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Stage

Series A | Alive

Total Raised

$4.75M

Last Raised

$4.75M | 16 yrs ago

About DGP Labs

The University of Toronto's Dynamic Graphics Project (dgp) is an interdisciplinary research laboratory within the Department of Computer Science. The lab's mission is advanced research and graduate instruction in human-computer interaction and computer graphics. dgp is home base to Computer Science faculty and students in these two areas.

Headquarters Location

54 West 21st Street Suite 1001

New York, New York, 10010,

United States

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DGP Labs Frequently Asked Questions (FAQ)

  • Where is DGP Labs's headquarters?

    DGP Labs's headquarters is located at 54 West 21st Street, New York.

  • What is DGP Labs's latest funding round?

    DGP Labs's latest funding round is Series A.

  • How much did DGP Labs raise?

    DGP Labs raised a total of $4.75M.

  • Who are the investors of DGP Labs?

    Investors of DGP Labs include Bessemer Venture Partners and General Catalyst.

  • Who are DGP Labs's competitors?

    Competitors of DGP Labs include Wowiwe Instruction and 4 more.

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Compare DGP Labs to Competitors

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Wowiwe Instruction

Wowiwe Instruction is a company that received a SBIR Phase I grant for a project entitled: An Environmental Geology Game for Discovery-oriented Science and Mathematics Education. Their research project aims to solve a growing need for environmental science education. The project focusses on the development of a dynamic, group-based, immersive virtual environment (IVE). The primary innovation of the project lies at the intersection of three fruitful lines of research. First, IVEs show improved learning gains in science classrooms. Second, group learning is increasingly important, both from an employer's viewpoint and an educator's viewpoint. Finally, the fast-paced, immediate nature of our society requires individuals to respond quickly and effectively to dynamic events. The combination of these three will lead to a new, and potentially more intrinsically motivating, method of teaching environmental science. A study will be performed to determine the efficacy of the approach in terms of both learning outcomes and attitudinal measures, using high school students in a controlled laboratory setting. The 'degree of casual adoption' among high school students will be assessed through the 'landing site' developed for a related project. At the conclusion of the project, the IVE will be a fully-contained experimentally validated software package feasible for Phase II distribution to a number of markets. In the recent OECD international study of developed countries, the US ranked 21st in the percentage of the population with a high proficiency of environmental science skills and knowledge. This presents a marketable need for experimentally validated pedagogical software solutions that align with state and national standards. Meanwhile, environmental issues are reaching the forefront of national thought. This provides unique commercial opportunities for environmentally focused IVE software. Key players in the market include educational publishers and software developers. Competing technology is mainly non-immersive video clips, simple one-off activities, or in the best case, static games with a single outcome. Our solution is better than products developed by these companies because it leads the way by bringing three emerging technologies to bear on an environmental science curriculum. This project is tailored to take advantage of the One-to-One Initiative arising in states such as Michigan and Maine, through a combination of exit screens and landing sites with potential to be accessed by thousands of students per year. The software developed from this project will be purchased by high school students interested in environmental science and 'green' issues currently topical, and by parents interested in providing their children a more complete and socially relevant science education.

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WorldLink Media

WorldLink Media is a company that received a SBIR Phase II grant for a project entitled: Interactive Earth. Their project proposes to research and develop ways to increase accessibility and utilization of Earth systems science data and visualizations for secondary school teachers and students. The commercial product will consist of a DVDROM, curriculum, and web site. Building on WorldLink Media, Inc.'s previously published CD product, Interactive Earth, the firm will develop an integrated tool set for data display and image interpretation that will enable students to inquire, hypothesize, analyze, discover, and communicate with peers-replicating the work of real scientists. Much more than a static software program, the Interactive Earth DVD-ROM will be part of a "learning platform" that includes an in-depth curriculum package, access to a rich archive of global data via the web, and professional development opportunities. Partnerships with NASA's Earth Observatory web site and the World Resources Institute's EarthTrends project will enable classroom access to extensive global data sets and visualizations. TERC, a research and education organization, will develop a curriculum that aligns with the National Science Education Standards. This SBIR project recognizes the vital interplay between a curriculum developer (TERC), data providers (NASA and World Resources Institute), and a media designer and tool-builder (WorldLink) in creating exemplary learning materials. Earth science is of national strategic importance as a field of research and innovation. The potential contribution to our schools and students is not just in Earth systems science, but in the broader applicability of the skills developed by students to related domains of science, math, geography, and other fields. These thinking skills include inquiry, visual literacy, understanding systems and models, and the ability to apply knowledge and problem solving to a range of real-world issues.

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Derivative

Derivative is a software company that offers TouchDesigner, a visual development platform. The platform allows both the application engine and user interface to be built in one integrated environment. It enables its users to develop interactive media systems, architectural projections, live music visuals, and more. It was founded in 2000 and is based in Toronto, Canada.

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Victhom Human Bionics

Victhom Human Bionics is involved in the field of life sciences. The company is also involved in the automation and development of biomechanical systems and specific medical devices associated with human bionics. Victhom operates a human bionics laboratory devoted to leg prosthetics, called anthropomorphic legs.

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VisTrails

VisTrails, Inc. is a Salt Lake City, UT based company that has received a grant(s) from the Department of Energy's SBIR/STTR program. The abstract(s) for these grant award(s) are provided as well since they provide insights into VisTrails, Inc.'s business and areas of expertise. This project will develop the framework to capture and manage all the steps that are taken by a user interacting with existing scientific visualization systems. The result will be a complete audit trail of the computational processes that are required to reproduce an image or discovery.

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Aerophase

Aerophase, Inc. is a Longmont, CO based company that has received a grant(s) from the Department of Energy's SBIR/STTR program. The abstract(s) for these grant award(s) are provided as well since they provide insights into Aerophase, Inc.'s business and areas of expertise. Biodiesel is a key component in US plans to reduce dependence on foreign oil and decrease the environmental impacts of using fossil fuels—but current feedstocks and production technologies prevent it from being cost-competitive. This project will provide enabling technologies for a costeffective, energy-efficient method of producing biodiesel fuels from a variety of lowercost feedstocks. Biodiesel is a key component in U.S. plans to reduce dependence on foreign oil and decrease the environmental impacts of using fossil fuels—but current production technology is not cost-competitive. This project will provide enabling technologies for a cost-effective, energy-efficient method of producing biodiesel fuels.

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