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About Badgeville

Badgeville provides a platform for publishers looking to integrate social rewards into websites. It draws on techniques from social gaming, traditional loyalty programs, and social networking in its suite of behavior lifecycle management solutions. Badgeville's platform-as-a-service (PaaS) is designed to connect user reputation across all digital touchpoints. The company was founded in 2010 and is based in Redwood City, California. In June 2016, Badgeville was acquired by CallidusCloud.

Headquarters Location

805 Veterans Boulevard Suite 307

Redwood City, California, 94063,

United States




Latest Badgeville News

[Latest] Global Gamifi Market Size/Share Worth USD 95.3 Billion by 2030 at a 25.40% CAGR: Zion Market Research (Gamification Industrial Trends, Report, Analysis, Players, Outlook, Forecast, Growth, Value, Segmentation)

Apr 21, 2023

Billion by 2030 at a 25.40% CAGR: Zion Market Research (Gamification Industrial Trends, Report, Analysis, Players, Outlook, Forecast, Growth, Value, Segmentation) [210+ Pages Study] According to Zion Market Research, the Global Gamifi Market size was valued at around USD 10.2 Billion in 2022 and is estimated to grow around USD 95.3 Billion by 2030, at a CAGR of approximately 25.40% between 2023 and 2030. The key market players covered in the report are Microsoft, SAP, Verint, Aon, Badgeville, Bunchball, Cognizant, Gigya, Gondola, Hoopla, Influitive, IBM, Keas, MindTickle, Nitro, Opower, PugPharm, SAP, Salesforce, Scavify, Tango Card, The Game Agency, The Level Up, The Octalysis Group, Thrive Global, Zamzee Centrical, MPS Interactive Systems, LevelEleven, Axonify Inc., Gamifier, IActionable, Xoxoday, Tango Card, and Callidus Software Inc., and others. April 21, 2023 07:08 ET Sarasota, Florida, UNITED STATES NEW YORK, United States, April 21, 2023 (GLOBE NEWSWIRE) -- Zion Market Research has published a new research report titled “Gamifi Market By Deployment Mode (On-Premises, Cloud), Enterprise Size (Small And Medium Enterprises, Large Enterprises), By End-Use Industry (Banking, Retail, Government, Education, IT & Telecom, Healthcare, Others), And By Region – Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data And Forecasts 2023 – 2030” in its research database. “According to the latest research study, the demand of global Gamifi Market size & share in terms of revenue was valued at USD 10.2 Billion in 2022 and it is expected to surpass around USD 95.3 billion mark by 2030, growing at a compound annual growth rate (CAGR) of approximately 25.40% during the forecast period 2023 to 2030.” What is Gamifi? How big is the Gamifi Industry? Gamifi Industry Coverage & Overview: Gamification is considered to be an application of game design features and principles in non-game situations. It can also be defined as a set of actions and procedures that use or utilize the features of game elements to solve problems. For thousands of years, games and game-like features have been utilized to educate, entertain, and engage people. Points, badges, and leaderboards are all classic game components. The exponential rise in the number of smartphones and mobile devices has immediately resulted in the growth of the market for gamification. Gamification systems are increasingly being recognized as a means of architecting human behavior in order to induce innovation, productivity, or engagement, which further supporting the growth of the market. Gamification systems have also gone beyond their usual marketing applications. They are currently widely employed in advanced applications such as crowdsourcing. Get a Free Sample PDF of this Research Report for more Insights with a Table of Content, Research Methodology, and Graphs - (A free sample of this report is available upon request; please contact us for more information.) Our Free Sample Report Consists of the Following: Introduction, Overview, and in-depth industry analysis are all included in the 2022 updated report. The COVID-19 Pandemic Outbreak Impact Analysis is included in the package About 210+ Pages Research Report (Including Recent Research) Provide detailed chapter-by-chapter guidance on Request Updated Regional Analysis with Graphical Representation of Size, Share, and Trends for the Year 2022 Includes Tables and figures have been updated The most recent version of the report includes the Top Market Players, their Business Strategies, Sales Volume, and Revenue Analysis Zion Market Research Methodology (Please note that the sample of this report has been modified to include the COVID-19 impact study prior to delivery.) Global Gamifi Market: Growth Factors The increasing use of smartphones has greatly increased the possibilities for gamification. On average, Americans are known to check their phones 80 times per day. As per the 2022 GSMA Mobile Economy Report, the number of mobile internet subscribers reached 4.2 billion people globally and by the end of 2022, 5.3 billion people subscribed to mobile services, representing 67% of the global population. Further, the shift of customers and staff from desktop computers to mobile phones and internet devices provides a valuable platform for banks to attract consumer interest and increase conversion/usage. Additionally, the platform's interaction with social networking sites has allowed users to share their experiences with friends, acquaintances, and coworkers, expanding its reach and efficacy. Another benefit is that mobile applications allow marketers to conduct surveys, even if they are only one question long, allowing them to collect firsthand data from their target demographic and tailor their efforts accordingly. Directly Purchase a copy of the report with TOC @ Report Scope

Badgeville Frequently Asked Questions (FAQ)

  • When was Badgeville founded?

    Badgeville was founded in 2010.

  • Where is Badgeville's headquarters?

    Badgeville's headquarters is located at 805 Veterans Boulevard, Redwood City.

  • What is Badgeville's latest funding round?

    Badgeville's latest funding round is Acquired.

  • How much did Badgeville raise?

    Badgeville raised a total of $39.7M.

  • Who are the investors of Badgeville?

    Investors of Badgeville include CallidusCloud, Webb Investment Network, Norwest Venture Partners, El Dorado Ventures, Trinity Ventures and 9 more.

  • Who are Badgeville's competitors?

    Competitors of Badgeville include XANT and 7 more.


Compare Badgeville to Competitors

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Bunchball provides of social gaming services to personal sites, social networks, and online communities. The company enables organizations to improve business performance throughout their ecosystem by creating highly active and loyal customers, employees, and partners. It was founded in 2005 and is based in Redwood City, California.

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Gamify is a company that focuses on gamification in the marketing industry. Its main service is Gizmo, a platform that enables users to create custom branded video games, reward players, and capture high-quality leads. The company primarily serves the marketing sector. It was founded in 2010 and is based in Pyrmont, New South Wales.

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SalesLoft provides a software-as-a-service (SaaS) based engagement platform. It develops sales intelligence software to help sales professionals engage with clients and prospects. The company's platform offers solutions such as cadence, automation, dialer, messenger, and more. It primarily serves the sales teams across various sectors of the economy. The company was founded in 2011 and is based in Atlanta, Georgia.

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Aktana develops a decision support platform for the global life sciences industry. Its proprietary platform harnesses algorithms to enable marketing and sales teams to coordinate and optimize multichannel engagement with healthcare professionals. Aktana was formerly known as IncentAlign. The company was founded in 2008 and is based in San Francisco, California.

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6sense develops a predictive intelligence-based revenue platform. It offers an artificial intelligence (AI) based platform with personalized, omnichannel, and multi-touch campaigns. The company was founded in 2013 and is based in San Francisco, California.


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