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Founded Year

2019

Stage

Seed VC - II | Alive

About eCovery

eCovery is a company that focuses on digital health, specifically in the domain of physiotherapy. The company offers a therapy app that provides professional physiotherapy exercises for conditions related to the back, knee, and hip, and adapts the exercises based on the user's health status and needs. The primary customers of eCovery are individuals seeking physiotherapy solutions. It was founded in 2019 and is based in Leipzig, Germany.

Headquarters Location

Spinnereistraße 7

Leipzig, 04179,

Germany

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Research containing eCovery

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned eCovery in 2 CB Insights research briefs, most recently on Dec 1, 2022.

Expert Collections containing eCovery

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

eCovery is included in 1 Expert Collection, including Digital Health.

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Digital Health

10,804 items

The digital health collection includes vendors developing software, platforms, sensor & robotic hardware, health data infrastructure, and tech-enabled services in healthcare. The list excludes pureplay pharma/biopharma, sequencing instruments, gene editing, and assistive tech.

Latest eCovery News

Availability, Quality, and Evidence-Based Content of mHealth Apps for the Treatment of Nonspecific Low Back Pain in the German Language: Systematic Assessment

Sep 13, 2023

JMIR mHealth and uHealth This paper is in the following e-collection/theme issue: March 24, 2023 . Availability, Quality, and Evidence-Based Content of mHealth Apps for the Treatment of Nonspecific Low Back Pain in the German Language: Systematic Assessment Availability, Quality, and Evidence-Based Content of mHealth Apps for the Treatment of Nonspecific Low Back Pain in the German Language: Systematic Assessment Authors of this article: Corresponding Author: Am Brill 2-4 Abstract Background: Nonspecific low back pain (NSLBP) carries significant socioeconomic relevance and leads to substantial difficulties for those who are affected by it. The effectiveness of app-based treatments has been confirmed, and clinicians are recommended to use such interventions. As 88.8% of the German population uses smartphones, apps could support therapy. The available apps in mobile app stores are poorly regulated, and their quality can vary. Overviews of the availability and quality of mobile apps for Australia, Great Britain, and Spain have been compiled, but this has not yet been done for Germany. Objective: We aimed to provide an overview of the availability and content-related quality of apps for the treatment of NSLBP in the German language. Methods: A systematic search for apps on iOS and Android was conducted on July 6, 2022, in the Apple App Store and Google Play Store. The inclusion and exclusion criteria were defined before the search. Apps in the German language that were available in both stores were eligible. To check for evidence, the apps found were assessed using checklists based on the German national guideline for NSLBP and the British equivalent of the National Institute for Health and Care Excellence. The quality of the apps was measured using the Mobile Application Rating Scale. To control potential inaccuracies, a second reviewer resurveyed the outcomes for 30% (3/8) of the apps and checked the inclusion and exclusion criteria for these apps. The outcomes, measured using the assessment tools, are presented in tables with descriptive statistics. Furthermore, the characteristics of the included apps were summarized. Results: In total, 8 apps were included for assessment. Features provided with different frequencies were exercise tracking of prefabricated or adaptable workout programs, educational aspects, artificial intelligence–based therapy or workout programs, and motion detection. All apps met some recommendations by the German national guideline and used forms of exercises as recommended by the National Institute for Health and Care Excellence guideline. The mean value of items rated as “Yes” was 5.75 (SD 2.71) out of 16. The best-rated app received an answer of “Yes” for 11 items. The mean Mobile Application Rating Scale quality score was 3.61 (SD 0.55). The highest mean score was obtained in “Section B–Functionality” (mean 3.81, SD 0.54). Conclusions: Available apps in the German language meet guideline recommendations and are mostly of acceptable or good quality. Their use as a therapy supplement could help promote the implementation of home-based exercise protocols. A new assessment