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Chukong Technologies

chukong-inc.com

Stage

Series D - II | Alive

Total Raised

$83.2M

About Chukong Technologies

Chukong Technologies (aka CocoaChina) (触控科技) operates an innovative mobile entertainment platform, offering a full suite of solutions and services to enable developers worldwide to efficiently develop, publish and monetize content and providing a highly engaging mobile entertainment experience to users.

Headquarters Location

No. 220, Wangjing West Park Hongchang Road

Beijing, Beijing,

China

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Expert Collections containing Chukong Technologies

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Chukong Technologies is included in 1 Expert Collection, including Gaming.

G

Gaming

5,166 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

Latest Chukong Technologies News

Game Engines Market 2022: Technology Developments and Growth Forecast to 2028 | Chukong Technologies, Valve Corporation

Jan 4, 2023

| Chukong Technologies, Valve Corporation News Provided By Share This Article Game Engines Market CALIFORNIA, UNITED STATES, January 4, 2023 / EINPresswire.com / -- Coherent Market Insights’s latest research report, titled “ Game Engines Market : Global Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2023-2028,” provides a thorough analysis of the market dynamics, segmentation, growth opportunities, trends, and competitive landscape to comprehend the present and foreseeable market conditions. The research offers a variety of market forecasts that take into account aspects like revenue size, production, CAGR, consumption, growth opportunities, industry trends and technologies, and other essential components. The report provides a comprehensive analysis of the next trends and developments in the Game Engines market while highlighting the important driving and restraint forces in this market. The important market trends with regard to the existing situation and anticipated advancements are included in the Game Engines industry assessment. The Game Engines market report is an in-depth analysis of the state of the global market at the moment, covering a number of industry variables. This Game Engines market research explains the thorough market study with contributions from industry experts. The global game engines market was valued at US$ 1,717.2 million in 2017 and is expected to reach US$ 4,186.9 million by 2026, exhibiting a CAGR of 10.6% between 2017 and 2026. ???????????????????????????? ???? ???????????????????????? ???????? ???????????????????????? ???????????????????????????????????? ???????????????????????????????? ???????????? ???????????????????????????????????????????????????? ???????????????????????? ???????????????????????????????? ????????– The Game Engines market research presents a dashboard overview of the historical and current performance of top organisations together with an analysis of successful marketing techniques, market contributions, and latest developments of leading companies. The research study uses a variety of approaches and analytics to give comprehensive and reliable information on the Game Engines Market. The SWOT and Porter Five Forces analyses, which aid in determining the market's motivating and restraint factors, are also included in the study. Additionally, the market segmentation and growth analysis of the top market players currently engaged in business are included in the report. Understanding the changing market trends and how market participants might take advantage of them is made easier by the drivers and opportunities. ???????????? ???????????????????????????????????? ????????????????????????????: • To assess the market shares of key Game Engines segments • To demonstrate the expansion of the Game Engines market around the globe. • To examine and research micromarkets in terms of their potential, growth trends, and contributions to the Game Engines market. • To provide accurate information regarding the elements influencing the expansion of the Game Engines market. • To give a thorough analysis of key business tactics, including as R&D, partnerships, agreements, acquisitions, mergers, new product launches, and collaborations, that are employed by top companies in the Game Engines market. Research Methodology: To gather verified material, the experienced research analysts engaged in thorough primary and secondary investigation. In order to create the Game Engines market figure, analyst conducts secondary research to validate data from sources including firm annual reports, investor presentations, articles, journals, and news channels. To verify the data from the secondary research with subject matter experts from the industry, thorough primary research is used to validate all of this information. Reasons to buy this Report: ◘ Analyze the regulatory system, trade data, and demand discrepancies in the leading nations for the Game Engines industry. ◘ Discover in-depth data on the performance of your opponents, including SWOT analysis and market shares. There is also financial benchmarking available. ◘ Carefully examine the growth rates in terms of value, volume, and CAGR data at the country level, by application, end uses, and product types, as well as vertically, to determine the potential of the worldwide Game Engines market. ◘ Acquire a thorough understanding of the various market dynamics, including untapped potential and obstacles as well as the primary driving forces. ◘ Examine regional distributions across important areas to boost top-line revenue ◘ A thorough investigation of value enhancement at each stage of the supply chain for optimising values and enhancing process effectiveness. ◘ Examine the dynamics of the sector throughout the recent years, taking into account product launches, collaborations, agreements, and mergers & acquisitions. ◘ Discover more about the most important goals for expanding the global Game Engines market. ◘ Evaluate the market's current size on a global scale. ???????????????????????????? ???????????????????????? ???????????????????? | ???????????? ???????? ???????? ????????% ???????????????????????????????? ???????? ???????????????????????????????? ???????????????????????? @ Russia-Ukraine Conflict Impact Analysis: Numerous market determinants, restrictions, and possibilities are explored in the Game Engines market research study, and it is almost clear that the Russia-Ukraine situation will have an influence on them. The study analyses cross-sectionally estimates of global demand while evaluating important sectors in various countries. Frequently Asked Questions (FAQs): ➣ What size will the market have throughout the forecast? ➣ What are the key elements expected to have an impact on the Game Engines market during the projected time frame? ➣ What are the key industry players and what are their plans for gaining a strong foothold in the Game Engines sector? ➣ What are the key market trends impacting the Game Engines market's growth in various regions? ➣ What are the biggest threats and hurdles that are anticipated to obstruct the growth of the Game Engines market? ➣ What are the key opportunities for market leaders to succeed and make profit? ???????????????????? ???????? ????????????????????????????: About Coherent Market Insights: Coherent Market Insights is a global market intelligence and consulting organization that provides syndicated research reports, customized research reports, and consulting services. We are known for our actionable insights and authentic reports in various domains including aerospace and defense, agriculture, food and beverages, automotive, chemicals and materials, and virtually all domains and an exhaustive list of sub-domains under the sun. We create value for clients through our highly reliable and accurate reports. We are also committed in playing a leading role in offering insights in various sectors post-COVID-19 and continue to deliver measurable, sustainable results for our clients. Mr. Shah

