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Founded Year



Acquired - II | Acquired

About GameSpy

GameSpy Technology is a providers of technologies and services for multiplayer and server-based gaming across a wide array of platforms. GameSpy services power online features that players expect from games in a world of connectivity: multiplayer matchmaking, player statistics, individual player profiles, in-game buddy lists, leaderboards, and storage of game media, including screenshots, gameplay videos, and playable content. In August 2012, Glu Mobile acquired GameSpy Technology from IGN Entertainment. The valuation of GameSpy was undisclosed. Other terms of the deal were not released.

Headquarters Location

625 2nd Street 3rd Floor

San Francisco, California, 94107,

United States


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Expert Collections containing GameSpy

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

GameSpy is included in 1 Expert Collection, including Gaming.



5,179 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

Latest GameSpy News

Gaming Console Market to See Competition Rise | Atari, GameSpot, GameSpy

Apr 11, 2023

| Atari, GameSpot, GameSpy News Provided By Share This Article Gaming Console Stay up-to-date with Global Gaming Console Market research offered by HTF MI. Check how key trends and emerging drivers are shaping this industry growth. HTF Market Intelligence consulting is uniquely positioned empower and inspire with research and consulting services to empower businesses with growth strategies, by offering services ” — Craig Francis PUNE, MAHARASHTRA, INDIA, April 11, 2023/ / -- The Latest Released Gaming Console market study has evaluated the future growth potential of Gaming Console market and provides information and useful stats on market structure and size. The report is intended to provide market intelligence and strategic insights to help decision-makers take sound investment decisions and identify potential gaps and growth opportunities. Additionally, the report also identifies and analyses changing dynamics, and emerging trends along with essential drivers, challenges, opportunities, and restraints in the Gaming Console market. The study includes market share analysis and profiles of players such as Microsoft (United States), Sony (Japan), Nintendo (Japan), Sega (Japan), Atari (United States), Intellivision (United States), GameSpot (United States), GameSpy (United States), GameHouseInc (United States), VUDU Inc GameHouseInc (United States). If you are a Gaming Console manufacturer and would like to check or understand the policy and regulatory proposals, designing clear explanations of the stakes, potential winners and losers, and options for improvement then this article will help you understand the pattern with Impacting Trends. Click To get SAMPLE PDF (Including Full TOC, Table & Figures) Definition: The global gaming console market is expected to witness high growth over the forecast period. The growth may be attributed to the introduction of new and advanced audiovisual devices. Technological advancements and innovation in several audiovisual devices have significantly increased the demand for these consoles. The increasing availability of high-end sound systems and displays provides a rich and improved experience to customers. Market Trends: • Growing Availability and Popularity of Multi-Functional Gaming Console Market Drivers: • Development in Technology of Gaming Hardware and Software Market Opportunities: • Development in User Interface of Laptop and Personal Computer Revenue and Sales Estimation — Historical Revenue and sales volume are presented and further data is triangulated with top-down and bottom-up approaches to forecast complete market size and to estimate forecast numbers for key regions covered in the report along with classified and well-recognized Types and end-use industry. SWOT Analysis on Gaming Console Players In addition to Market Share analysis of players, in-depth profiling, product/service, and business overview, the study also concentrates on BCG matrix, heat map analysis, FPNV positioning along with SWOT analysis to better correlate market competitiveness. Demand from top-notch companies and government agencies is expected to rise as they seek more information on the latest scenario. Check the Demand Determinants section for more information. Regulation Analysis • Regulation and its Implications FIVE FORCES & PESTLE ANALYSIS: In order to better understand market conditions five forces analysis is conducted that includes the Bargaining power of buyers, Bargaining power of suppliers, Threat of new entrants, Threat of substitutes, and Threat of rivalry. • Political (Political policy and stability as well as trade, fiscal, and taxation policies) • Economical (Interest rates, employment or unemployment rates, raw material costs, and foreign exchange rates) • Social (Changing family demographics, education levels, cultural trends, attitude changes, and changes in lifestyles) • Technological (Changes in digital or mobile technology, automation, research, and development) • Legal (Employment legislation, consumer law, health, and safety, international as well as trade regulation and restrictions) • Environmental (Climate, recycling procedures, carbon footprint, waste disposal, and sustainability) Heat map Analysis, 3-Year Financial and Detailed Company Profiles of Key & Emerging Players: Microsoft (United States), Sony (Japan), Nintendo (Japan), Sega (Japan), Atari (United States), Intellivision (United States), GameSpot (United States), GameSpy (United States), GameHouseInc (United States), VUDU Inc GameHouseInc (United States). Geographically, the following regions together with the listed national/local markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and the Rest of APAC; the Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S., Canada, and Mexico) • South America (Brazil, Chile, Argentina, Rest of South America) • MEA (Saudi Arabia, UAE, South Africa) Some Extracts from Gaming Console Market Study Table of Content Gaming Console Market Size (Sales) Market Share by Type (Product Category) [Play station 5, Xbox Series S, Xbox Series X, Nintendo Switch Console, Others] in 2023 Gaming Console Market by Application/End Users [Home, Game Arcades, Others] Global Gaming Console Sales and Growth Rate (2019-2029) Gaming Console Competition by Players/Suppliers, Region, Type, and Application Gaming Console (Volume, Value, and Sales Price) table defined for each geographic region defined. Supply Chain, Sourcing Strategy and Downstream Buyers, Industrial Chain Analysis ........and view more in complete table of Contents Check it Out Complete Details os Report @ Thanks for reading this article; you can also get individual chapter-wise sections or region-wise reports like Balkan, China-based, North America, Europe, or Southeast Asia. Criag Francis

GameSpy Frequently Asked Questions (FAQ)

  • When was GameSpy founded?

    GameSpy was founded in 1996.

  • Where is GameSpy's headquarters?

    GameSpy's headquarters is located at 625 2nd Street, San Francisco.

  • What is GameSpy's latest funding round?

    GameSpy's latest funding round is Acquired - II.

  • Who are the investors of GameSpy?

    Investors of GameSpy include Glu Mobile and IGN Entertainment.

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