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About Fingerprint Digital

Fingerprint Digital is a kids' learning and entertainment platform, providing sharing and engagement opportunities between kids and grown-ups across mobile devices and the web. Its network of edutainment apps is made up of first-party apps, as well as apps "fingerprinted" by third-party developers. On March 30th, 2021, Fingerprint Digital was acquired by Sandbox & Co. The terms of the transaction were not disclosed.

Headquarters Location

240 Stockton Street 6th Floor

San Francisco, California, 94108,

United States




Expert Collections containing Fingerprint Digital

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Fingerprint Digital is included in 2 Expert Collections, including Baby and Kids Tech.


Baby and Kids Tech

1,281 items

Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.


Education Technology (Edtech)

2,846 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Latest Fingerprint Digital News

Sandbox acquires kids edutainment company Fingerprint

Mar 30, 2021

Image Credit: Fingerprint The power of data in gaming’s red-hot market Learn how to seize the power of data to attract and keep players, create personalized gaming experiences, and cash in on the industry’s seismic growth. Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more . Sandbox & Co. has acquired childrens game and entertainment (edutainment) company Fingerprint . Terms of the deal were not disclosed. The outcome is the close of a 10-year journey for Fingerprint CEO Nancy MacIntyre, who started the company with a focus on creating digital educational and gaming content for children. London-based Sandbox focuses on education and it has bought 13 kids education companies, such as Code Kingdom and Pop Tropica, over the years. MacIntyre will now serve as CEO of the newly created Sandbox Kids division, which will include existing Sandbox properties Hopster and Curious World alongside Fingerprint’s Kidomi. San Francisco-based Fingerprint, which focuses on kids under 12, has about 25 people. The focus of Sandbox Kids will be to deliver on-demand, multimedia, multi-platform, digital subscription services for children and families around the world. “When I started the company, I really thought we were building kind of a Netflix for apps with the idea that we would create a platform that aggregated game, book, and video apps for kids that we could sell on a subscription basis,” MacIntyre said in an interview with GamesBeat. “And the product really kind of evolved over the past few years to be more like a multimedia on-demand product. Our service has games, books, videos, podcasts, music, all within one umbrella.” Above: Kidomi reaches a million families in the U.S. Image Credit: Fingerprint Sandbox’s growing portfolio of global brands reaches more than 55 million families monthly. MacIntyre sees a lot of potential in serving digital content to the more than 1.14 billion kids who have access to mobile devices. “Mobile has has really become the kid’s platform of choice,” MacIntyre said. “In the mobile games business for kids, there are always concerns about in-app purchases and advertising that parents get worried about, as well as what is the content is the content that is appropriate for kids. We curate every piece of content that goes to the platform. And we have no ads, we have no in app purchases. It’s just a subscription.” The Sandbox Kids suite of products “grows with a child” and includes Hopster for ages one to four, Curious World for ages four to eight and Kidomi for ages three to 12. MacIntyre said that 50% of Fingerprint’s users — about a million active families in the U.S. — log in 150 times every month. Fingerprint gets kids content for Kidomi from more than 200 content creators. Above: Fingerprint CEO Nancy MacIntyre in 2015. Image Credit: Fingerprint Digital “We have known Sandbox for probably six or seven years because they had acquired several different kids companies,” MacIntyre said. “We were actually licensing content from Poptropica, Hopster, and Curious World. We knew the management teams and we had a good commercial collaboration already. About a year ago, we began to think about what what opportunities there might be if we combine these businesses.” Collectively these products offer more than 8,000 premium, award-winning videos, games, interactive books, songs, podcasts, and audio stories that are available globally in over 100 countries and 23 languages. The Kidomi app has had more seven million app downloads. As kids’ access to devices and time spent online continues to grow, so does the need for age-appropriate, safe content, said Bhav Singh,  CEO of Sandbox, in a statement. Sandbox Kids products can be localized for any market and are optimized for any device or platform. They support any go-to-market strategy for manufacturers, mobile carriers, and over-the-top or pay-TV companies. Sandbox Kids has content partnerships with more than 200 creators in more than 60 countries and commercial partnerships with Amazon, Comcast, T-Mobile, Verizon, TCL, Roku, Mondia Media, Vodafone, and more. Fingerprint is the latest acquisition for Sandbox and the third in the last six months, following Teachit in the fourth quarter and Code Kingdoms earlier this month. Fingerprint’s Kidomi subscriptions cost $5 a month. GamesBeat GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.How will you do that? Membership includes access to: Newsletters, such as DeanBeat Networking opportunities Chatting with community members, GamesBeat staff, and other guests in our Discord And maybe even a fun prize or two Introductions to like-minded parties

Fingerprint Digital Frequently Asked Questions (FAQ)

  • When was Fingerprint Digital founded?

    Fingerprint Digital was founded in 2010.

  • Where is Fingerprint Digital's headquarters?

    Fingerprint Digital's headquarters is located at 240 Stockton Street, San Francisco.

  • What is Fingerprint Digital's latest funding round?

    Fingerprint Digital's latest funding round is Acquired.

  • How much did Fingerprint Digital raise?

    Fingerprint Digital raised a total of $20.65M.

  • Who are the investors of Fingerprint Digital?

    Investors of Fingerprint Digital include Sandbox & Co, Paycheck Protection Program, Trinity Capital Investment, REV Venture Partners, Corus Entertainment and 8 more.

  • Who are Fingerprint Digital's competitors?

    Competitors of Fingerprint Digital include KidX and 1 more.


Compare Fingerprint Digital to Competitors


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MarcoPolo Learning

MarcoPolo Learning produces educational media and curricula for schools and home learning. The company offers an internet-based curriculum for children's learning. The platform is developed by early learning professionals to teach essential language, math, science, literacy, and social-emotional skills. The company was founded in 2013 and is based in New York, New York.

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Discovery operates a nonfiction media company. It offers people to watch shows based on various real-life events and also offers shows about wildlife. Channels operated include DiscoveryChannel, TLC, Animal Planet, Science Channel, Planet Green, InvestigationDiscovery, and HD Theater, as well as consumer and educational products and services, and a portfolio of digital media services including HowStuffWorks. The company was founded in 1985 and is based in Silver Spring, Maryland. In April 2023,


KidX is a AI company focusing on addressing the needs for AI in children education.


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