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Founded Year



Series B | Alive

Total Raised


Last Raised

$5.31M | 4 yrs ago

About Ayogo

Ayogo is a company that focuses on healthcare technology. The company's main service is its LifePlan platform, which provides behavioral support for healthcare, human services, and life sciences companies. This platform helps clients become active participants in their own healthcare journey by providing them with a personalized and engaging program and a proactive guide. Ayogo primarily sells to the healthcare, human services, and life sciences industries. It was founded in 2011 and is based in Vancouver, British Columbia.

Headquarters Location

230 - 577 Great Northern Way

Vancouver, British Columbia, V5T 1E1,




Expert Collections containing Ayogo

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Ayogo is included in 1 Expert Collection, including Digital Health.


Digital Health

10,804 items

The digital health collection includes vendors developing software, platforms, sensor & robotic hardware, health data infrastructure, and tech-enabled services in healthcare. The list excludes pureplay pharma/biopharma, sequencing instruments, gene editing, and assistive tech.

Latest Ayogo News

Healthcare Gamification Market Expected to Reach $9 Billion by 2031 | Big Corps Trends and Strategy Analysis

Oct 17, 2023

| Big Corps Trends and Strategy Analysis News Provided By Share This Article Healthcare gamification market report provides exclusive and comprehensive analysis along with future trends. PORTLAND, OREGON, UNITED STATES, October 17, 2023 / / -- Healthcare gamification market was valued at $3.3 billion in 2021, and is estimated to reach $9 billion by 2031, growing at a CAGR of 11% from 2022 to 2031. Gamification is the technique of incorporating game features into non-gaming environments in order to engage and encourage individuals. It is mostly employed in defense, healthcare, and academics. Gamification is a key determinant for behavioral improvement, medication adherence, and patient engagement, according to a number of healthcare experts. The use of gamification, technological innovation in the computer age, is helping people solve fitness and health-related problems. The global adoption of gamification in the healthcare sector is growing as a result of technological advancement, lifestyle modifications, mobile use, and increased use of digitalization for health tracking. ๐‹๐ข๐ฌ๐ญ ๐จ๐Ÿ ๐Š๐ž๐ฒ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ : Bunchball inc, CogniFit, Nike, Inc., Mango Health, hubbub health, inc, Akili Interactive Labs, Inc, Microsoft, Fitbit, Inc, Ayogo Health Inc, EveryMove ๐ƒ๐จ๐ฐ๐ง๐ฅ๐จ๐š๐ ๐’๐š๐ฆ๐ฉ๐ฅ๐ž ๐‘๐ž๐ฉ๐จ๐ซ๐ญ The producers have become increasingly competitive, which has led to an overabundance of undesired apps, which is predicted to stifle innovation in the market. Low motivation and research into the real game design also limit productivity, which has a negative impact on target market growth. The demand for games in the healthcare sector is steadily increasing due to their several benefits. Gamification in the healthcare industry is often used for patient education, engagement, entertainment, and channeling information between patients, digital consultants, and caretakers. Increasing internet penetration and adoption of the smartphone is the main factor driving the global healthcare gamification market during the forecast period. Besides, mobile healthcare apps and tools developers are incorporating prescription and medication tracking functions into digital healthcare monitoring apps and tools. Such an initiative will propel the demand for the healthcare gamification market in the upcoming years. The global Healthcare Gamification market share is segmented based on game type, application, end-use and region. By game type, it is classified into Exercise Games, Serious Games, and Casual Games. By application, it is classified into Education, Therapeutic, Prevention, and Others. By end-use, it is classified into Consumer Based and Enterprise Based. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA. ๐…๐จ๐ซ ๐๐ฎ๐ซ๐œ๐ก๐š๐ฌ๐ž ๐ˆ๐ง๐ช๐ฎ๐ข๐ซ๐ฒ The report offers a comprehensive analysis of the global Healthcare Gamification market trends by thoroughly studying different aspects of the market including major segments, market statistics, market dynamics, regional market outlook, investment opportunities, and top players working towards the growth of the market. The report also sheds light on the present scenario and upcoming trends & developments that are contributing to the growth of the market. Moreover, restraints and challenges that hold power to obstruct the market growth are also profiled in the report along with Porterโ€™s five forces analysis of the market to elucidate factors such as competitive landscape, bargaining power of buyers and suppliers, threats of new players, and the emergence of substitutes in the market. ๐•๐€๐‹๐”๐„ ๐๐‘๐Ž๐๐Ž๐’๐ˆ๐“๐ˆ๐Ž๐๐’ ๐‘๐„๐‹๐€๐“๐„๐ƒ ๐“๐Ž ๐“๐‡๐„ ๐‘๐„๐๐Ž๐‘๐“: Powered with Complimentary Analyst Hours and Expert Interviews with Each Report Comprehensive quantitative and qualitative insights at segment and sub-segment level Covid 19 impact trends and perspective Granular insights at global/regional/country level Deep-rooted insights on market dynamics (drivers, restraints, opportunities) and business environment Blanket coverage on competitive landscape Winning imperatives ๐€๐•๐„๐๐”๐„- ๐€ ๐’๐ฎ๐›๐ฌ๐œ๐ซ๐ข๐ฉ๐ญ๐ข๐จ๐ง-๐๐š๐ฌ๐ž๐ ๐‹๐ข๐›๐ซ๐š๐ซ๐ฒ (๐๐ซ๐ž๐ฆ๐ข๐ฎ๐ฆ ๐จ๐ง-๐๐ž๐ฆ๐š๐ง๐, ๐ฌ๐ฎ๐›๐ฌ๐œ๐ซ๐ข๐ฉ๐ญ๐ข๐จ๐ง-๐›๐š๐ฌ๐ž๐ ๐ฉ๐ซ๐ข๐œ๐ข๐ง๐  ๐ฆ๐จ๐๐ž๐ฅ) ๐Ž๐Ÿ๐Ÿ๐ž๐ซ๐ž๐ ๐›๐ฒ ๐€๐ฅ๐ฅ๐ข๐ž๐ ๐Œ๐š๐ซ๐ค๐ž๐ญ ๐‘๐ž๐ฌ๐ž๐š๐ซ๐œ๐ก: AMR introduces its online premium subscription-based library Avenue, designed specifically to offer cost-effective, one-stop solution for enterprises, investors, and universities. 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Allied Market Research CEO Pawan Kumar is instrumental in inspiring and encouraging everyone associated with the company to maintain high quality of data and help clients in every way possible to achieve success. Each and every data presented in the reports published by us is extracted through primary interviews with top officials from leading companies of the domain concerned. Our secondary data procurement methodology includes deep online and offline research and discussion with knowledgeable professionals and analysts in the industry. David Correa

Ayogo Frequently Asked Questions (FAQ)

  • When was Ayogo founded?

    Ayogo was founded in 2011.

  • Where is Ayogo's headquarters?

    Ayogo's headquarters is located at 230 - 577 Great Northern Way, Vancouver.

  • What is Ayogo's latest funding round?

    Ayogo's latest funding round is Series B.

  • How much did Ayogo raise?

    Ayogo raised a total of $9.11M.

  • Who are the investors of Ayogo?

    Investors of Ayogo include Excel Venture Management, Merck Global Health Innovation Fund, 7wire Ventures, Baxter, Medteq and 3 more.



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