tool to obtain ratings on apps for the treatment of NSLBP, combining aspects of quality and evidence-based best practices, could be useful. Trial Registration: Open Science Framework Registries sq435; https://osf.io/sq435 JMIR Mhealth Uhealth 2023;11:e47502 bMean 8.0, SD 3.11; median 9.0; range 1.0-14.0. cMean 2.25, SD 3.11; median 1.0; range 0.0-9.0. The app “ViViRa bei Rückenschmerzen” met the most recommendations (“Yes”: 11/16, 69%; “No”: 2/16, 12%; and “Unclear”: 3/16, 19%). For the app “eCovery: Rücken, Hüfte & Knie,” the most frequent response to recommendations was “Unclear” (“Yes”: 6/16, 38%; “No”: 1/16, 6%; and “Unclear”: 9/16, 56%). The app “AmbiCoach” met the fewest recommendations (“Yes”: 2/16, 12%; “No”: 14/16, 88%). The results by app are shown in Table 2 . All apps contained at least one form of exercise according to the NICE guideline [ 4 ]. All apps contained BE. Three apps also contained mind-body exercise. One app contained aerobic exercise and mixed modality exercise, in addition to BE. All forms of exercises are listed in Table 2 . App Quality The overall mean MARS score for all apps included in the assessment was 3.61 (SD 0.55). “Section A–Engagement” surveyed whether apps were fun, engaging, and customizable in their use to increase users’ engagement. The overall mean score for this section was 3.65 (SD 0.72). “Section B–Functionality” surveyed the functionality of the apps, in terms of usability, navigation, logical structure, and motor-gestural handling. The overall mean score for this section was 3.81 (SD 0.54). Therefore, the highest mean score was obtained in section B. “Section C–Aesthetics” surveyed the esthetics of the apps in terms of graphic design, visual stimuli, color design, and stylistic unity. The overall mean score for this section was 3.5 (SD 0.95). “Section D–Information” surveyed the quality of the apps’ information and whether it was of high quality. The overall mean score for this section was 3.43 (SD 0.41), which was the lowest obtained mean score. The MARS scores for each section are shown in Figure 2 . ‎ Figure 2. Mobile Application Rating Scale (MARS) scores per section and mean scores over all Apps. Error bars indicate the SD of the mean values. Discussion Overview In this systematic assessment, 8 apps for the treatment of NSLBP in the German language were identified. The recommendations of the GNG for NSLBP are partially fulfilled by these apps but often not. The quality of the apps, as measured by the MARS is acceptable (overall mean 3.61, SD 0.55). The section on information content had the lowest score among the apps. Each app contains at least one form of exercise that can be classified according to the NICE guideline. Therefore, all apps met the recommendations. Therefore, we can conclude that evidence-based and high-quality apps for the treatment of NSLBP in the German language are available. However, there is a big variance in how far the recommendations of the GNG are met. All apps provide at least one form of exercise that is classified and suggested by the NICE guideline [ 4 ]. Evidence According to the GNG Checklist Many apps follow only a few recommendations of the GNG. The wide range of numbers of fulfilled recommendations is striking (range 2-11). For most apps, it was possible to clearly determine whether the recommendations were fulfilled. One exception was the app “eCovery Rücken, Hüfte & Knie.” For this app, many recommendations remained unclear. This was because of the design in which the app presented content or made it accessible. Apps frequently met items 2, 8, 13, and 14 from the GNG checklist. Item 2 refers to whether the personal preferences of patients were considered [ 3 ]. However, the apps implemented this aspect in different ways. In some apps, single exercises could be rejected and were automatically replaced with new suggestions. Others allow the user to create their own individualized exercise plans from a selection of exercises. Taking personal preferences into consideration when treating patients is not only recommended by the GNG but also supported by evidence in the form of systematic reviews [ 3 , 26 ]. In addition, findings from qualitative research show that patients are more likely to adhere to exercise programs if they are created according to their personal preferences [ 27 ]. Therefore, it can be assumed that those apps with a more intense involvement of patient preferences are more likely to be used frequently. Item 8 asked whether education on improving strength and endurance was provided by the apps [ 3 ]. Systematic reviews and meta-analyses have concluded that strength or resistance training and endurance training have positive