Search company, investor...

Founded Year

2011

Stage

Unattributed VC | Alive

Total Raised

$143.22M

Last Raised

$5M | 3 yrs ago

About Blippar

Blippar specializes in augmented reality and computer vision. It provides access to an augmented reality ecosystem with products and professional services to meet business needs. It provides consultancy services via the Blippar Studio team, who can build augmented reality (AR) experience. It allows agencies and businesses to create their own augmented reality content. It was founded in 2011 and is based in London, United Kingdom.

Headquarters Location

Blippar, Runway East 20 St Thomas Street

London, England, SE1 9RS,

United Kingdom

Loading...

Blippar's Product Videos

ESPs containing Blippar

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Enterprise Tech / Development

The augmented reality (AR) development kits market focuses on providing software development tools, frameworks, and resources for creating AR applications and experiences. These development kits typically include software libraries, SDKs (software development kits), APIs, and other tools that enable developers to build AR applications for various platforms and devices. AR development kits provide …

Blippar named as Challenger among 11 other companies, including Magic Leap, Niantic, and ThreeKit.

Blippar's Products & Differentiators

    Blippbuilder

    Blippbuilder is our no code platform that allows anyone to create AR experiences even if they have no coding experience

Loading...

Expert Collections containing Blippar

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Blippar is included in 5 Expert Collections, including AR/VR.

A

AR/VR

1,438 items

This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.

E

E-Commerce

10,549 items

Companies that sell goods online (B2C), or enable the selling of goods online via tech solutions (B2B).

S

Store tech (In-store retail tech)

1,582 items

Companies that make tech solutions to enable brick-and-mortar retail store operations.

P

Packaging & Labeling Tech

610 items

Companies providing traditional and tech-enabled packaging and labeling solutions for brands.

S

Sales & Customer Service

696 items

Companies offering technology-driven solutions to enable, facilitate, and improve customer service across industries. This includes solutions pre-, during, and post-purchase of goods and services.

Latest Blippar News

CAGR 77.1% Virtual Reality Content Creation Market to Tank by 2026 | Top Players such as - Blippar, 360 Labs, Matterport

Nov 29, 2023

| Top Players such as - Blippar, 360 Labs, Matterport News Provided By Share This Article WILMINGTON, DE, UNITED STATES, November 29, 2023 / EINPresswire.com / -- According to a recent report published by Allied Market Research, titled, " Virtual Reality Content Creation Market by Content Type, Component, and End-use Sector: Global Opportunity Analysis and Industry Forecast, 2019-2026," The virtual reality content creation market size was valued at $431.3 million in 2018, and is projected to reach $46.5 billion by 2026, growing at a CAGR of 77.10% from 2019 to 2026. Download Sample Research Report: https://www.alliedmarketresearch.com/request-sample/6148 Virtual reality (VR) is among one of the key technologies that provides interactive virtual experiences to end-users. VR content is the data that helps end-user to experience the VR environment. For example, a VR software game displays virtual simulations to the end-user and allows them to interact with the virtual environment. Increase in demand for head-mounted display (HMDs) in gaming and entertainment sector due to its virtualization ability is a key factor expected to drive the growth of the global virtual reality content creation market. VR content allows end-user to experience 3D modelling and animation effects. This has propelled the demand for VR content among various industry verticals. Rise in development in computer animation fosters the need for VR content to stay competitive in the market. This in turn is also expected to drive the growth of the market during the forecast period. Moreover, the growth in demand for high-resolution VR headset among individuals is attributing to increase the demand for high quality content at a significant rate. This is one of the major factors expected to fuel the VR content creation market growth. Inquiry Before Buying: https://www.alliedmarketresearch.com/purchase-enquiry/6148 Competitive Analysis: The competitive environment of Virtual Reality Content Creation Industry is further examined in the report. It includes details about the key players in the market's strengths, product portfolio, Virtual Reality Content Creation Market share and size analysis, operational results, and market positioning. It comprises the actions taken by the players to grow and expand their presence through agreements and entering new business sectors. Mergers and acquisitions, joint ventures, and product launches are some of the other techniques used by players. Key Players: Scapic and Many More The major challenge for content creators is the content piracy that downscales the grade of its products. On a contrary, stringent government data piracy policies are ceasing the unauthorized creation of duplicate high definition content creations modes. This in turn is supporting the growth of the global virtual reality content creation market during the forecast period. Furthermore, rise in demand for enhanced graphical videos is also a factor expected to fuel the growth of the market. Proliferation of virtual reality devices in education further propels the demand for virtual reality content. Region wise, Asia-Pacific is expected to witness significant growth in terms of CAGR in the upcoming years. Why Choose Allied Market Research? Industries' Best Analysts

Blippar Frequently Asked Questions (FAQ)

  • When was Blippar founded?

    Blippar was founded in 2011.

  • Where is Blippar's headquarters?

    Blippar's headquarters is located at Blippar, Runway East 20 St Thomas Street, London.

  • What is Blippar's latest funding round?

    Blippar's latest funding round is Unattributed VC.

  • How much did Blippar raise?

    Blippar raised a total of $143.22M.

  • Who are the investors of Blippar?

    Investors of Blippar include Candy Ventures, Globalive, Chroma Ventures, West Coast Capital, UK Future Fund and 7 more.

  • Who are Blippar's competitors?

    Competitors of Blippar include 8th Wall, RE'FLEKT, hope, Niantic, Wikitude and 7 more.

  • What products does Blippar offer?

    Blippar's products include Blippbuilder and 2 more.

  • Who are Blippar's customers?

    Customers of Blippar include General Mills, Hulu, Dr. Pepper, Kellogg's and BBC's The Apprentice.

Loading...

Compare Blippar to Competitors

Zappar Logo
Zappar

Zappar is a company that focuses on augmented reality (AR) and mixed reality (MR), operating within the technology and creative industries. The company offers a range of services including AR campaign planning, strategy, and execution, as well as providing tools for creating AR experiences. They also offer a mixed reality headset powered by a smartphone, and accessible QR codes for product packaging. Zappar primarily sells to sectors such as retail, marketing, events, tours and attractions, and learning and development. It is based in London, England.

Aurasma Logo
Aurasma

Aurasma is a product of HP Autonomy. Aurasma is an augmented reality platform and is available as a software development kit or as a free app for iOS- and Android-based mobile devices.

DeepAR Logo
DeepAR

DeepAR is a technology company that specializes in augmented reality (AR) within the software industry. The company provides a software development kit (SDK) that allows developers to integrate AR features such as face filters, background replacement, emotion detection, and body tracking into their applications or websites. These services are primarily used in the ecommerce and advertising industries, enabling virtual product try-ons and interactive AR advertising. It was founded in 2014 and is based in London, England.

A
Assemblr

Assemblr offers a platform to discover, create, and share augmented reality (AR) experiences.⁣⁣ It provides solutions such as web-based metaverse, and three-dimensional (3D) AR content. The company was founded in 2017 and is based in Bandung, Indonesia.

S
Seek

Seek provides augmented reality (AR) technology to retailers to increase consumer confidence and offer a better buying experience.

PleIQ Logo
PleIQ

PleIQ is an educational technology company. It offers educational toys and books based on augmented reality (AR) and artificial intelligence (AI) such as smart cubes, smartbooks, and more that stimulate the multiple intelligences of preschool-age children. It was founded in 2014 and is based in Santiago, Chile.

Loading...

CBI websites generally use certain cookies to enable better interactions with our sites and services. Use of these cookies, which may be stored on your device, permits us to improve and customize your experience. You can read more about your cookie choices at our privacy policy here. By continuing to use this site you are consenting to these choices.