Chukong Technologies Frequently Asked Questions (FAQ)

  • Where is Chukong Technologies's headquarters?

    Chukong Technologies's headquarters is located at No. 220, Wangjing West Park, Beijing.

  • What is Chukong Technologies's latest funding round?

    Chukong Technologies's latest funding round is Series D - II.

  • How much did Chukong Technologies raise?

    Chukong Technologies raised a total of $83.2M.

  • Who are the investors of Chukong Technologies?

    Investors of Chukong Technologies include Qualcomm Ventures, Northern Light Venture Capital, Steamboat Ventures, Sequoia Capital China, GGV Capital and 3 more.

  • Who are Chukong Technologies's competitors?

    Competitors of Chukong Technologies include Unity and 1 more.

Compare Chukong Technologies to Competitors

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Epic Games

Epic Games is an American video game development company best known for its successful Gears of War series of games, as well as its Unreal Engine technology. Its subsidiaries are Chair Entertainment, People Can Fly, and Titan Studios. Epic Games was founded in 1991 and is based in Cary, North Carolina.

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Cocos

Cocos is a Chinese game engine service provider. Its main products include Cocos2d-x, an open-source game framework written in C++, Cocos Creator, a complete package of game development tools and workflow, and SDKBOX. The company was founded in 2010 and is based in Fujian, China.

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CRYENGINE

CRYENGINE provides a game development platform. It is based in Hessen, Germany.

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Tripolygon

Tripolygon develops 3D modeling tools targeting Unity and Unreal Engine users. Its tool UModeler is designed for low-polygon modeling and prototyping as a Unity extension plugin, allowing users to craft static mesh assets as well as a prototype at a game level without any other external DCC tools. It was founded in 2018 and is based in Seoul, South Korea.

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N.Light

N.Light develops 3D technology that can be used for metaverse, AR, and VR content creators. The company's product, NdotCAD, enables self-developed 3D design. It was founded in 2020 and is based in Seongnam, South Korea.

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