effects in treating patients with NSLBP [ 28 ]. Thus, education on the strength and endurance in apps is useful. Item 13 queried the recommendation of whether the risk of iatrogenic fixation of the patient is avoided, since iatrogenic fixation and early use of imaging techniques do not lead to improvement in symptoms [ 3 ]. Although the use of imaging leads to increased patient satisfaction, the outcomes of pain and function are not improved [ 29 ]. Consequently, the apps addressed to these patients should not encourage them to request more detailed examinations. Item 14 asked whether apps prevent medical procedures and applications that would push patients into passive coping [ 3 ]. A meta-analysis by Owen et al [ 30 ] showed that activities in the form of active interventions are superior to passive approaches. Accordingly, a large number of apps met items with clinically important suggestions. Some recommendations of the GNG were not met by any app (items 6, 11, and 15). Item 6 asked whether continuous education and motivation for a healthy lifestyle with physical activity is provided by the apps [ 3 ]. In a systematic review on patients with chronic LBP, it was shown that pain and impairment can be reduced by health coaching in the sense of individual support for developing behavioral changes [ 31 ]. Thus, this seems to be an aspect of treatment that apps should support through education. Item 11 queried the recommended form of goal setting. According to the GNG, performance improvement without pain increase should be used as a goal definition instead of painlessness [ 3 ]. The included apps did not allow the individual selection of goals. For most apps, the set goal was pain reduction. An exception was “ViViRa bei Rückenschmerzen,” where the goal was performance enhancement. A systematic review by Haladay et al [ 32 ] shows that individual, patient-centered goals would be a useful addition to classic goals such as pain reduction. Apps should offer functions to formulate and track such goals. Item 15 queried whether apps provide guideline-compliant education on prognoses of the disease. Guideline-compliant information should include information about the frequency, the good prospects for recovery, and the self-limiting nature of the condition. In addition, it should be conveyed that pain does not necessarily mean actual tissue damage [ 3 ]. There were no apps that met this form of educational requirement. However, patient education is an important component of treatment [ 33 ]. Education can easily be provided by apps in the form of educational articles or videos, ideally with citations or links for further reading. App Quality According to the MARS There were 3 apps standing out in terms of quality with the rating “good” (“ViViRa bei Rückenschmerzen,” “eCovery: Rücken, Hüfte & Knie,” and “heyvie: Migräne & Resilienz”). There was 1 app that was rated “poor” (“Dein Rückentraining”). Most apps achieved the rating “acceptable.” In “Section A–Engagement,” most apps achieved a rating from “acceptable” to “good.” “Section B–Functionality” achieved the highest mean score. On average, the apps considered were good. Solitary apps such as “Dein Rückentraining,” “Rückentraining Gerade Haltung,” and “AmbiCoach” achieved the rating “acceptable.” The reasons were low ratings for the “navigation,” “ease of use,” and “performance” criteria. In “Section C–Aesthetics,” most apps achieved ratings from “acceptable” to “good.” Here, owing to its professional layout, high graphic quality, and unique design features, the app “heyvie: Migräne & Resilienz” achieved the best possible rating. In “Section D–Information,” the apps achieved the lowest scores. This could be because apps often do not claim to provide educational aspects but are rather intended as instructions and support for exercising. Only the store descriptions of 3 apps state that the app offers educational content (“ratiopharm Rückenschule,” “heyvie: Migräne & Resilienz,” and “eCovery: Rücken, Hüfte & Knie”). Because of the operational app design of “eCovery: Rücken, Hüfte & Knie,” educational information could hardly be considered. For the evaluation, the app was only used on 1 day. Most apps are presented in their store descriptions as instructions for exercises in the form of a home workout. As those apps did not aim to provide education, they lost points in the MARS quality rating but still might be useful apps to facilitate exercising. Comparison With Prior Studies Eight apps were identified in this systematic assessment. This is significantly fewer than that of previous studies, where 17 to 61 apps were identified [ 14 - 16 ]. This was because of the inclusion and exclusion