Evollve is a company that focuses on educational technology, specifically in the field of robotics and coding. The company offers coding robots and STEAM-based learning solutions, providing hands-on learning experiences for students. These products are designed to help students learn coding and other STEAM subjects in a fun and engaging way. It was founded in 2012 and is based in Redondo Beach, California.
ESPs containing Evollve
The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.
The pediatric emotional development robots market aims to improve children's social and emotional skills through interactive robots. These robots use various technologies, such as facial recognition and natural language processing, to interact with children and teach them about emotions, empathy, and social skills. The use of emotional development robots in pediatric settings has shown promising r…
Expert Collections containing Evollve
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Evollve is included in 4 Expert Collections, including Robotics.
This collection includes startups developing autonomous ground robots, unmanned aerial vehicles, robotic arms, and underwater drones, among other robotic systems. This collection also includes companies developing operating systems and vision modules for robots.
Baby and Kids Tech
Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.
Education Technology (Edtech)
These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.
Smart Home & Consumer Electronics
This Collection includes companies developing smart home devices, wearables, home electronics, and other consumer electronics.
Evollve has filed 6 patents.
Toy robots, GPS navigation devices, Sensors, Actuators, Diagrams
Toy robots, GPS navigation devices, Sensors, Actuators, Diagrams
Latest Evollve News
Oct 27, 2023
News Provided By Share This Article Educational Toy Market USD Analytics is a leading information and analytics provider for customers across industries worldwide. Our high-quality research publications are connected market.” — harry HYDERABAD, TELANGANA, INDIA, October 27, 2023 / EINPresswire.com / -- Educational Toy Market latest research report added by USD Analytics. The Educational Toy Market Study has been segmented by key a region that is accelerating the marketization. The report is a great blend of qualitative and quantitative market data that was gathered and evaluated mostly through primary data and secondary sources. This also provides the scope of different segments and applications that can potentially influence the marketplace in the future. The detailed information is based on current trends and historic milestones. Some of the major key players covered LEGO System AS, Mattel Inc, All Star Learning Inc, Engino.net Ltd, Melissa and Doug, Fat Brain Toys LLC, HABA USA, CocoMoco Kids, Little Genius Toys Pvt Ltd, Evollve Inc, My Luxeve Pty Ltd, Oriental Trading Co, Pegasus for kids, WowWee Group Ltd, Mishka AI, Learning Resources Ltd Get Free Sample Pages PDF👉 https://www.usdanalytics.com/sample-request/9893 Definition: The educational toys are to teach children by an object of play. They are used to help kids to develop their knowledge about the particular subject. These toys help kids to increase their skills such as problem-solving, creativity, and imagination. There are different toys for every age group. The educational toy includes toys like math and science kits, language learning toys, and many other toys for kids. They are easily available online as well as offline. They help children to build confidence and make kids more active. Stay informed about the latest Educational Toy market trends to maintain a competitive edge by sizing up open business opportunities in Educational Toy Market segments and emerging territories. The Educational Toy Market research compliments and examines the disrupting forces and their role, and structure in a competitive environment for financial institutions and the markets. Educational Toy transformation in consumers' engagement with financial services is mirrored from the supply side. To provide further guidance on how these trends are factored into the market trajectory; the Educational Toy scope provides market size & and estimates. Product Types: Academic toys, Cognitive toys, Motor skill toys, Others Major End-use Applications: Online, Offline Regional Breakdown Covers Market Size by Following Country in Global Outlook: • North America Country (United States, Canada) • South America (Brazil, Argentina, Peru, Chile, Rest of South America) • Asia-Pacific (China, Japan, India, South Korea, Australia, Singapore, Malaysia, Indonesia, Thailand, Vietnam, Others) • Europe (Germany, United Kingdom, France, Italy, Spain, Switzerland, Netherlands, Denmark, Sweden, Finland, Belgium, Rest of Europe) • Rest of World [United Arab Emirates, Saudi Arabia (KSA), South Africa, Egypt, Turkey, Israel, Others] Ask for Discounts or Current Offers👉 https://www.usdanalytics.com/discount-request/9893 