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Acquired | Acquired

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About Epic

Epic provides kids under 12 with a selection of ebooks. Users can personalize their library and share their selections with friends. On July 21st, 2021, Epic was acquired by Byju's million.

Headquarters Location

702 Marshall Street Suite 280

Redwood City, California, 94063,

United States

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Research containing Epic

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned Epic in 2 CB Insights research briefs, most recently on Jul 23, 2021.

Expert Collections containing Epic

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Epic is included in 2 Expert Collections, including Baby and Kids Tech.


Baby and Kids Tech

1,281 items

Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.


Education Technology (Edtech)

2,701 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Epic Patents

Epic has filed 25 patents.

The 3 most popular patent topics include:

  • Firefox
  • Graphical projections
  • Light fixtures
patents chart

Application Date

Grant Date


Related Topics




Insect control, Lighting, Insecticides, Light fixtures, Acetylcholinesterase inhibitors


Application Date


Grant Date



Related Topics

Insect control, Lighting, Insecticides, Light fixtures, Acetylcholinesterase inhibitors



Latest Epic News

Byju's Acquires Epic For USD 500 Mn

Dec 22, 2022

Edtech major Byju's on Wednesday said it has acquired Epic, a digital reading platform for kids, for USD 500 million (about Rs 3,729.8 crore). The company will invest an additional USD 1 billion in North America to accelerate its vision of 'helping students fall in love with learning', a statement said. The acquisition will help Byju's expand its footprint in the US by providing access to the more than two million teachers and 50 million kids in Epic's existing global user-base, which has more than doubled over the last year, it added. Epic CEO Suren Markosian and co-founder Kevin Donahue will remain in their roles, it added. 'Our partnership with Epic will enable us to create engaging and interactive reading and learning experiences for children globally. “Our mission is to fuel curiosity and make students fall in love with learning. Knowing that Epic and its products are rooted in the same mission, it was a natural fit. Together, we have the opportunity to create impactful experiences for children to become lifelong learners,' Byju Raveendran, founder and CEO of Byju's, said. The alignment of missions and shared passion makes Byju’s the perfect partner, as Epic is confident that this acquisition will ignite excitement for learning around the world, Markosian, co-founder of Epic, said. 'Together, we can help empower future generations of kids by fostering a lifetime love for reading and learning,' Markosian added. Byju's has aggressive plans for international and US market expansion, and the acquisition with Epic will not only lead to significant investments in technology that will help to further personalised learning for students but also enable Byju's to become a natural part of America's learning culture, the statement said. (PTI)

Epic Frequently Asked Questions (FAQ)

  • When was Epic founded?

    Epic was founded in 2013.

  • Where is Epic's headquarters?

    Epic's headquarters is located at 702 Marshall Street, Redwood City.

  • What is Epic's latest funding round?

    Epic's latest funding round is Acquired.

  • How much did Epic raise?

    Epic raised a total of $99.75M.

  • Who are the investors of Epic?

    Investors of Epic include BYJU'S, Rakuten Capital, Evolution Media, Social Starts, TransLink Capital and 10 more.

  • Who are Epic's competitors?

    Competitors of Epic include Simbi and 1 more.

Compare Epic to Competitors

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Lingokids offers an alternative to traditional teaching methods by implementing interactive, multi-media technologies and embedding lessons into the context of games. Monkimun lessons are designed specifically to teach languages to children between 2 and 6 years of age through the ludic method of mini-games to encourage self-motivation and engagement.

SplashLearn Logo

SplashLearn is a math learning program that includes unlimited math lessons on number counting, addition, subtraction, and more.

Age of Learning Logo
Age of Learning

Age of Learning provides a comprehensive and engaging online curriculum for preschool, kindergarten, and early elementary school programs. Age of Learning’s flagship product in the U.S., Early Learning Academy, is a comprehensive curriculum for preschool through second grade, available on all major digital platforms and used by tens of millions of children to date.


Kiddopia is an education and entertainment app for toddlers and preschoolers. It runs the gamut of early education and teaches skills to kids of younger ages. Features include math, language, general knowledge, social skills, and a reporting dashboard. Kiddopia was founded in 2010 and is based in Mumbai, India.

Reading Buddy Software

Reading Buddy Software is a free, speech-recognition program that serves as a virtual tutor. Its guided repeated reading can help with fluency and comprehension. The program responds to what a youngster reads by listening to it and by giving visual hints and the right pronunciation, and it encourages pupils to read every day by offering prizes and gaming mechanics. Reading Buddy Software was founded in 2011 and is based in Baltimore, Maryland.

Skidos Logo

Skidos develops educational games and apps for children. Skidos aims to change the traditional approach towards using worksheets for practice by helping kids discover the fun in problem solving using a casual gaming environment they love.

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