criteria used. Our research was the first to include apps that were available in the Apple App Store as well as in the Google Play Store. The overall mean score of the quality of included apps (mean 3.61, SD 0.55) collected using the MARS was higher than that in the study by Machado et al [ 14 ] (mean 2.36, SD 0.83) but similar to those in the studies by Didyk et al [ 15 ] (mean 3.9, SD 0.5) and Escriche-Escuder et al [ 16 ] (mean 3.82). On the basis of this, it seems newer research tends to identify apps of higher quality. In the research by Machado et al [ 14 ] and Didyk et al [ 15 ], “Section A–Engagement” reached the lowest scores. In contrast, “Section D–Information” achieved the lowest score in our study. In all the aforementioned studies, including ours, “Section B–Functionality” achieved the highest mean score [ 14 - 16 ]. In our study, evidence was found for only 1 app. Evidence on any reviewed app was also rare or nonexistent in previous research [ 14 - 16 ]. All research, including ours, detected a maximum of 3 points for item 18, “credibility.” Thus, the identified apps always originated from commercial businesses. In our research, all apps met the recommendations of the NICE guideline; this was also the case for almost all apps from the research by Machado et al [ 14 ] and for all apps from the research by Didyk et al [ 15 ]. However, in the latter case, this was a criterion for inclusion. Escriche-Escuder et al [ 16 ] did not collect this information. What was new in our research was the detailed evaluation along the GNG guideline checklist, which showed a wide range of recommendations met; 11 were met by the highest-rated app and only 2 were met by the lowest-rated app. Use of Apps With Patients Apps could be a useful addition to physiotherapeutic treatment. This is particularly conceivable for apps that have achieved high ratings. However, apps with lower ratings could also be useful if used appropriately. Palazzo et al [ 34 ] conducted a qualitative study on barriers to the implementation of home exercise programs in patients with chronic LBP. They found that the implementation of home exercise programs could be promoted through attractive designs and the provision of safety while exercising. Young patients were particularly interested in using new technologies [ 34 ]. Other studies showed improved adherence to home exercise programs when digital interventions were used [ 35 , 36 ]. In this context, apps could conceivably be used as a tool to support and implement home exercise programs. The positive effects of such programs on pain and function have been well studied [ 37 ]. The communication of educational aspects to patients via an app must be carefully considered, as only the app “ViViRa bei Rückenschmerzen” presented the sources used transparently. However, their descriptions were partly inaccurate. For example, in the educational text material on the development of pain, the term “nociception” was introduced very late and the term “pain stimulus” was used instead. This is not consistent with the terminology proposed by the International Association for the Study of Pain [ 38 ]. Other apps used negative and catastrophizing wording (“Dein Rückentraining” and “Rückenschule”). Such wording could have negative effects on the prognosis in the form of nocebo effects or fear-avoidance beliefs [ 39 , 40 ]. Such negative effects on patient prognosis are known from the presentation of magnetic resonance imaging results. Patients to whom results are explained as normal changes have more positive prognoses than those to whom presenting pathologies were explained in detail and without their clinical meaning [ 41 ]. Accordingly, the use of apps could consider patients’ beliefs, knowledge, and fears. This is supported by the results of qualitative research, according to which the implementation of exercises is promoted when these aspects are considered in therapy [ 27 , 34 ]. However, patients also desire personalized advice and guidance from therapists [ 27 , 34 , 42 ]. Consequently, different versions and ways of working with apps may be appropriate for different patients. To ensure personalized advice and guidance, first contact with a professional remains crucial. This guidance, along with patient beliefs, knowledge, and fears, requires thorough clinical examinations including physical and psychosocial assessments, such as a stratification of patients based on their risk of chronification [ 3 , 43 ]. If a low risk is detected, patients can be treated with education and an exercise program [ 43 ]. Apps could be useful to deliver such education and facilitate exercises. High-risk patients should receive multimodal