The study objectives of this report are: -To analyze the global Educational Toy Market status, future forecast, growth opportunity, key market, current size, share investments, and key players. -To present the Educational Toy Market development in the United States, Europe, South East Asia, and China. -To strategically profile the key players and comprehensively analyze their development plans and strategies. -To define, describe, and forecast the market by product type, end-users, and key regions. Furthermore, the years considered in the Educational Toy Market study are as follows: Historical year - 2018-2022 FIVE FORCES & PESTLE Analysis: A five-force study is performed in order to better comprehend the dynamics of the market. This analysis focuses on the bargaining power of suppliers, the bargaining power of consumers, the threat of new competitors Threats of substitution, and competition. • Political (Trade, budgetary, and tax policies, as well as political equilibrium) • Economical (Interest rates, employment or unemployment rates, the price of raw materials, and exchange rates all play a role) • Social (Changes in attitudes, family demography, educational attainment, cultural trends, and way of life) • Technological (Automation, research, and development, as well as modifications to digital or mobile technologies) • Legal (Laws governing employment, consumer protection, health and safety, and international as well as trade limitations) • Environmental (Environmental factors, recycling methods, carbon footprint, trash management, and sustainability) Buy Now Latest Version of Report 👉 https://www.usdanalytics.com/payment/report-9893 Thanks for reading this article; With the aid of reliable sources, all of the conclusions, information, and data included in the study have been verified and confirmed. You can also get individual chapter-wise section or region-wise report versions like North America, Europe, or Asia Pacific. Ambarish Ram CH
Evollve Frequently Asked Questions (FAQ)
When was Evollve founded?
Evollve was founded in 2012.
Where is Evollve's headquarters?
Evollve's headquarters is located at 129 West Torrance Blvd, Redondo Beach.
What is Evollve's latest funding round?
Evollve's latest funding round is Loan.
How much did Evollve raise?
Evollve raised a total of $5.63M.
Who are the investors of Evollve?
Investors of Evollve include Paycheck Protection Program, Tribeca Venture Partners and Mark Rampolla.
Who are Evollve's competitors?
Competitors of Evollve include Makeblock and 8 more.
Compare Evollve to Competitors
Modular Robotics designs and builds robot construction kits for kids. It offers robot blocks. The products include GoPiGo Raspberry Pi robot, BrickPi, GiggleBot micro:bit robot, GrovePi, and PivotPi. It was formerly known as Roblocks. It was founded in 2008 and is based in Boulder, Colorado.
Makeblock is a company that focuses on the development of software and hardware for educational purposes, specifically in the fields of Computer Science and STEAM (Science, Technology, Engineering, Arts, and Mathematics). The company offers a range of robot kits and educational resources designed to make coding accessible and engaging for children. These products are primarily targeted towards the education sector, with solutions designed for various age groups, from early childhood to post-secondary institutions. It was founded in 2013 and is based in Shenzhen, Guangdong.
Sphero operates as an educational service provider. It offers techniques for transforming K-12 education with accessible tools. It provides curricula like STEAM (STEM + Art) tools for hands-on, standards-aligned PK–12 learning, robot class packs, blueprint class packs, and more. It presents solutions for early elementary, upper elementary, middle school, and more. It was formerly known as Orbotix and GearBox, Inc. It was founded in 2010 and is based in Boulder, Colorado.
BiBox Labs is an education technology company. It offers Bibox Tool, a product that offers a set of hardware and software to educate students on the basic concepts of engineering by making various equipment like robots, vacuum cleaners, and more. It was formerly known as BiBox. It was founded in 2012 and is based in Bengaluru, India.
Robo Wunderkind is a company focused on educational technology. It offers modular robotics kits and an accompanying app that allow children to build and program robots, introducing them to the basics of coding and robotics. The company primarily serves the education sector, with its products being used in classrooms, after-school activities, and coding clubs. It was founded in 2014 and is based in Vienna, Austria.
Wonder Workshop develops a platform where children learn robotics, fundamental coding, and other skills. It provides a comprehensive platform that connects educators and students to solve problems and interactively learn new things. The company was formerly known as Play-I. It was founded in 2012 and is based in San Mateo, California.