Machine Zone

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Machine Zone is included in 2 Expert Collections, including Gaming.



5,166 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.


Tech IPO Pipeline

286 items

Machine Zone Patents

Machine Zone has filed 78 patents.

The 3 most popular patent topics include:

  • 3D computer graphics
  • Persistent worlds
  • Virtual communities
patents chart

Application Date

Grant Date


Related Topics




Virtual reality, Network protocols, Web hosting, Wireless networking, Remote desktop


Application Date


Grant Date



Related Topics

Virtual reality, Network protocols, Web hosting, Wireless networking, Remote desktop



Latest Machine Zone News

Machine Zone alumnus founds blockchain gaming company Limit Break

Aug 31, 2022

Apr 8th, 2013 Total Active App (currently available for download): 4,817,674 Total Inactive Apps (no longer available for download): 213,765 Total Apps Seen in US App Store: 5,031,439 Number of Active Publishers in the US App Store: 1,399,645 The company is giving NFTs to fans for free to help newcomers overcome the entry barrier View more Gabriel Leydon co-founded Machine Zone (formerly known as Addmired) and has served as its Chief Executive Officer since January 2008. Mr. Leydon is the company’s visionary and overseas product design, monetization, recruiting as well as all levels of operations. Under Mr. Leydon’s direction, Machine Zone has changed the face of mobile gaming with its most recent game, “Game of War – Fire Age”, a real-time mobile massively-multiplayer online game and parallel chat-speak translation application that translates over 40 languages for its players in real-time, connecting game players around the globe at the same time in a single virtual universe. Prior to co-founding Addmired, Mr. Leydon spent seven years in the coin-op arcade business at companies such as Atari, Tsunami Visual and Global VR. From 2006 to 2007, Mr. Leydon designed, from concept to completion, the “America’s Army” arcade game, the very first arcade game designed for the U.S. Army. With support from the Pentagon and the U.S. Armed Forces, Mr. Leydon launched a successful advertising campaign with a 24/7 running commercial for the Army in highly trafficked areas such as movie theaters and arcades. As a prominent figure in the games industry, Mr. Leydon has had speaking engagements at high-profile industry conferences such as the Games Developers Conference, MobileBeat, Casual Connect, and Inside Social Apps and has been featured in the media with such publications as The Wall Street Journal, New York Times, TechCrunch and VentureBeat. August 31st, 2022 - 01:52pm Machine Zone  alumnus Gabe Leydon has founded Limit Break, a new blockchain gaming company. The company aims to stand out from other games through what Leydon calls a “free mint game.” Whereas other games on the blockchain presell NFTs before the game’s launch, Limit Break will give away NFTs to fans. Due to the cost of NFTs, it can be a struggle for players to gain an initial foothold in the game due to the financial requirements. Several companies in the blockchain space have attempted to remedy this, making the genre more accessible to newcomers. Leydon hopes to avoid a problematic pattern of behaviour within the industry, where companies sell NFTs in advance of a game’s release, and then fail to deliver a game. By giving away the NFTs, Leydon believes that the fans themselves will be more engaged in its eventual release and that the model could eventually overtake the free-to-play and NFT presales. Speaking to GamesBeat , Leydon stated “Our focus is on a what I believe is going to replace ‘free to play’ with something I call ‘free to own’ games.” What does the future have in store? Leydon isn’t sharing his full plans for the company, but the approach he’s taking led to the company raising $200 million in 2021, with investors including Buckley Ventures, Paradigm, and Anthos Capital. “Web3 gaming has enormous potential, yet remains misunderstood especially in the gaming space. Paradigm is excited to back Limitbreak to help realize that potential,” said Paradigm co-founder Matt Huang, in an email to GamesBeat. “Gabe, Hal, and the rest of the team are truly deep, orthogonal thinkers who have a unique vision for the potential of Web3 gaming. Their track record in mobile gaming speaks for itself, and we believe they’ll make a similar mark in Web3.” The approach Limit Break has taken is off to a promising start. Last month, the company gave away 2022 NFTs on crypto trading platform OpenSea, as part of the DigiDaigaku collection. These NFTs are selling on the marketplace for around 4 ETH, or $1490. This suggests that gamers are already enthusiastic about Limit Break’s potential, and the value of these NFTs could increase if the company’s games prove to be successful. Despite Leydon's enthusiasm for the future of NFTs, they remain controversial within mainstream gaming. We recently reported that Minecraft have chosen to ban NFTs on its platform. Don't miss out on Pocket Gamer Connects Jordan , November 12-13! Network with 700 industry professionals and be inspired by some of the world's leading brands in games. BOOK NOW and save up to £300 while Super Early Bird prices last... Tags:

Machine Zone Frequently Asked Questions (FAQ)

  • When was Machine Zone founded?

    Machine Zone was founded in 2008.

  • Where is Machine Zone's headquarters?

    Machine Zone's headquarters is located at 2225 E. Bayshore Road, Palo Alto.

  • What is Machine Zone's latest funding round?

    Machine Zone's latest funding round is Acquired.

  • How much did Machine Zone raise?

    Machine Zone raised a total of $593.29M.

  • Who are the investors of Machine Zone?

    Investors of Machine Zone include AppLovin, J.P. Morgan Chase & Co., Menlo Ventures, Anthos Capital, Baseline Ventures and 3 more.

  • Who are Machine Zone's competitors?

    Competitors of Machine Zone include Zynga and 4 more.

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