treatment guided by professionals [ 43 ]. It is advisable to closely involve the patient in the decision-making process regarding whether to use an app. Furthermore, we suggest using a screening tool with appropriate diagnostic properties to determine the patients’ risk of chronicity before deciding to use an app. Limitations A few methodological limitations of this study can be noted. When apps were rated by 2 reviewers, there was no standardization of app installation. Although the raters used the same devices, technical differences appeared in the consensus process. The anamneses performed by 2 apps were not answered in a standardized way, so the raters were probably shown different content. These factors of individualization and technical aspects might have led to differences in ratings and thus to poor and moderate consensus. The evaluation of the apps took place during their use on 1 day. Some apps might meet more guideline aspects with longer use. A conceivable bias in the overall process would be that apps with good, professional, and appealing designs were perhaps also rated better in other criteria in terms of a primacy effect [ 44 ]. Since higher app prices correlate with higher quality [ 14 , 15 ], a biased rating of such apps in the sense of a confirmation bias is also conceivable [ 45 ]. Furthermore, the checklist used was not a validated instrument, and no criteria were formulated as to when a recommendation was or was not met by an app. This could be improved by precisely formulated conditions for the answer options. In addition, there was no weighting of the items on which ones are especially important to fulfill. No apps with hybrid treatment approaches, such as web-based consultation with medical professionals, were investigated in this study. The focus was on the identification of apps and their evaluation by using rating tools. This study was guided, among others, by the approach for systematic reviews according to the PRISMA statement [ 18 ]. However, app evaluation is very different from the evaluation of scientific literature. This was particularly noticeable in the process of reaching a consensus. The low level of consensus among raters in the guideline checklist may also reflect this. In contrast to the work of Didyk et al [ 15 ] and Machado et al [ 14 ], the raters in this study achieved a low ICC score. However, in both studies, the sample size was significantly larger [ 14 , 15 ]. In addition, there were no trial runs followed by consensus building, as recommended in the MARS web-based training by Stoyanov [ 21 ]. Conclusions All apps considered in this systematic assessment met the recommendations of the GNG and included exercise forms classified and recommended by the NICE guideline. Most apps are of acceptable or good quality. There are apps with different designs: apps that create and guide home exercise programs and apps that create programs on their own or contain ready-made programs. Home exercise programs for the treatment of LBP are well researched. The use of apps as an adjunct to therapy could be useful if they succeed in getting patients to implement such programs or help in patient education. Whether health apps succeed in these matters should be the subject of research during the process of app development and publication, as it is required by the Bundesinstitut für Arzneimittel und Medizinprodukte to list such apps as a DiGA. The decision on whether and which app to use should be made in consideration of the preferences, knowledge, beliefs, and fears of patients in a joint exchange with a medical professional. Apps that create exercise programs should be tested for their effectiveness. Given the number of available apps for the treatment of NSLBP, an international checklist or assessment tool exclusively for the rating of such apps could be useful. By defining the requirements for safe and evidence-based treatment approaches for apps, such a tool could help to identify high-quality apps. Data Availability Authors' Contributions All 3 authors were involved in the design of the study, whereas LU introduced the idea for the study. 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eCovery Frequently Asked Questions (FAQ)

  • When was eCovery founded?

    eCovery was founded in 2019.

  • Where is eCovery's headquarters?

    eCovery's headquarters is located at Spinnereistraße 7, Leipzig.

  • What is eCovery's latest funding round?

    eCovery's latest funding round is Seed VC - II.

  • Who are the investors of eCovery?

    Investors of eCovery include 1750 ventures, inQventures, Technologiegrunderfonds Sachsen and SpinLab.

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