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Applifier

applifier.com

Stage

Acquired | Acquired

Total Raised

$6M

About Applifier

Applifier, formerly Everplay, helps game and app publishers of all sizes grow their applications through cross promotion. Applifier is the first large scale cross promotion network on Facebook and pioneered in the successful use of cross-promotion across independent publishers.

Headquarters Location

Kaisaniemenkatu 2 B 7th Floor

Helsinki, FI-00100,

Finland

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Expert Collections containing Applifier

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Applifier is included in 1 Expert Collection, including Ad Tech.

A

Ad Tech

3,727 items

Companies offering tech-enabled marketing and advertising services.

Applifier Patents

Applifier has filed 10 patents.

patents chart

Application Date

Grant Date

Title

Related Topics

Status

7/14/2014

11/1/2016

Audio engineering, Audio codecs, Broadcast engineering, Audio equipment manufacturers, Sound production technology

Grant

Application Date

7/14/2014

Grant Date

11/1/2016

Title

Related Topics

Audio engineering, Audio codecs, Broadcast engineering, Audio equipment manufacturers, Sound production technology

Status

Grant

Latest Applifier News

Noice raises $5M for ‘playful’ social platform for gamers

May 27, 2021

Elevate your enterprise data technology and strategy at Transform 2021 . Noice has raised $5 million for what the startup is teasing as a “playful” social platform for gamers. The Helsinki, Finland-based startup comes from Jussi Laakkonen, who was the founder of Applifier, a mobile game video sharing company that was acquired by Unity Technologies in 2014. He teamed up with Jenni Wilson, lead game designer and cofounder. They aren’t describing what they’re doing publicly yet because teasing that it combines user-generated content, deep game systems, and engaging social design. The investors in Noice’s first round of funding are Laakkonen (founder and CEO, Noice), David Helgason (cofounder of Unity Technologies), Ilkka Paananen (CEO of Supercell), Pekka Aakko (cofounder of Applifier), Bret Terrill (cofounder of Super Free Games), Kristian Segerstråhle (CEO of Super Evil Megacorp), Miki Kuusi (CEO of Wolt), Riku Mäkelä (cofounder of Wolt), Markus Mäki (chairman of Remedy Entertainment) and Alexis Bonte (chief operating officer of Stillfront Group). That’s a good chunk of Scandinavia’s gaming startup mafia. “The headline here is that the people who started unicorns are backing this crazy new startup by a repeated entrepreneur,” said Laakkonen, in an interview with GamesBeat. “I got together with some people who built some really awesome stuff before. It’s a very experienced team. This is our big tease.” Laakkonen noted that Noice’s founding team members built and scaled Unity Ads to $100 million in gross revenue, and built Applifier’s Everyplay to tens of millions of shared mobile game replays . They also built Applifier’s cross-promotion network to 250 million monthly active users. “Noice is a social platform for gamers,” Laakkonen said. “When you’re designing for gamers, the first thing to think about is what does your audience like. They like to play games, and most social media is not like a game. It’s boring. We approach the whole thing, with this core innovation, as a social platform that is playful.” Broadly speaking, social networks are the competitors. “We want to make this platform feel like a game from the start to the end, from the first time you touch the platform to all the way through many years that you’re a user,” Wilson said. “That means discovering game loops, having a metagame, and not just an achievement system. We want players to identify moments and celebrate and communicate immediately.” The new platform Image Credit: Noice Laakkonen ran Unity’s ads business for a couple of years and then tried to do a startup. But it failed and he shut it down. Then he took a break for a year and moved to Switzerland with his family and skied for a while. “The plan was to move and occupy myself with so much that my crazy entrepreneur mind would be busy doing other stuff,” Laakkonen said. “So it was like hanging out with the kids, relearning programming, helping them to learn programming and skiing, and just kind of chilling. We went on a safari.” That helped Laakkonen get recharged. Then, in 2019, he got together with Wilson to work on an idea to make gaming more social and engaging. They built a prototype and, after a few months of development, they showed it to some users. The feedback was good, so they started working on it more. Then the coronavirus struck and slowed everything down. “It really exploded around us and I was scared,” Laakkonen said. The team kept at it and made another prototype that they tested in June 2020. The feedback was again great, and so they started the company officially in August 2020. “No one is actually putting all these things together like we are developing,” Wilson said. “If we did say the idea, people would say it’s obvious.” As for raising the money, Laakkonen had good relationships with a lot of the investors. He had some of his own money to invest from the Unity initial public offering . The roadmap The new platform is in early testing and is seeing exceptional user engagement, Laakkonen said. The distributed startup has 18 people and it is hiring for over 15 roles. The company doesn’t have an office, but most are in Helsinki and some are spread around the world. There are openings for 3D modelers, engineering, quality assurance, and others. Wilson was the lead designer on Best Fiends Forever at Seriously, and she worked at other places like Natural Motion and Next Games. The game creators on Noice’s team have worked at companies like Seriously, Zynga, Lightheart, and Redhill Games. Wilson is based in Helsinki. The company will use the raised funds to build the Noice platform with the goal of launching in an open beta of the platform in early 2022. Does Laakkonen want to be a unicorn like the kind his other Scandanavian friends have built? “I don’t want to be a unicorn founder,” he said. “I want to be a cockroach where there’s no way you’re going to kill me.” GamesBeat GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.How will you do that? Membership includes access to: Newsletters, such as DeanBeat Networking opportunities Chatting with community members, GamesBeat staff, and other guests in our Discord And maybe even a fun prize or two Introductions to like-minded parties

Applifier Frequently Asked Questions (FAQ)

  • Where is Applifier's headquarters?

    Applifier's headquarters is located at Kaisaniemenkatu 2 B, Helsinki.

  • What is Applifier's latest funding round?

    Applifier's latest funding round is Acquired.

  • How much did Applifier raise?

    Applifier raised a total of $6M.

  • Who are the investors of Applifier?

    Investors of Applifier include Unity, PROfounders Capital, MHS Capital, Tekes, Lifeline Ventures and 10 more.

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