
Fove
Founded Year
2015Stage
Unattributed - II | AliveTotal Raised
$22.58MLast Raised
$4M | 2 yrs agoExpert Collections containing Fove
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Fove is included in 2 Expert Collections, including AR/VR.
AR/VR
1,421 items
This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.
Smart Home & Consumer Electronics
1,234 items
This Collection includes companies developing smart home devices, wearables, home electronics, and other consumer electronics.
Fove Patents
Fove has filed 28 patents.
The 3 most popular patent topics include:
- Wearable computers
- 3D imaging
- Augmented reality

Application Date | Grant Date | Title | Related Topics | Status |
---|---|---|---|---|
9/6/2019 | 10/27/2020 | Optical devices, Mixed reality, Multimodal interaction, Virtual reality, Wearable computers | Grant |
Application Date | 9/6/2019 |
---|---|
Grant Date | 10/27/2020 |
Title | |
Related Topics | Optical devices, Mixed reality, Multimodal interaction, Virtual reality, Wearable computers |
Status | Grant |
Latest Fove News
Oct 20, 2022
News Provided By Share This Article Virtual Reality In Gaming Global Market Report 2022 – Market Size, Trends, And Global Forecast 2022-2026 The Business Research Company’s Virtual Reality In Gaming Global Market Report 2022 – Market Size, Trends, And Global Forecast 2022-2026 LONDON, GREATER LONDON , UK, October 20, 2022 / EINPresswire.com / -- The reports have been updated with the most recent Ukraine-Russia War impact on market growth for all 27+ industries. The reports also provide possible solutions and opportunities for surviving this crisis. As per The Business Research Company's "Virtual Reality In Gaming Global Market Report 2022”, the virtual reality in gaming market size is predicted to increase from $9.39 billion in 2021 to $12.13 billion in 2022 at a compound annual growth rate (CAGR) of 29.20%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, affecting many markets across the globe. Virtual reality in the gaming market is expected to reach $33.65 billion in 2026 at a CAGR of 29%. The increasing adoption of VR devices is driving the virtual reality in gaming market growth. Request a Sample now to gain a better understanding of virtual reality in gaming market: 5G-based VR cloud games are shaping virtual reality in the gaming market outlook. 5G VR cloud is a combination of cloud, virtual reality, and 5G connectivity in gaming. Major companies operating in virtual reality in the gaming sector are focused on developing 5 G-based VR cloud games to offer customers low latency and high bandwidth services. For instance, in May 2020, Archiact, a Canada-based VR games studio merged with Migu Co. Ltd., a China-based consumer technology company to bring VR games to its 5G cloud gaming platform. Archiact states that by teaming with Migu, it will be able to work together to establish the vision of 5G VR cloud gaming, making VR even more available. Virtual reality in the gaming market consists of sales of virtual reality gaming hardware and software devices by entities (organizations, sole traders, and partnerships) that offer the ability to take players into the game in real-time. Virtual reality technology uses computing hardware, software, and other VR peripherals to create virtual environments that immerse the user in the game's 3D environment. Learn more on the global virtual reality in gaming market report at: • By Applications: Web Applications, Mobile Applications • By End-use: Banking, Financial Services, And Insurance, Healthcare, Retail And E-Commerce, Media And Entertainment, Telecom And IT, Manufacturing And Automotive, Education, Travel And Hospitality, Others • By Geography: The global virtual reality in gaming market research report is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America holds the largest share in the market. Major market players such as Facebook Technologies LLC., Google, HTC Corporation, Samsung Electronics Co. Ltd., Fove Inc, Sony Interactive Entertainment LLC, Nintendo Co. Ltd. Trends, opportunities, strategies and so much more. Virtual Reality In Gaming Global Market Report 2022 is one of The Business Research Company’s comprehensive reports that provides an overview of virtual reality in gaming market. The market report analyzes virtual reality in gaming global market size, virtual reality in gaming global market growth drivers, virtual reality in gaming global market segments, virtual reality in gaming global market trends, virtual reality in gaming global market major players, virtual reality in gaming global market growth across geographies, and virtual reality in gaming global market competitors’ revenues and market positioning. The virtual reality in gaming global market report enables you to gain insights on opportunities and strategies, as well as identify countries and segments with the highest growth potential. Not what you were looking for? Go through similar reports by The Business Research Company: Internet of Things (IoT) Global Market Report 2022
Fove Frequently Asked Questions (FAQ)
When was Fove founded?
Fove was founded in 2015.
Where is Fove's headquarters?
Fove's headquarters is located at 8-5-8 Akasaka, Minato-ku, Tokyo.
What is Fove's latest funding round?
Fove's latest funding round is Unattributed - II.
How much did Fove raise?
Fove raised a total of $22.58M.
Who are the investors of Fove?
Investors of Fove include Mistletoe, Samsung Ventures, Foxconn, Knick Capital, Colopl and 4 more.