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INTERNET | Internet Software & Services / Gaming
handipoints.com

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Founded Year

2007

Stage

Acquired | Acquired

Total Raised

$1.6M

About Handipoints

It has powerful parenting tools to manage chores and tasks, and aims to let kids play games and save for real-life and virtual rewards.A privately owned company, based in Oakland, CA, Handipoints is a virtual community for families where children's everyday "real world" chores earn them big prizes and new adventures in a safe online environment that is controlled and monitored by parents. Unlike other children's Web sites, Handipoints marries offline tasks, such as cleaning their room and brushing their teeth, with online entertainment and games to teach children the value of their work and foster good behavior. While they're having fun, children learn about saving money and building responsible habits - and parents get a helping hand with positive reinforcement that is educational at the same time

Handipoints Headquarter Location

1050 Clarendon Crescent

Oakland, California, 94610,

United States

510-373-7903

Predict your next investment

The CB Insights tech market intelligence platform analyzes millions of data points on venture capital, startups, patents , partnerships and news mentions to help you see tomorrow's opportunities, today.

Expert Collections containing Handipoints

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Handipoints is included in 3 Expert Collections, including Smart Money VCs (2017-2019).

S

Smart Money VCs (2017-2019)

6,297 items

We crunched the data to identify the 24 VC firms with the best combination of portfolio valuations and investment outcomes.

B

Baby and Kids Tech

1,221 items

Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.

G

Gaming

4,516 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

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