
Improbable
Founded Year
2012Stage
Corporate Minority - II | AliveTotal Raised
$865.95MValuation
$0000Last Raised
$112.02M | 1 yr agoRevenue
$0000About Improbable
Improbable develops an operating environment. It simulates the behaviors and interactions of millions of entities. The company creates spaces that a multitude of people can simultaneously change, explore, and visualize in as many different ways as developers can imagine. Improbable was founded in 2012 and is based in London, United Kingdom.
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Research containing Improbable
Get data-driven expert analysis from the CB Insights Intelligence Unit.
CB Insights Intelligence Analysts have mentioned Improbable in 2 CB Insights research briefs, most recently on Nov 12, 2021.

Mar 10, 2021
The Metaverse Mall & Why It MattersExpert Collections containing Improbable
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Improbable is included in 4 Expert Collections, including AR/VR.
AR/VR
1,438 items
This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.
Unicorns- Billion Dollar Startups
1,214 items
Game Changers 2018
70 items
Gaming
5,179 items
Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.
Improbable Patents
Improbable has filed 23 patents.
The 3 most popular patent topics include:
- fault tolerance
- network protocols
- simulation

Application Date | Grant Date | Title | Related Topics | Status |
---|---|---|---|---|
10/14/2020 | 11/14/2023 | Fault tolerance, Parallel computing, Modeling and simulation, Simulation, Distributed computing architecture | Grant |
Application Date | 10/14/2020 |
---|---|
Grant Date | 11/14/2023 |
Title | |
Related Topics | Fault tolerance, Parallel computing, Modeling and simulation, Simulation, Distributed computing architecture |
Status | Grant |
Latest Improbable News
May 24, 2023
The virtual worlds are changing May 24, 2023 - 5:37 pm Story by Senior reporter Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy. Thomas is a senior reporter at TNW. He covers European tech, with a focus on deeptech, startups, and government policy. British unicorn Improbable has sharpened its metaverse focus with the launch of a new think tank. Dubbed the Metaverse Society , the think tank will explore the social and economic impacts of the nascent tech. Improbable told TNW that it wants to develop use cases, clarify misconceptions, and reduce risks associated with the metaverse. “We want to contribute to ensuring the metaverse holds its promise of being a network of meaning that unlocks creativity, social interaction, and economic opportunities, free from gatekeepers,” said Herman Narula, Improbable’s founder and CEO. “The convergence of AI, metaverse , and blockchain technologies offers a unique moment to shape a space where communities, content developers and brands can re-imagine engagement, loyalty, and culture. We need to bring together key players and address the misconceptions around the metaverse.” Improbable plans to present a detailed program of Metaverse Society activities at the end of June. To kick things off, the company is bringing its own research portfolio to the think tank. This includes studies of potential metaverse sectors, a report on European regulation — and a new research memo that offers clues on Improbable’s evolving strategy. “Without blockchain-based solutions, the metaverse is not possible. The new memo emphasises the value of blockchain in making the metaverse decentralized, interoperable, and monetisable. “The metaverse will rely heavily on blockchain technology, particularly in terms of economic activity… Without blockchain-based solutions, the metaverse is not possible,” write the authors. On the blockchain The think tank and memo were unveiled amid a big strategic pivot for Improbable. The company has developed virtual worlds for over a decade, but recently shifted to focus exclusively on the commercial metaverse. As part of the shift, the Softbank-backed firm has abandoned plans to build its own video games. In December, the company also shuttered its US defence arm, which provided war-gaming simulations for military forces. The subsidiary’s former president, Caitlin Dohrman, said Improbable had decided to “refocus on its commercial metaverse business” amid a need “to accelerate its path to profitability.” Instead of in-house games and defence, Improbable is now concentrating on metaverse infrastructure. A key component of this effort involves blockchain tech. In September, the Financial Times reported that Improbable was closing in on a new €100m funding round, which would value the company at more than €3bn. The round was led by Elrond, a blockchain company. Improbable is also developing M2 , a blockchain-enabled network of interoperable metaverses, and is collaborating with the company behind the Bored Ape NFTs on a virtual world project . The pivot to a blockchain-powered metaverse aims to end Improbable’s operating losses. Narula says he expects the company to be profitable in 2023. Get the TNW newsletter
Improbable Frequently Asked Questions (FAQ)
When was Improbable founded?
Improbable was founded in 2012.
Where is Improbable's headquarters?
Improbable's headquarters is located at Level 4, London.
What is Improbable's latest funding round?
Improbable's latest funding round is Corporate Minority - II.
How much did Improbable raise?
Improbable raised a total of $865.95M.
Who are the investors of Improbable?
Investors of Improbable include MultiversX, Andreessen Horowitz, SoftBank, Round13 Capital, Digital Currency Group and 14 more.
Who are Improbable's competitors?
Competitors of Improbable include Helsing.
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