Founded Year
2015Stage
Unattributed - II | AliveTotal Raised
$22.58MLast Raised
$4M | 5 mos agoExpert Collections containing Fove
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Fove is included in 3 Expert Collections, including AR/VR.
AR/VR
1,370 items
Wearable Computing
388 items
Wearable computing is broadly defined as companies developing devices worn or placed on the body that are equipped with technology, which can range from wearable medical devices to AR/VR headsets to GPS pet collars.
Smart Home & Consumer Electronics
1,086 items
This Collection includes companies developing smart home devices, wearables, home electronics, and other consumer electronics.
Fove Patents
Fove has filed 28 patents.
The 3 most popular patent topics include:
- Wearable computers
- 3D imaging
- Image processing
Application Date | Grant Date | Title | Related Topics | Status |
---|---|---|---|---|
9/6/2019 | 10/27/2020 | Optical devices, Mixed reality, Multimodal interaction, Virtual reality, Wearable computers | Grant |
Application Date | 9/6/2019 |
---|---|
Grant Date | 10/27/2020 |
Title | |
Related Topics | Optical devices, Mixed reality, Multimodal interaction, Virtual reality, Wearable computers |
Status | Grant |
Latest Fove News
Feb 24, 2022
The Virtual Reality in Gaming industry analysis by TBRC shows a largely increased adoption of VR technology in the gaming sector News provided by Share this article Share this article LONDON, Feb. 24, 2022 /PRNewswire/ -- Virtual reality in gaming market consists of sales of virtual reality gaming hardware and software devices by entities (organizations, sole traders, and partnerships) that offer the ability to take players into the game in real-time. Virtual reality technology uses computing hardware, software, and other VR peripherals to create virtual environments that immerse the user in the game's 3D environment. The global VR in gaming market size is expected to grow from $9.39 billion in 2021 to $12.13 billion in 2022 at a compound annual growth rate (CAGR) of 29.2%. The change in the virtual reality in gaming market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The virtual reality in gaming market is expected to reach $33.65 billion in 2026 at a CAGR of 29%. 5G-based VR cloud games are shaping virtual reality in gaming market. 5G VR cloud is a combination of cloud, virtual reality, and 5G connectivity in gaming. Major companies operating in virtual reality in gaming sector are focused on developing 5G based VR cloud games to offer customers low latency and high bandwidth services. For instance, in May 2020, Archiact, a Canada-based VR games studio merged with Migu Co. Ltd., a China-based consumer technology company to bring VR games to its 5G cloud gaming platform. Archiact states that by teaming with Migu, it will be able to work together to establish the vision of 5G VR cloud gaming, making VR even more available. Virtual Reality In Gaming Market Overview The main types of components in virtual reality in gaming are software and hardware. Virtual reality gaming software builds immersive 3D environments which can be used in VR games. The virtual world is created by software developers, who create a virtual environment for users so that they can interact with the place and objects in that environment. The different types of games include racing, adventure, fighting, shooting, mystery thriller, puzzle, and science fiction and use various devices such as personal computers, gaming consoles, mobile devices. Such software is used by verticals including commercial spaces and individuals. Key Players And Their Activity In The Virtual Reality In Gaming Industry Major players in the virtual reality in gaming market are Facebook Technologies LLC., Google, HTC Corporation, Samsung Electronics Co. Ltd., Fove Inc, Sony Interactive Entertainment LLC, Nintendo Co. Ltd., Razer Inc., Oculus HR, Microsoft Corporation, ZEISS Group, Advanced Micro Devices, Sega Corporation, Kaneva LLC, Nvidia, Qualcomm, bHaptics Inc., and Electronic Arts Inc. Mergers and acquisitions help players maintain their position in the market. In February 2020, Facebook, a US-based social networking service company acquired Sanzaru Games for an undisclosed amount. Sanzaru Games is a US-based video game development company. This acquisition enabled Facebook's persistent interest in propping up VR gaming firms and aligning them around their goals while allowing them to operate autonomously. Check out similar market reports:
When was Fove founded?
Fove was founded in 2015.
Where is Fove's headquarters?
Fove's headquarters is located at 8-5-8 Akasaka, Minato-ku, Tokyo.
What is Fove's latest funding round?
Fove's latest funding round is Unattributed - II.
How much did Fove raise?
Fove raised a total of $22.58M.
Who are the investors of Fove?
Investors of Fove include Mistletoe, Samsung Ventures, Foxconn, 2020 Ventures, Colopl and 4 more.
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